| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ParticleTime.h | 91 result.m_ParticleTime = this->m_ParticleTime + right.m_ParticleTime; 98 result.m_ParticleTime = this->m_ParticleTime - right.m_ParticleTime; 105 result.m_ParticleTime = (this->m_ParticleTime / right.m_ParticleTime) / 0x100; 112 result.m_ParticleTime = 0x100 * this->m_ParticleTime / right.m_ParticleTime; 149 this->m_ParticleTime %= S32ToParticleTime(value); 150 return *this; 153 …ParticleTime& operator =(f32 value) { this->m_ParticleTime = Float32ToParticleTime(value); return … 154 …ParticleTime& operator =(s32 value) { this->m_ParticleTime = S32ToParticleTime(value); return *thi… 155 …ParticleTime& operator =(ParticleTime value) { this->m_ParticleTime = value.m_ParticleTime; return… 156 …ParticleTime& operator +=(f32 value) { this->m_ParticleTime += Float32ToParticleTime(value); retur… [all …]
|
| D | gfx_ParticleShape.h | 161 return ResDynamicCast<ResParticleShape>( this->GetResSceneObject() ); in GetResParticleShape() 168 return ResDynamicCast<ResParticleShape>( this->GetResSceneObject() ); in GetResParticleShape() 175 return this->m_ResVertexAttributeDataCount; in GetVertexAttributesCount() 183 NW_ASSERT(index >= 0 && index < this->m_ResVertexAttributeDataCount); in IsVertexStream() 184 return this->m_VertexAttribute[index].m_IsStream; in IsVertexStream() 192 NW_ASSERT(index >= 0 && index < this->m_ResVertexAttributeDataCount); in GetVertexAttributeUsage() 193 return this->m_VertexAttribute[index].m_Usage; in GetVertexAttributeUsage() 201 NW_ASSERT(index >= 0 && index < this->m_ResVertexAttributeDataCount); in GetVertexAttributeFormatType() 202 return this->m_VertexAttribute[index].m_FormatType; in GetVertexAttributeFormatType() 210 NW_ASSERT(index >= 0 && index < this->m_ResVertexAttributeDataCount); in GetVertexAttributeDimension() [all …]
|
| D | gfx_CalculatedTransform.h | 191 math::MTX34& DirectTransformMatrix() { return this->m_TransformMatrix; } in DirectTransformMatrix() 197 const math::MTX34& TransformMatrix() const { return this->m_TransformMatrix; } in TransformMatrix() 203 math::MTX34Copy(&this->m_TransformMatrix, transformMatrix); in SetTransformMatrix() 205 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTransformMatrix() 215 this->m_TransformMatrix.f._00 = x00; in SetTransformMatrix() 216 this->m_TransformMatrix.f._10 = x10; in SetTransformMatrix() 217 this->m_TransformMatrix.f._20 = x20; in SetTransformMatrix() 218 this->m_TransformMatrix.f._01 = x01; in SetTransformMatrix() 219 this->m_TransformMatrix.f._11 = x11; in SetTransformMatrix() 220 this->m_TransformMatrix.f._21 = x21; in SetTransformMatrix() [all …]
|
| D | gfx_ParticleCollection.h | 134 return this->m_ResParticleCollection; in GetResParticleCollection() 141 return this->m_ResParticleCollection; in GetResParticleCollection() 154 return this->m_Capacity; in GetCapacity() 161 return this->m_Count; in GetCount() 169 this->m_Count = count; in SetCount() 176 return this->m_MinActiveIndex; in GetMinActiveIndex() 183 return this->m_MaxActiveIndex; in GetMaxActiveIndex() 190 this->m_MinActiveIndex = minActiveIndex; in SetMinActiveIndex() 197 this->m_MaxActiveIndex = maxActiveIndex; in SetMaxActiveIndex() 207 return this->m_IsStream[usage]; in IsStream() [all …]
|
| D | gfx_Model.h | 250 return ResModel(this->GetResSceneObject().ptr()); in GetResModel() 257 return ResModel(this->GetResSceneObject().ptr()); in GetResModel() 269 if (this->m_MeshBuffers.empty()) in GetResMeshes() 271 ResModel model = this->GetResModel(); in GetResMeshes() 275 return this->m_MeshBuffers; in GetResMeshes() 289 if (this->m_MeshNodeVisibilityBuffers.empty()) in GetResMeshNodeVisibilities() 291 ResModel model = this->GetResModel(); in GetResMeshNodeVisibilities() 295 return ResMeshNodeVisibility( &this->m_MeshNodeVisibilityBuffers[idx] ); in GetResMeshNodeVisibilities() 449 return this->m_MaterialActivator.Get(); in GetMaterialActivator() 455 return this->m_MaterialActivator.Get(); in GetMaterialActivator() [all …]
|
