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/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResGraphicsFile.cpp43 for ( int i = 0; i < lutSetsNum; ++i ) in Setup() local
45 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup()
49 for ( int i = 0; i < lightNum; ++i ) in Setup() local
51 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup()
55 for ( int i = 0; i < fogNum; ++i ) in Setup() local
57 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup()
61 for ( int i = 0; i < shaderNum; ++i ) in Setup() local
63 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup()
67 for ( int i = 0; i < textureNum; ++i ) in Setup() local
69 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup()
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Dgfx_ResModel.cpp43 for ( int i = 0; i < shapeNum; ++i ) in Setup() local
45 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup()
47 result |= this->GetShapes( i ).Setup(); in Setup()
52 for ( int i = 0; i < materialNum; ++i ) in Setup() local
54 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup()
63 for ( int i = 0; i < meshNum; ++ i ) in Setup() local
65 ResMesh mesh = this->GetMeshes( i ); in Setup()
79 for ( int i = 0; i < shapeNum; ++i ) in Cleanup() local
81 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
83 this->GetShapes( i ).Cleanup(); in Cleanup()
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Dgfx_ResShape.cpp175 for ( s32 i = 0; i < primSetNum; ++i ) in ResShape_Setup() local
177 resShape.GetPrimitiveSets( i ).Setup(); in ResShape_Setup()
199 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in ResSeparateDataShape_Setup() local
201 resSeparateShape.GetVertexAttributes( i ).Setup(); in ResSeparateDataShape_Setup()
259 for ( uint i = 0; i < streamNum; ++i ) in Setup() local
261 ResIndexStream resStream = this->GetIndexStreams( u32(i) ); in Setup()
262 bufferObjects[ i ] = reinterpret_cast<u32>(resStream.ptr()); in Setup()
282 BufferData( bufferObjects[ i ], resStream, loadFlag ); in Setup()
318 for ( s32 i = 0; i < primSetNum; ++i ) in ResShape_Cleanup() local
320 resShape.GetPrimitiveSets( i ).Cleanup(); in ResShape_Cleanup()
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Dgfx_ResShader.cpp142 for (int i = 0; i < resBinaryShader.GetShaderKindsCount(); i++) in ResBinaryShader_Setup() local
144 GLuint shader = glCreateShader(resBinaryShader.GetShaderKinds(i)); in ResBinaryShader_Setup()
145 resBinaryShader.SetShaderObjects(i, shader); in ResBinaryShader_Setup()
179 for (int i = 0; i < resBinaryShader.GetDescriptionsCount(); i++) in ResBinaryShader_Setup() local
181 ResShaderProgramDescription description = resBinaryShader.GetDescriptions(i); in ResBinaryShader_Setup()
183 s32 vertexIndex = resBinaryShader.GetDescriptions(i).GetVertexShaderIndex(); in ResBinaryShader_Setup()
188 s32 geometryIndex = resBinaryShader.GetDescriptions(i).GetGeometryShaderIndex(); in ResBinaryShader_Setup()
195 resBinaryShader.GetDescriptions(i).SetVertexShaderObject( vertexShader ); in ResBinaryShader_Setup()
196 resBinaryShader.GetDescriptions(i).SetGeometryShaderObject( geometryShader ); in ResBinaryShader_Setup()
197 resBinaryShader.GetDescriptions(i).Setup(allocator); in ResBinaryShader_Setup()
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/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmParticle.cpp29 for ( int i=0; i<ARRAY_COUNT; i++ ) in SmParticle() local
31 m_ParticleInstAttachedArray[i] = true; in SmParticle()
66 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in Reset() local
68 m_ParticleModelInstArray[i]->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in Reset()
69 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame(0); in Reset()
72 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) in Reset() local
74 m_ParticleEmitterInstArray[i]->Reset(); in Reset()
84 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetAnimationFrame() local
86 if (endFrame < m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame()) in SetAnimationFrame()
88 endFrame = m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame(); in SetAnimationFrame()
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DLytCtrl.cpp91 for (int i = 0; in LytCtrl() local
92 (resourcePath = m_GraphicsResource.GetResourcePath(i)) != NULL; in LytCtrl()
