Lines Matching refs:resourceSet
477 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
479 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
480 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
481 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
483 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
491 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
512 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
529 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
543 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()
568 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
664 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes() local
665 BuildResources(resourceSet); in InitializeScenes()
666 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()