Lines Matching refs:resourceSet
289 ResourceSet resourceSet; in LoadResources() local
293 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()
295 if (!resourceSet.buffer) in LoadResources()
300 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
302 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
331 BuildResources(ResourceSet* resourceSet) in BuildResources() argument
333 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
334 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
335 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
337 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
348 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
371 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()