Lines Matching refs:s_DeviceAllocator

36 nw::demo::DemoAllocator s_DeviceAllocator;  variable
110 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
119 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
126 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
131 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
139 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
181 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in BuildTransformAnimResource()
214 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
254 s_ResAnimEmpty = nw::anim::res::ResAnim::CreateEmptySkeletalAnim(&s_DeviceAllocator); in InitializeSkeletalAnim()
322 .Create(&s_DeviceAllocator); in BuildRootNodes()
327 .Create(&s_DeviceAllocator); in BuildRootNodes()
342 &s_DeviceAllocator, in BuildCameras()
362 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
368 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
376 &s_DeviceAllocator, in BuildResources()
390 &s_DeviceAllocator, in BuildResources()
414 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
436 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
470 s_DeviceAllocator.Free(s_ResAnimEmpty.ptr()); in TerminateScenes()
583 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
585 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
587 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, NULL, &s_RenderSystem) in nnMain()