| D | gfx_RenderContext.h | 189 Builder& MaxCameras(int maxCamera) { m_MaxCameras = maxCamera; return *this; } in MaxCameras() 192 Builder& MaxLights(s32 max) { m_MaxLightSets = max; return *this; } in MaxLights() 195 Builder& MaxFogs(s32 max) { m_MaxFogs = max; return *this; } in MaxFogs() 198 …uilder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this; } in MaxVertexLights() 206 return *this; in ParticleMaterialActivator() 264 IRenderTarget* GetRenderTarget() { return this->m_RenderTarget; } in GetRenderTarget() 267 const IRenderTarget* GetRenderTarget() const { return this->m_RenderTarget; } in GetRenderTarget() 360 this->m_ModelCache = NULL; in NW_DEPRECATED_FUNCTION() 367 this->SetModelMatrixForSkeletalModel(skeletalModel); in NW_DEPRECATED_FUNCTION() 371 this->SetModelMatrixForModel(model); in NW_DEPRECATED_FUNCTION() [all …]
|
| D | gfx_SceneNode.h | 122 return *this; in IsFixedSizeMemory() 129 return *this; in MaxChildren() 136 return *this; in MaxCallbacks() 145 return *this; in MaxAnimObjectsPerGroup() 157 return *this; in IsAnimationEnabled() 235 SceneNodeChildren::iterator end = this->m_Children.end(); in DestroyBranch() 236 for (SceneNodeChildren::iterator child = this->m_Children.begin(); child != end; ++child) in DestroyBranch() 245 this->Destroy(); in DestroyBranch() 281 return ResStaticCast<ResSceneNode>( this->GetResSceneObject() ); in GetResSceneNode() 287 return ResStaticCast<ResSceneNode>( this->GetResSceneObject() ); in GetResSceneNode() [all …]
|
| D | gfx_LightSet.h | 92 return *this; in IsFixedSizeMemory() 99 return *this; in MaxVertexLights() 151 this->m_AmbientLight = light; in SetAmbientLight() 160 return this->m_AmbientLight; in GetAmbientLight() 169 return this->m_AmbientLight; in GetAmbientLight() 178 this->m_HemiSphereLight = light; in SetHemiSphereLight() 187 return this->m_HemiSphereLight; in GetHemiSphereLight() 196 return this->m_HemiSphereLight; in GetHemiSphereLight() 205 this->m_VertexLights.push_back(light); in SetVertexLight() 259 this->m_FragmentLights.push_back(light); in SetFragmentLight() [all …]
|
| D | gfx_ParticleSet.h | 197 return ResDynamicCast<ResParticleSet>( this->GetResSceneObject() ); in GetResParticleSet() 204 return ResDynamicCast<ResParticleSet>( this->GetResSceneObject() ); in GetResParticleSet() 218 if (this->m_ParticleCollection != NULL) in AttachParticleCollection() 223 this->m_ParticleCollection = node; in AttachParticleCollection() 231 return this->m_ParticleCollection; in GetParticleCollection() 238 return this->m_ParticleCollection; in GetParticleCollection() 246 return &this->m_Initializers; in GetInitializers() 254 return &this->m_Initializers; in GetInitializers() 262 return &this->m_Updaters; in GetUpdaters() 270 return &this->m_Updaters; in GetUpdaters() [all …]
|
| D | gfx_Skeleton.h | 89 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform() 90 *transform = &this->m_Transforms[index]; in GetTransform() 97 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform() 98 *transform = &this->m_Transforms[index]; in GetTransform() 105 return &this->m_Transforms[index]; in GetTransform() 111 return &this->m_Transforms[index]; in GetTransform() 162 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix() 163 *matrix = &this->m_Matrices[index]; in GetMatrix() 170 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix() 171 *matrix = &this->m_Matrices[index]; in GetMatrix() [all …]
|
| D | gfx_ParticleModel.h | 197 for (int i = 0; i < (int)this->GetParticleSetsCount(); ++i) in ForeachParticleSet() 199 ParticleSet* particleSet = this->GetParticleSets(i); in ForeachParticleSet() 213 for (int i = 0; i < (int)this->GetParticleSetsCount(); ++i) in ForeachConstParticleSet() 215 const ParticleSet* particleSet = this->GetParticleSets(i); in ForeachConstParticleSet() 231 return ResDynamicCast<ResParticleModel>(this->GetResSceneObject()); in GetResModel() 238 return ResDynamicCast<ResParticleModel>(this->GetResSceneObject()); in GetResModel() 253 if (m_ParticleSetCount >= this->m_ParticleSets.size()) return false; in AttachParticleSet() 255 this->m_ParticleSets[m_ParticleSetCount] = node; in AttachParticleSet() 274 return this->m_ParticleSets[index]; in GetParticleSets() 284 return this->m_ParticleSets[index]; in GetParticleSets() [all …]
