Lines Matching refs:s_DeviceAllocator

36 nw::demo::DemoAllocator s_DeviceAllocator;  variable
151 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
160 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
167 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
172 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
179 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
245 .Create(&s_DeviceAllocator); in BuildRootNodes()
251 .Create(&s_DeviceAllocator); in BuildRootNodes()
257 .Create(&s_DeviceAllocator); in BuildRootNodes()
264 .Create(&s_DeviceAllocator); in BuildRootNodes()
271 .Create(&s_DeviceAllocator); in BuildRootNodes()
278 .Create(&s_DeviceAllocator); in BuildRootNodes()
285 .Create(&s_DeviceAllocator); in BuildRootNodes()
300 &s_DeviceAllocator, in BuildCameras()
320 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
323 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource->resource); in BuildResources()
330 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
338 &s_DeviceAllocator, in BuildResources()
353 &s_DeviceAllocator, in BuildResources()
368 &s_DeviceAllocator, in BuildResources()
394 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
416 &s_DeviceAllocator, in BuildAnimations()
584 …LutResource = nw::demo::Utility::LoadResources(s_Resources, LUT_RESOURCE_FILE, &s_DeviceAllocator); in InitializeScenes()
590 …ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator); in InitializeScenes()
785 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
787 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
789 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, NULL, &s_RenderSystem) in nnMain()