Lines Matching refs:this

91         result.m_ParticleTime = this->m_ParticleTime + right.m_ParticleTime;
98 result.m_ParticleTime = this->m_ParticleTime - right.m_ParticleTime;
105 result.m_ParticleTime = (this->m_ParticleTime / right.m_ParticleTime) / 0x100;
112 result.m_ParticleTime = 0x100 * this->m_ParticleTime / right.m_ParticleTime;
149 this->m_ParticleTime %= S32ToParticleTime(value);
150 return *this;
153 …ParticleTime& operator =(f32 value) { this->m_ParticleTime = Float32ToParticleTime(value); return …
154 …ParticleTime& operator =(s32 value) { this->m_ParticleTime = S32ToParticleTime(value); return *thi…
155 …ParticleTime& operator =(ParticleTime value) { this->m_ParticleTime = value.m_ParticleTime; return…
156 …ParticleTime& operator +=(f32 value) { this->m_ParticleTime += Float32ToParticleTime(value); retur…
157 …ParticleTime& operator +=(s32 value) { this->m_ParticleTime += S32ToParticleTime(value); return *t…
158 …articleTime& operator +=(ParticleTime value) { this->m_ParticleTime += value.m_ParticleTime; retur…
159 …ParticleTime& operator -=(f32 value) { this->m_ParticleTime -= Float32ToParticleTime(value); retur…
160 …ParticleTime& operator -=(s32 value) { this->m_ParticleTime -= S32ToParticleTime(value); return *t…
161 …articleTime& operator -=(ParticleTime value) { this->m_ParticleTime -= value.m_ParticleTime; retur…
163 …bool operator ==(const ParticleTime& rhs) const { return this->m_ParticleTime == rhs.m_ParticleTim…
164 …bool operator !=(const ParticleTime& rhs) const { return this->m_ParticleTime == rhs.m_ParticleTim…
165 …bool operator >=(const ParticleTime& rhs) const { return this->m_ParticleTime >= rhs.m_ParticleTim…
166 …bool operator <=(const ParticleTime& rhs) const { return this->m_ParticleTime <= rhs.m_ParticleTim…
167 …bool operator >(const ParticleTime& rhs) const { return this->m_ParticleTime > rhs.m_ParticleTime;…
168 …bool operator <(const ParticleTime& rhs) const { return this->m_ParticleTime < rhs.m_ParticleTime;…
170 bool operator ==(s32 rhs) const { return this->m_ParticleTime == S32ToParticleTime(rhs); }
171 bool operator !=(s32 rhs) const { return this->m_ParticleTime == S32ToParticleTime(rhs); }
172 bool operator >=(s32 rhs) const { return this->m_ParticleTime >= S32ToParticleTime(rhs); }
173 bool operator <=(s32 rhs) const { return this->m_ParticleTime <= S32ToParticleTime(rhs); }
174 bool operator >(s32 rhs) const { return this->m_ParticleTime > S32ToParticleTime(rhs); }
175 bool operator <(s32 rhs) const { return this->m_ParticleTime < S32ToParticleTime(rhs); }
184 s32 work = this->m_ParticleTime * factor * 0x100;
278 return ParticleTime(this->m_ParticleTime + right.m_ParticleTime);
283 return ParticleTime(this->m_ParticleTime - right.m_ParticleTime);
288 return ParticleTime(this->m_ParticleTime * right.m_ParticleTime);
293 return ParticleTime(this->m_ParticleTime / right.m_ParticleTime);
329 this->m_ParticleTime = nw::math::FMod(this->m_ParticleTime, static_cast<f32>(value));
330 return *this;
333 …ParticleTime& operator =(f32 value) { this->m_ParticleTime = Float32ToParticleTime(value); return …
334 ParticleTime& operator =(s32 value) { this->m_ParticleTime = value; return *this; }
335 …ParticleTime& operator =(ParticleTime value) { this->m_ParticleTime = value.m_ParticleTime; return…
336 ParticleTime& operator +=(f32 value) { this->m_ParticleTime += value; return *this; }
337 ParticleTime& operator +=(s32 value) { this->m_ParticleTime += value; return *this; }
338 …articleTime& operator +=(ParticleTime value) { this->m_ParticleTime += value.m_ParticleTime; retur…
339 ParticleTime& operator -=(f32 value) { this->m_ParticleTime -= value; return *this; }
340 ParticleTime& operator -=(s32 value) { this->m_ParticleTime -= value; return *this; }
341 …articleTime& operator -=(ParticleTime value) { this->m_ParticleTime -= value.m_ParticleTime; retur…
343 …bool operator ==(const ParticleTime& rhs) const { return this->m_ParticleTime == rhs.m_ParticleTim…
344 …bool operator !=(const ParticleTime& rhs) const { return this->m_ParticleTime == rhs.m_ParticleTim…
345 …bool operator >=(const ParticleTime& rhs) const { return this->m_ParticleTime >= rhs.m_ParticleTim…
346 …bool operator <=(const ParticleTime& rhs) const { return this->m_ParticleTime <= rhs.m_ParticleTim…
347 …bool operator >(const ParticleTime& rhs) const { return this->m_ParticleTime > rhs.m_ParticleTime;…
348 …bool operator <(const ParticleTime& rhs) const { return this->m_ParticleTime < rhs.m_ParticleTime;…
350 bool operator ==(s32 rhs) const { return this->m_ParticleTime == rhs; }
351 bool operator !=(s32 rhs) const { return this->m_ParticleTime == rhs; }
352 bool operator >=(s32 rhs) const { return this->m_ParticleTime >= rhs; }
353 bool operator <=(s32 rhs) const { return this->m_ParticleTime <= rhs; }
354 bool operator >(s32 rhs) const { return this->m_ParticleTime > rhs; }
355 bool operator <(s32 rhs) const { return this->m_ParticleTime < rhs; }
361 return ParticleTime(this->GetFloat32Value() / length.GetFloat32Value() * factor);