93 ++i) in LytCtrl()
101 m_GraphicsResource.SetResource(i, file.Buffer(), file.Size()); in LytCtrl()
118 uint i = 0; in ~LytCtrl() local
121 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl()
123 SM_SAFE_DELETE( m_SmLytInstanceArray[i] ); in ~LytCtrl()
127 for ( i=0; i<m_SmLytResourceArray.size(); i++ ) in ~LytCtrl()
129 SM_SAFE_DELETE( m_SmLytResourceArray[i] ); in ~LytCtrl()
133 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl()
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DSmPerf.cpp151 uint i = 0; in Invoke() local
153 for ( i=0; i<m_CostArray[m_CostArrayFlip].size(); i++ ) in Invoke()
155 if ( m_CostArray[m_CostArrayFlip][i].gpuStart == id ) in Invoke()
157 m_CostArray[m_CostArrayFlip][i].costStart = this->GetTime(); in Invoke()
159 if ( m_CostArray[m_CostArrayFlip][i].gpuEnd == id ) in Invoke()
161 m_CostArray[m_CostArrayFlip][i].costEnd = this->GetTime(); in Invoke()
184 uint i = 0; in Reset() local
187 for ( i = 0; i < m_CostArray[m_CostArrayFlip].size(); i++ ) in Reset()
189 cost = m_CostArray[m_CostArrayFlip][i].costEnd - m_CostArray[m_CostArrayFlip][i].costStart; in Reset()
191 m_CostArray[m_CostArrayFlip][i].costMicro = cost; in Reset()
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/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_Material.cpp44 for (u32 i = 0; i < num; ++i) in InitTexSRT() local
46 texSRTs[i].translate = res::Vec2(0.f, 0.f); in InitTexSRT()
47 texSRTs[i].rotate = 0.f; in InitTexSRT()
48 texSRTs[i].scale = res::Vec2(1.f, 1.f); in InitTexSRT()
115 void SetTexEnv(GraphicsResource& gres, int i) const in SetTexEnv()
117 internal::GL::SetTevCombineRgb(gres, i, TevMode(m_ModeRgb)); in SetTexEnv()
118 internal::GL::SetTevCombineAlpha(gres, i, TevMode(m_ModeAlpha)); in SetTexEnv()
121 i, in SetTexEnv()
127 i, in SetTexEnv()
133 i, in SetTexEnv()
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Dlyt_DrawerUniform.cpp80 for ( int i = 0; i < num; ++i ) in CalcTextureCoords() local
82 const int src = pMaterial->GetTexCoordGen( i ).GetTexGenSrc(); in CalcTextureCoords()
84 const TexMap& texMap = pMaterial->GetTexMap( i ); in CalcTextureCoords()
88 const TexSRT& texSRT = pMaterial->GetTexSRT( i ); in CalcTextureCoords()
106 nw::math::VEC4* pTexCoord = &texCoords[ i ]; in CalcTextureCoords()
123 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords()
144 nw::math::VEC4* pTexCoord = &texCoords[ i ]; in CalcTextureCoords()
153 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords()
164 for ( int i = 0; i < num; ++i ) in CalcTextureCoords() local
166 if ( texCoords[ i ].x != texCoords[ i + TexMapMax ].x || // 左辺がそろっているかを判定 in CalcTextureCoords()
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Dlyt_Animation.cpp196 for (int i = 0; i < pAnimInfo->num; ++i) in AnimatePaneSRT() local
198 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimatePaneSRT()
216 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateVisibility() local
218 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateVisibility()
236 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateVertexColor() local
238 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateVertexColor()
259 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateMaterialColor() local
261 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateMaterialColor()
281 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateTextureSRT() local
283 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateTextureSRT()
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Dlyt_GraphicsResource.cpp161 size_t i = 0; in StrCopy() local
162 for (; src[i] != L'\0'; ++i) in StrCopy()
164 dst[i] = src[i]; in StrCopy()
167 dst[i] = src[i]; in StrCopy()
169 return dst + i; in StrCopy()
230 for (int i = 0; i < RESOURCEFILEID_MAX; ++i) in GetResourcePath() local
232 wchar_t* buff = sResourcePaths[i]; in GetResourcePath()
234 buff = StrCopy(buff, sResourceFiles[i]); in GetResourcePath()
239 for (int i = 0; i < RESOURCEFILEID_MAX; ++i) in GetResourcePath() local
241 wchar_t* buff = sResourcePaths[i]; in GetResourcePath()
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/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_SetAnimRange.mel102 int $i;
105 for ($i = 0; $i < $no; ++$i)
