Lines Matching refs:resourceSet

260         nw::demo::ResourceSet resourceSet;  in InitializeScenes()  local
261 resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , name); in InitializeScenes()
263 NW_NULL_ASSERT(resourceSet.buffer); in InitializeScenes()
265 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in InitializeScenes()
267 s_LutResources.push_back(resourceSet); in InitializeScenes()
275 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.mo… in InitializeScenes() local
277resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in InitializeScenes()
278resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in InitializeScenes()
279resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in InitializeScenes()
281 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
287 … result = resourceSet->resource.Setup(&s_DeviceAllocator, s_ShaderResource->resource); in InitializeScenes()
293 …result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResources[resourceData.lutIndex].res… in InitializeScenes()
302 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in InitializeScenes()
323 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes() local
325 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
331 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in InitializeScenes()
344 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in InitializeScenes()
357 nw::gfx::ResFogArray fogs = resourceSet->resource.GetFogs(); in InitializeScenes()
370 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in InitializeScenes()