Lines Matching refs:s_DeviceAllocator
34 nw::demo::DemoAllocator s_DeviceAllocator; variable
92 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
98 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
105 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
109 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
118 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
152 .Create(&s_DeviceAllocator); in BuildRootNodes()
163 &s_DeviceAllocator, in BuildCameras()
194 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
200 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
209 &s_DeviceAllocator, in BuildResources()
224 &s_DeviceAllocator, in BuildResources()
252 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
275 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
426 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
428 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
435 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, NULL, &s_RenderSystem) in nnMain()