Lines Matching refs:s_DeviceAllocator

34 nw::demo::DemoAllocator s_DeviceAllocator;  variable
140 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
149 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
155 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
160 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
168 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
172 s_ShaderResource = s_DeviceAllocator.AllocAndConstruct<nw::demo::ResourceSet>(1); in InitializeGraphics()
173 …s_ShaderResource->buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , SHADER_RESOURCE_FILE_N… in InitializeGraphics()
192 s_DeviceAllocator.DestructAndFree(s_ShaderResource, 1); in TerminateGraphics()
218 .Create(&s_DeviceAllocator); in BuildRootNodes()
232 .Create(&s_DeviceAllocator); in BuildCameras()
240 .Create(&s_DeviceAllocator); in BuildCameras()
261 resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , name); in InitializeScenes()
270 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in InitializeScenes()
275 …rceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.modelName, &s_DeviceAllocator); in InitializeScenes()
281 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
287 … result = resourceSet->resource.Setup(&s_DeviceAllocator, s_ShaderResource->resource); in InitializeScenes()
293 …result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResources[resourceData.lutIndex].res… in InitializeScenes()
311 &s_DeviceAllocator, in InitializeScenes()
323 …ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator); in InitializeScenes()
325 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
337 &s_DeviceAllocator, in InitializeScenes()
350 &s_DeviceAllocator, in InitializeScenes()
363 &s_DeviceAllocator, in InitializeScenes()
377 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in InitializeScenes()
536 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
538 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
540 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, NULL, &s_RenderSystem) in nnMain()