Lines Matching refs:this
169 return *reinterpret_cast<const nw::ut::BinaryFileHeader*>( this->ptr() ); in NW_RES_CTOR()
198 return const_cast<void*>(this->GetImageBlockDataImpl()); in GetImageBlockData()
208 return this->GetImageBlockDataImpl(); in GetImageBlockData()
218 NW_ASSERT( this->IsValid() ); in GetImageBlockDataSize()
220 …::ut::BinaryFileHeader& header = *reinterpret_cast<const nw::ut::BinaryFileHeader*>( this->ptr() ); in GetImageBlockDataSize()
242 NW_ASSERT( this->IsValid() ); in GetImageBlockDataImpl()
244 …::ut::BinaryFileHeader& header = *reinterpret_cast<const nw::ut::BinaryFileHeader*>( this->ptr() ); in GetImageBlockDataImpl()
479 Result Setup(os::IAllocator* allocator) { return this->Setup( allocator, *this ); } in Setup()
500 ResModelArray::iterator end = this->GetModels().end(); in ForeachModel()
501 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel()
519 this->ForeachModel<TFunction&>(*function); in ForeachModel()
531 ResModelArray::iterator end = this->GetModels().end(); in ForeachMaterial()
532 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial()
555 this->ForeachMaterial<TFunction&>(*function); in ForeachMaterial()
568 ResModelArray::iterator end = this->GetModels().end(); in ForeachModelMaterial()
569 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial()
592 this->ForeachModelMaterial<TFunction&>(*function); in ForeachModelMaterial()
606 ResTextureArray::iterator end = this->GetTextures().end(); in ForeachTexture()
607 for (ResTextureArray::iterator texture = this->GetTextures().begin(); in ForeachTexture()
627 this->ForeachTexture<TFunction&>(*function); in ForeachTexture()
641 ResModelArray::iterator modelsEnd = this->GetModels().end(); in ForeachIndexStream()
642 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachIndexStream()
681 this->ForeachIndexStream<TFunction&>(*function); in ForeachIndexStream()
695 ResModelArray::iterator modelsEnd = this->GetModels().end(); in ForeachVertexStream()
696 … for (ResModelArray::iterator model = this->GetModels().begin(); model != modelsEnd ; ++model) in ForeachVertexStream()
735 this->ForeachVertexStream<TFunction&>(*function); in ForeachVertexStream()
748 this->ForeachTexture(CheckUnresolvedTextureFunctor<TFunction>(function)); in ForeachUnresolvedReferenceTexture()
762 this->ForeachUnresolvedReferenceTexture<TFunction&>(*function); in ForeachUnresolvedReferenceTexture()
775 this->ForeachMaterial(CheckUnresolvedMaterialLutFunctor<TFunction>(function)); in ForeachUnresolvedReferenceLut()
777 const int lightCount = this->GetLightsCount(); in ForeachUnresolvedReferenceLut()
781 ResDynamicCast<ResFragmentLight>(this->GetLights(i)); in ForeachUnresolvedReferenceLut()
820 this->ForeachUnresolvedReferenceLut<TFunction&>(*function); in ForeachUnresolvedReferenceLut()
833 const int shaderCount = this->GetShadersCount(); in ForeachUnresolvedReferenceShader()
837 ResDynamicCast<ResReferenceShader>(this->GetShaders(i)); in ForeachUnresolvedReferenceShader()
860 this->ForeachUnresolvedReferenceShader<TFunction&>(*function); in ForeachUnresolvedReferenceShader()
875 this->ForeachUnresolvedReferenceTexture(function); in ForeachUnresolvedReference()
876 this->ForeachUnresolvedReferenceShader(function); in ForeachUnresolvedReference()
877 this->ForeachUnresolvedReferenceLut(function); in ForeachUnresolvedReference()
894 this->ForeachUnresolvedReference<TFunction&>(*function); in ForeachUnresolvedReference()
909 NW_ASSERT( this->IsValid() ); in IsValidRevision()
911 int modelsCount = this->GetModelsCount(); in IsValidRevision()
914 if ( !internal::ResCheckRevision( this->GetModels(i) ) ) in IsValidRevision()
920 int texturesCount = this->GetTexturesCount(); in IsValidRevision()
923 if ( !internal::ResCheckRevision( this->GetTextures(i) ) ) in IsValidRevision()
929 int lutSetsCount = this->GetLutSetsCount(); in IsValidRevision()
932 if ( !internal::ResCheckRevision( this->GetLutSets(i) ) ) in IsValidRevision()
938 int shadersCount = this->GetShadersCount(); in IsValidRevision()
941 if ( !internal::ResCheckRevision( this->GetShaders(i) ) ) in IsValidRevision()
947 int camerasCount = this->GetCamerasCount(); in IsValidRevision()
950 if ( !internal::ResCheckRevision( this->GetCameras(i) ) ) in IsValidRevision()
956 int lightsCount = this->GetLightsCount(); in IsValidRevision()
959 if ( !internal::ResCheckRevision( this->GetLights(i) ) ) in IsValidRevision()
965 int fogsCount = this->GetFogsCount(); in IsValidRevision()
968 if ( !internal::ResCheckRevision( this->GetFogs(i) ) ) in IsValidRevision()
974 int sceneEnvironmentSettingsCount = this->GetSceneEnvironmentSettingsCount(); in IsValidRevision()
977 if ( !internal::ResCheckRevision( this->GetSceneEnvironmentSettings(i) ) ) in IsValidRevision()
983 int skeletalAnimsCount = this->GetSkeletalAnimsCount(); in IsValidRevision()
986 if ( !internal::ResCheckRevision( this->GetSkeletalAnims(i) ) ) in IsValidRevision()
992 int materialAnimsCount = this->GetMaterialAnimsCount(); in IsValidRevision()
995 if ( !internal::ResCheckRevision( this->GetMaterialAnims(i) ) ) in IsValidRevision()
1001 int visibilityAnimsCount = this->GetVisibilityAnimsCount(); in IsValidRevision()
1004 if ( !internal::ResCheckRevision( this->GetVisibilityAnims(i) ) ) in IsValidRevision()
1010 int cameraAnimsCount = this->GetCameraAnimsCount(); in IsValidRevision()
1013 if ( !internal::ResCheckRevision( this->GetCameraAnims(i) ) ) in IsValidRevision()
1019 int lightAnimsCount = this->GetLightAnimsCount(); in IsValidRevision()
1022 if ( !internal::ResCheckRevision( this->GetLightAnims(i) ) ) in IsValidRevision()
1028 int fogAnimsCount = this->GetFogAnimsCount(); in IsValidRevision()
1031 if ( !internal::ResCheckRevision( this->GetFogAnims(i) ) ) in IsValidRevision()
1138 const void* locationAddress = this->GetVramLocation( resImage.GetImageData() ); in operator()
1149 const void* locationAddress = this->GetVramLocation( resImage.GetImageData() ); in operator()
1164 const void* locationAddress = this->GetVramLocation( resIndexStream.GetStream() ); in operator()
1173 const void* locationAddress = this->GetVramLocation( resVertexStream.GetStream() ); in operator()