Lines Matching refs:resourceSet

463 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De…  in CreateTransformAnimEvaluator()  local
464 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator()
468 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
709 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
711resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
712resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
713resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
715 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
723 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
763 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
792 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
843 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SHADOW_MATERIAL… in InitializeScenes() local
844 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()
845 nw::gfx::Result result = resShadowModel.Setup(&s_DeviceAllocator, resourceSet->resource); in InitializeScenes()