Lines Matching refs:this
89 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
90 *transform = &this->m_Transforms[index]; in GetTransform()
97 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
98 *transform = &this->m_Transforms[index]; in GetTransform()
105 return &this->m_Transforms[index]; in GetTransform()
111 return &this->m_Transforms[index]; in GetTransform()
162 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix()
163 *matrix = &this->m_Matrices[index]; in GetMatrix()
170 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix()
171 *matrix = &this->m_Matrices[index]; in GetMatrix()
178 return &this->m_Matrices[index]; in GetMatrix()
184 return &this->m_Matrices[index]; in GetMatrix()
228 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
238 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
268 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
274 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
286 return this->m_IsUpdated; in IsUpdated()
292 this->m_IsUpdated = isUpdated; in SetUpdated()
424 this->SetOwnerSkeletalModel(NULL); in Skeleton()
431 SafeDestroy(this->m_PreCalculateMatrixSignal); in ~Skeleton()
432 SafeDestroy(this->m_PostCalculateMatrixSignal); in ~Skeleton()