Lines Matching refs:resourceSet
181 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in BuildTransformAnimResource() local
182 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in BuildTransformAnimResource()
186 return resourceSet->resource.GetSkeletalAnims(0); in BuildTransformAnimResource()
356 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
358 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
359 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
360 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
362 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
370 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
384 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
407 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()