|
| D | gfx_SceneEnvironment.h | 214 if (this->m_ActiveFragmentLightCount == LIGHT_COUNT) in SetFragmentLight() 227 return this->m_ActiveFragmentLightCount; in GetFragmentLightCount() 237 NW_MINMAXLT_ASSERT(index, 0, this->m_ActiveFragmentLightCount); in GetFragmentLight() 238 return this->m_FragmentLights[ index ]; in GetFragmentLight() 260 this->m_VertexLights[m_ActiveVertexLightCount] = light; in SetVertexLight() 271 NW_MINMAXLT_ASSERT(index, 0, this->m_ActiveVertexLightCount); in GetVertexLight() 272 return this->m_VertexLights[ index ]; in GetVertexLight() 279 return this->m_ActiveVertexLightCount; in GetVertexLightCount() 288 this->m_AmbientLight = ambientLight; in SetAmbientLight() 296 return this->m_AmbientLight; in GetAmbientLight() [all …]
|
| D | gfx_SkeletalModel.h | 84 return *this; in IsFixedSizeMemory() 91 return *this; in MaxChildren() 98 return *this; in MaxCallbacks() 113 return *this; in BufferOption() 127 return *this; in SharedMaterialModel() 144 return *this; in SharedSkeleton() 153 return *this; in MaxAnimObjectsPerGroup() 165 return *this; in IsAnimationEnabled() 269 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel() 275 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel() [all …]
|
| D | gfx_IRenderTarget.h | 144 return *this; in Described() 156 return *this; in BufferSize() 160 Builder& Width(s32 width) { m_Description.width = width; return *this; } in Width() 163 Builder& Height(s32 height) { m_Description.height = height; return *this; } in Height() 169 return *this; in ColorFormat() 176 return *this; in DepthFormat() 185 return *this; in ColorArea() 194 return *this; in DepthArea() 203 return *this; in ColorAddress() 212 return *this; in DepthAddress()
|
| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_Color.h | 69 /* ctor */ Color8() { this->SetU32(WHITE); } in Color8() 74 /* ctor */ /*implicit*/ Color8(u32 color) { this->SetU32(color); } in Color8() 107 this->SetU32(color); 108 return *this; 138 Min(this->r + right.r, ELEMENT_MAX), 139 Min(this->g + right.g, ELEMENT_MAX), 140 Min(this->b + right.b, ELEMENT_MAX), 141 Min(this->a + right.a, ELEMENT_MAX) 156 Max(this->r - right.r, ELEMENT_MIN), 157 Max(this->g - right.g, ELEMENT_MIN), [all …]
|
| D | ut_Float24.h | 101 Float24& operator =(f32 value) { this->m_Float32 = value; return *this; } 102 Float24& operator =(u32 bits24) { this->m_Float32 = Bits24ToFloat32( bits24 ); return *this; } 106 f32 operator +(f32 right) const { return this->m_Float32 + right; } 107 f32 operator -(f32 right) const { return this->m_Float32 - right; } 108 f32 operator *(f32 right) const { return this->m_Float32 * right; } 109 f32 operator /(f32 right) const { return this->m_Float32 / right; } 111 Float24& operator +=(f32 rhs) { this->m_Float32 += rhs; return *this; } 112 Float24& operator -=(f32 rhs) { this->m_Float32 -= rhs; return *this; } 113 Float24& operator *=(f32 rhs) { this->m_Float32 *= rhs; return *this; } 114 Float24& operator /=(f32 rhs) { this->m_Float32 /= rhs; return *this; } [all …]
|
| D | ut_LinkList.h | 139 TIt &operator++() { m_pPointer = m_pPointer->GetNext(); return *this; } 140 TIt operator++(int) { const TIt it(*this); (void)++*this; return it; } 141 TIt &operator--() { m_pPointer = m_pPointer->GetPrev(); return *this; } 142 TIt operator--(int) { const TIt it(*this); (void)--*this; return it; } 176 TIt &operator++() { m_pPointer = m_pPointer->GetNext(); return *this; } 177 TIt operator++(int) { const TIt it(*this); (void)++*this; return it; } 178 TIt &operator--() { m_pPointer = m_pPointer->GetPrev(); return *this; } 179 TIt operator--(int) { const TIt it(*this); (void)--*this; return it; } 260 void clear() { (void)this->erase(begin(), end()); } in clear() 390 TIt &operator++() { (void)++it_; return *this; } [all …]
|
| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 64 return *this; in IsFixedSizeMemory() 71 return *this; in MaxChildren() 78 return *this; in MaxCallbacks() 122 this->Transform().SetTranslate(x, y, z); in SetTranslate() 130 this->Transform().SetTranslate(translate); in SetTranslate() 136 this->Transform().GetTranslate(translate); in GetTranslate() 146 this->Transform().SetRotateXYZ(radX, radY, radZ ); in SetRotate() 156 this->Transform().SetScale(x, y, z); in SetScale() 164 u32 emitterNum = this->GetParticleEmitterSize(); in SetStepFrame() 167 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetStepFrame() [all …]
|
| D | demo_DisplayBufferSwapper.h | 116 return *this; in BufferDescription() 123 return *this; in ScreenKind() 131 return *this; in BufferSize() 135 Builder& Width(s32 width) { m_Description.width = width; return *this; } in Width() 138 Builder& Height(s32 height) { m_Description.height = height; return *this; } in Height() 144 return *this; in Format() 151 return *this; in TransferMode() 158 return *this; in MemoryArea() 165 return *this; in IsTransferFlipX() 173 return *this; in TransferOffset() [all …]
|
| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 169 return *reinterpret_cast<const nw::ut::BinaryFileHeader*>( this->ptr() ); in NW_RES_CTOR() 198 return const_cast<void*>(this->GetImageBlockDataImpl()); in GetImageBlockData() 208 return this->GetImageBlockDataImpl(); in GetImageBlockData() 218 NW_ASSERT( this->IsValid() ); in GetImageBlockDataSize() 220 …::ut::BinaryFileHeader& header = *reinterpret_cast<const nw::ut::BinaryFileHeader*>( this->ptr() ); in GetImageBlockDataSize() 242 NW_ASSERT( this->IsValid() ); in GetImageBlockDataImpl() 244 …::ut::BinaryFileHeader& header = *reinterpret_cast<const nw::ut::BinaryFileHeader*>( this->ptr() ); in GetImageBlockDataImpl() 479 Result Setup(os::IAllocator* allocator) { return this->Setup( allocator, *this ); } in Setup() 500 ResModelArray::iterator end = this->GetModels().end(); in ForeachModel() 501 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel() [all …]
|
| D | gfx_ResTexture.h | 142 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT() 347 u32 locationAddress = this->GetLocationAddress(); in GetImageAddress() 355 return reinterpret_cast<u32>( this->GetImageData() ); in GetImageAddress() 391 u32 GetLocationAddress() const { return this->GetImage().GetLocationAddress(); } in NW_RES_CTOR_INHERIT() 404 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress() 405 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress() 454 return *this; in Height() 461 return *this; in Width() 470 return *this; in MipmapSize() 486 return *this; in LocationFlag() [all …]
|
| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmCommandReuser.h | 58 &this->m_BufferOffset, in EndCaching() 59 &this->m_BufferSize, in EndCaching() 60 &this->m_RequestId, in EndCaching() 61 &this->m_RequestSize); in EndCaching() 72 this->m_CommandListId, in UseCommand() 73 this->m_BufferOffset, in UseCommand() 74 this->m_BufferSize, in UseCommand() 75 this->m_RequestId, in UseCommand() 76 this->m_RequestSize, in UseCommand()
|
| D | SmFile.h | 59 this->m_Size = static_cast<u32>(fileReader.GetSize()); in Read() 60 this->m_Buffer = static_cast<u8*>(m_Allocator->Alloc(this->m_Size, 128)); in Read() 61 if (this->m_Buffer == NULL) in Read() 63 this->m_Size = 0; in Read() 67 fileReader.Read(this->m_Buffer, this->m_Size); in Read() 76 return this->m_Buffer; in Buffer() 82 return this->m_Size; in Size()
|
| D | SmCommandUtility.h | 67 &this->m_BufferOffset, in EndCaching() 68 &this->m_BufferSize, in EndCaching() 69 &this->m_RequestId, in EndCaching() 70 &this->m_RequestSize); in EndCaching() 81 this->m_CommandListId, in UseCommand() 82 this->m_BufferOffset, in UseCommand() 83 this->m_BufferSize, in UseCommand() 84 this->m_RequestId, in UseCommand() 85 this->m_RequestSize, in UseCommand()
|
| /NW4C-2.0.3/include/nw/ut/generated/ |
| D | ut_Signal.hi | 40 AllocatorType* allocator = this->GetAllocator(); 43 this->~Slot0(); 44 allocator->Free(this); 52 this->~Slot0(); 53 allocator->Free(this); 213 void Destroy() { this->~Signal0(); this->m_Allocator->Free(this); } 235 bool pushed = this->m_Slots.push_back(slot); 238 NW_ASSERT(this->m_Slot == NULL); 239 this->m_Slot = slot; 254 bool pushed = this->m_Slots.push_back(slot); [all …]
|