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Searched refs:s_DeviceAllocator (Results 1 – 25 of 29) sorted by relevance

12

/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
140 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
149 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
155 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
160 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
168 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
172 s_ShaderResource = s_DeviceAllocator.AllocAndConstruct<nw::demo::ResourceSet>(1); in InitializeGraphics()
173 …s_ShaderResource->buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , SHADER_RESOURCE_FILE_N… in InitializeGraphics()
192 s_DeviceAllocator.DestructAndFree(s_ShaderResource, 1); in TerminateGraphics()
218 .Create(&s_DeviceAllocator); in BuildRootNodes()
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/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
92 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
98 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
105 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
109 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
118 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
152 .Create(&s_DeviceAllocator); in BuildRootNodes()
163 &s_DeviceAllocator, in BuildCameras()
194 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
200 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
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/NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
89 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
98 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
105 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
110 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
117 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
120 .Create(&s_DeviceAllocator); in InitializeGraphics()
123 .Create(&s_DeviceAllocator); in InitializeGraphics()
166 .Create(&s_DeviceAllocator); in BuildRootNodes()
180 &s_DeviceAllocator, in BuildCameras()
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/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
87 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
96 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
103 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
108 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
115 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
118 .Create(&s_DeviceAllocator); in InitializeGraphics()
121 .Create(&s_DeviceAllocator); in InitializeGraphics()
164 .Create(&s_DeviceAllocator); in BuildRootNodes()
178 &s_DeviceAllocator, in BuildCameras()
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/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp37 nw::demo::DemoAllocator s_DeviceAllocator; variable
97 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
106 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
112 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
117 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
124 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
127 .Create(&s_DeviceAllocator); in InitializeGraphics()
130 .Create(&s_DeviceAllocator); in InitializeGraphics()
174 .Create(&s_DeviceAllocator); in BuildRootNodes()
188 &s_DeviceAllocator, in BuildCameras()
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/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
86 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
95 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
102 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
107 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
114 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
153 .Create(&s_DeviceAllocator); in BuildRootNodes()
159 .Create(&s_DeviceAllocator); in BuildRootNodes()
166 .Create(&s_DeviceAllocator); in BuildRootNodes()
173 .Create(&s_DeviceAllocator); in BuildRootNodes()
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/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
110 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
119 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
126 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
131 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
139 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
181 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in BuildTransformAnimResource()
214 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
254 s_ResAnimEmpty = nw::anim::res::ResAnim::CreateEmptySkeletalAnim(&s_DeviceAllocator); in InitializeSkeletalAnim()
322 .Create(&s_DeviceAllocator); in BuildRootNodes()
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/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp37 nw::demo::DemoAllocator s_DeviceAllocator; variable
103 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
112 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
119 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
124 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
135 .Create(&s_DeviceAllocator); in InitializeGraphics()
138 .Create(&s_DeviceAllocator); in InitializeGraphics()
210 .Create(&s_DeviceAllocator); in BuildRootNodes()
224 &s_DeviceAllocator, in BuildCameras()
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/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
104 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
113 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
119 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
124 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
136 .Create(&s_DeviceAllocator); in InitializeGraphics()
139 .Create(&s_DeviceAllocator); in InitializeGraphics()
210 .Create(&s_DeviceAllocator); in BuildRootNodes()
224 &s_DeviceAllocator, in BuildCameras()
[all …]
/NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
87 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
96 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
103 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
108 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
115 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
118 .Create(&s_DeviceAllocator); in InitializeGraphics()
121 .Create(&s_DeviceAllocator); in InitializeGraphics()
164 .Create(&s_DeviceAllocator); in BuildRootNodes()
178 &s_DeviceAllocator, in BuildCameras()
[all …]
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp39 nw::demo::DemoAllocator s_DeviceAllocator; variable
145 …nw::demo::InitializeDemoAllocator(&s_DeviceAllocator, DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OPTION_LI… in InitializeGraphicsSystem()
148 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem()
165 nw::demo::FinalizeDemoAllocator(&s_DeviceAllocator); in FinalizeGraphicsSystem()
176 .Create(&s_DeviceAllocator); in InitializeGraphics()
198 .Create(&s_DeviceAllocator); in InitializeGraphics()
202 .Create(&s_DeviceAllocator); in InitializeGraphics()
213 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics()
220 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
224 .Create(&s_DeviceAllocator); in InitializeGraphics()
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/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
109 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
118 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
125 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
130 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
138 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
186 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator()
208 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
292 .Create(&s_DeviceAllocator); in BuildRootNodes()
297 .Create(&s_DeviceAllocator); in BuildRootNodes()
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/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp38 nw::demo::DemoAllocator s_DeviceAllocator; variable
104 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
113 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
