Lines Matching refs:s_DeviceAllocator

37 nw::demo::DemoAllocator s_DeviceAllocator;  variable
103 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
112 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
119 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
124 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
135 .Create(&s_DeviceAllocator); in InitializeGraphics()
138 .Create(&s_DeviceAllocator); in InitializeGraphics()
210 .Create(&s_DeviceAllocator); in BuildRootNodes()
224 &s_DeviceAllocator, in BuildCameras()
244 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
251 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
296 &s_DeviceAllocator, in BuildResources()
322 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
344 BuildResources( nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator) ); in InitializeScenes()
484 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
487 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
489 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, &s_ParticleAllocator, &s_RenderSystem) in nnMain()
493 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()