Lines Matching refs:this
189 Builder& MaxCameras(int maxCamera) { m_MaxCameras = maxCamera; return *this; } in MaxCameras()
192 Builder& MaxLights(s32 max) { m_MaxLightSets = max; return *this; } in MaxLights()
195 Builder& MaxFogs(s32 max) { m_MaxFogs = max; return *this; } in MaxFogs()
198 …uilder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this; } in MaxVertexLights()
206 return *this; in ParticleMaterialActivator()
264 IRenderTarget* GetRenderTarget() { return this->m_RenderTarget; } in GetRenderTarget()
267 const IRenderTarget* GetRenderTarget() const { return this->m_RenderTarget; } in GetRenderTarget()
360 this->m_ModelCache = NULL; in NW_DEPRECATED_FUNCTION()
367 this->SetModelMatrixForSkeletalModel(skeletalModel); in NW_DEPRECATED_FUNCTION()
371 this->SetModelMatrixForModel(model); in NW_DEPRECATED_FUNCTION()
401 Model* GetModelCache() { return this->m_ModelCache; } in GetModelCache()
407 const Model* GetModelCache() const { return this->m_ModelCache; } in GetModelCache()
412 Material* GetMaterial() { return this->m_Material; } in GetMaterial()
417 const Material* GetMaterial() const { return this->m_Material; } in GetMaterial()
434 Material* GetMaterialCache() { return this->m_MaterialCache; } in GetMaterialCache()
441 const Material* GetMaterialCache() const { return this->m_MaterialCache; } in GetMaterialCache()
446 ShaderProgram* GetShaderProgram() { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
451 const ShaderProgram* GetShaderProgram() const { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
456 return this->m_SceneEnvironment; in GetSceneEnvironment()
462 return this->m_SceneEnvironment; in GetSceneEnvironment()
470 void SetMaterialHash(const MaterialHash& materialHash) { this->m_MaterialHash = materialHash; } in SetMaterialHash()
473 MaterialHash GetMaterialHash() { return this->m_MaterialHash; } in GetMaterialHash()
476 const MaterialHash* GetMaterialHash() const { return &this->m_MaterialHash; } in GetMaterialHash()
481 return this->m_RenderMode; in GetRenderMode()
487 this->m_RenderMode = renderMode; in SetRenderMode()
494 return this->m_IsShaderProgramDirty; in IsShaderProgramDirty()
552 materialActivator = this->m_Material->GetOwnerModel()->GetMaterialActivator(); in ActivateMaterial()
560 materialActivator->Activate(this, this->m_Material); in ActivateMaterial()
569 m_ParticleMaterialActivator.Get()->Activate(this, this->m_Material); in ActivateParticleMaterial()