Lines Matching refs:resourceSet
314 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
316 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
317 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
318 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
320 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
323 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource->resource); in BuildResources()
332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
347 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
362 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()
387 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
590 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes() local
591 BuildResources(resourceSet); in InitializeScenes()
592 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()