Lines Matching refs:s_DeviceAllocator
34 nw::demo::DemoAllocator s_DeviceAllocator; variable
104 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
113 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
120 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
125 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
136 .Create(&s_DeviceAllocator); in InitializeGraphics()
139 .Create(&s_DeviceAllocator); in InitializeGraphics()
182 .Create(&s_DeviceAllocator); in BuildRootNodes()
196 &s_DeviceAllocator, in BuildCameras()
216 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
223 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
265 &s_DeviceAllocator, in BuildResources()
291 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
312 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
530 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
533 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
535 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, &s_ParticleAllocator, &s_RenderSystem) in nnMain()
539 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()