Lines Matching refs:this

142     u32 GetRevision() const { return this->GetHeader().revision; }  in NW_RES_CTOR_INHERIT()
347 u32 locationAddress = this->GetLocationAddress(); in GetImageAddress()
355 return reinterpret_cast<u32>( this->GetImageData() ); in GetImageAddress()
391 u32 GetLocationAddress() const { return this->GetImage().GetLocationAddress(); } in NW_RES_CTOR_INHERIT()
404 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
405 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
454 return *this; in Height()
461 return *this; in Width()
470 return *this; in MipmapSize()
486 return *this; in LocationFlag()
504 return *this; in LocationAddress()
511 return *this; in Format()
518 return *this; in ExecutingMemoryFill()
527 return *this; in DynamicAllocation()
651 …u32 GetLocationAddress( CubeFace face ) const { return this->GetImage( face ).GetLocationAddress()… in GetLocationAddress()
663 …void SetLocationAddress( CubeFace face, u32 address) { this->GetImage( face ).SetLocationAddress( … in SetLocationAddress()
664 …void SetLocationAddress( CubeFace face, const void* address) { this->GetImage( face ).SetLocationA… in SetLocationAddress()
718 return *this; in Width()
727 return *this; in MipmapSize()
743 return *this; in LocationFlag()
763 return *this; in LocationAddress()
770 return *this; in Format()
777 return *this; in ExecutingMemoryFill()
786 return *this; in DynamicAllocation()
840 u32 GetLocationAddress() const { return this->GetImage().GetLocationAddress(); } in NW_RES_CTOR_INHERIT()
853 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
854 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
905 return *this; in Height()
912 return *this; in Width()
928 return *this; in LocationFlag()
946 return *this; in LocationAddress()
953 return *this; in ExecutingMemoryFill()
960 return *this; in PerspectiveShadow()
967 return *this; in ShadowZBias()
974 return *this; in ShadowZScale()
982 return *this; in DynamicAllocation()
1035 NW_ASSERT( this->IsValid() ); in Dereference()
1037 if ( this->ref().typeInfo == ResReferenceTexture::TYPE_INFO ) in Dereference()
1039 return ResStaticCast<ResReferenceTexture>(*this).GetTargetTexture(); in Dereference()
1043 return *this; in Dereference()
1051 NW_ASSERT( this->IsValid() ); in Dereference()
1053 if ( this->ref().typeInfo == ResReferenceTexture::TYPE_INFO ) in Dereference()
1055 return ResStaticCast<ResReferenceTexture>(*this).GetTargetTexture(); in Dereference()
1059 return *this; in Dereference()