120 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
125 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
136 .Create(&s_DeviceAllocator); in InitializeGraphics()
139 .Create(&s_DeviceAllocator); in InitializeGraphics()
211 .Create(&s_DeviceAllocator); in BuildRootNodes()
225 &s_DeviceAllocator, in BuildCameras()
[all …]
/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
89 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
98 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
105 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
110 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
118 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
121 .Create(&s_DeviceAllocator); in InitializeGraphics()
124 .Create(&s_DeviceAllocator); in InitializeGraphics()
168 .Create(&s_DeviceAllocator); in BuildRootNodes()
174 .Create(&s_DeviceAllocator); in BuildRootNodes()
[all …]
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp39 nw::demo::DemoAllocator s_DeviceAllocator; variable
147 …nw::demo::InitializeDemoAllocator(&s_DeviceAllocator, DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OPTION_LI… in InitializeGraphicsSystem()
150 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem()
168 nw::demo::FinalizeDemoAllocator(&s_DeviceAllocator); in FinalizeGraphicsSystem()
197 .Create(&s_DeviceAllocator); in InitializeGraphics()
201 .Create(&s_DeviceAllocator); in InitializeGraphics()
212 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics()
219 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
223 .Create(&s_DeviceAllocator); in InitializeGraphics()
226 void* cameraMemory = s_DeviceAllocator.Alloc(sizeof(nn::ulcd::CTR::StereoCamera)); in InitializeGraphics()
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/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp115 nw::demo::DemoAllocator s_DeviceAllocator; variable
193 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
202 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
209 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
214 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
222 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
260 .Create(&s_DeviceAllocator); in BuildRootNodes()
265 .Create(&s_DeviceAllocator); in BuildRootNodes()
280 &s_DeviceAllocator, in BuildCameras()
300 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
[all …]
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp39 nw::demo::DemoAllocator s_DeviceAllocator; variable
137 …nw::demo::InitializeDemoAllocator(&s_DeviceAllocator, DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OPTION_LI… in InitializeGraphicsSystem()
140 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem()
157 nw::demo::FinalizeDemoAllocator(&s_DeviceAllocator); in FinalizeGraphicsSystem()
186 .Create(&s_DeviceAllocator); in InitializeGraphics()
190 .Create(&s_DeviceAllocator); in InitializeGraphics()
201 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics()
208 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
212 .Create(&s_DeviceAllocator); in InitializeGraphics()
215 void* cameraMemory = s_DeviceAllocator.Alloc(sizeof(nn::ulcd::CTR::StereoCamera)); in InitializeGraphics()
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/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp277 nw::demo::DemoAllocator s_DeviceAllocator; variable
352 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
361 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
368 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
373 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
384 .Create(&s_DeviceAllocator); in InitializeGraphics()
385 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()
389 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()
398 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
452 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator()
[all …]
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
151 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
160 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
167 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
172 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
179 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
245 .Create(&s_DeviceAllocator); in BuildRootNodes()
251 .Create(&s_DeviceAllocator); in BuildRootNodes()
257 .Create(&s_DeviceAllocator); in BuildRootNodes()
264 .Create(&s_DeviceAllocator); in BuildRootNodes()
[all …]
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
105 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
114 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
121 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
126 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
134 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
183 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator()
206 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
321 .Create(&s_DeviceAllocator); in BuildRootNodes()
326 .Create(&s_DeviceAllocator); in BuildRootNodes()
[all …]
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
118 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
127 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
134 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
139 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
147 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
196 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator()
219 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
243 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateMaterialAnimEvaluator()
262 .Create(&s_DeviceAllocator); in CreateMaterialAnimEvaluator()
[all …]
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
104 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
113 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
120 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
125 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
136 .Create(&s_DeviceAllocator); in InitializeGraphics()
139 .Create(&s_DeviceAllocator); in InitializeGraphics()
182 .Create(&s_DeviceAllocator); in BuildRootNodes()
196 &s_DeviceAllocator, in BuildCameras()
[all …]
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
133 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
142 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
149 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
154 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
164 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
225 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
290 .Create(&s_DeviceAllocator); in BuildRootNodes()
296 .Create(&s_DeviceAllocator); in BuildRootNodes()
311 &s_DeviceAllocator, in BuildCameras()
[all …]
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp279 nw::demo::DemoAllocator s_DeviceAllocator; variable
354 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
363 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
370 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
375 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
395 .Create(&s_DeviceAllocator); in InitializeGraphics()
396 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()
400 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()
409 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
463 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator()
[all …]
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
249 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
258 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
265 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
270 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
277 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
280 .Create(&s_DeviceAllocator); in InitializeGraphics()
283 .Create(&s_DeviceAllocator); in InitializeGraphics()
449 .Create(&s_DeviceAllocator); in BuildRootNodes()
464 &s_DeviceAllocator, in BuildCameras()
[all …]

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