107 $list[$i] = `getAttr ($animRange + "." + "nw4c_AnimRangeName" + "[" + $i + "]")`;
115 proc string GetDefaultAnimRangeTitle(int $i)
118 string $str = $i;
129 proc string GetUniqueAnimRangeTitle(string $animRange, int $i)
132 string $str = GetDefaultAnimRangeTitle($i);
133 if ($str == $list[$i])
149 if ($i == $j)
171 int $i;
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/NW4C-1.2.23/sources/libraries/snd/
Dsnd_RomSoundArchive.cpp85 for ( int i = static_cast<int>( len ) - 1; i >= 0; i-- ) in Open() local
87 const char ch = path[ i ] ; in Open()
91 NW_ASSERT( i < FILE_PATH_MAX ); in Open()
92 if ( i >= FILE_PATH_MAX ) in Open()
97 ut::strncpy( dirBuffer, FILE_PATH_MAX, path, static_cast<u32>( i ) ); in Open()
98 dirBuffer[ i ] = '\0'; in Open()
284 for ( u32 i = 0; i < m_ArchiveReader.GetSoundCount(); i++ ) in LoadHeader() local
287 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader()
360 for ( u32 i = 0; i < m_ArchiveReader.GetBankCount(); i++ ) in LoadHeader() local
362 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader()
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Dsnd_SoundActor.cpp67 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in Initialize() local
69 const int playableSoundCount = ( i == 0 ) ? INT_MAX : 1; in Initialize()
70 m_ActorPlayer[i].SetPlayableSoundCount( playableSoundCount ); in Initialize()
80 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in Finalize() local
82 m_ActorPlayer[i].StopAllSound( 0 ); in Finalize()
83 m_ActorPlayer[i].DetachSoundActorAll( this ); in Finalize()
84 m_ActorPlayer[i].~ExternalSoundPlayer(); in Finalize()
104 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in StopAllSound() local
106 m_ActorPlayer[ i ].StopAllSound( fadeFrames ); in StopAllSound()
122 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in PauseAllSound() local
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Dsnd_MidiSequencePlayer.cpp42 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in MidiSequencePlayer() local
43 m_NoteInfo[i].channel = NULL; in MidiSequencePlayer()
454 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in NoteOffAll() local
455 if ( m_NoteInfo[i].channel != NULL ) in NoteOffAll()
457 m_NoteInfo[i].channel->Release(); in NoteOffAll()
458 m_NoteInfo[i].channel = NULL; in NoteOffAll()
465 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in StopAllSound() local
466 if ( m_NoteInfo[i].channel != NULL ) in StopAllSound()
468 m_NoteInfo[i].channel = NULL; in StopAllSound()
492 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in Reset() local
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Dsnd_HioSoundArchive.cpp60 for ( int i = static_cast<int>( len ) - 1; i >= 0; i-- ) in Open() local
62 const char ch = path[i]; in Open()
66 NW_ASSERT( i < FILE_PATH_MAX ); in Open()
67 if ( i >= FILE_PATH_MAX ) in Open()
72 ut::strncpy( dirBuffer, FILE_PATH_MAX, path, static_cast<u32>( i ) ); in Open()
73 dirBuffer[i] = '\0'; in Open()
171 for ( u32 i = 0; i < m_ArchiveReader.GetSoundCount(); i++ ) in LoadHeader() local
174 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader()
247 for ( u32 i = 0; i < m_ArchiveReader.GetBankCount(); i++ ) in LoadHeader() local
249 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader()
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/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h156 for (u32 i = 0; i < emitterNum; ++i) in SetStepFrame() local
158 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetStepFrame()
164 for (u32 i = 0; i < modelNum; ++i) in SetStepFrame() local
166 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetStepFrame()
177 for (u32 i = 0; i < emitterNum; ++i) in SetFrame() local
179 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetFrame()
185 for (u32 i = 0; i < modelNum; ++i) in SetFrame() local
187 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetFrame()
199 for (u32 i = 0; i < emitterNum; ++i) in Reset() local
201 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in Reset()
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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleModel.cpp69 for (int i = 0; i < setCount; ++i) in GetMemorySizeInternal() local
71 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetMemorySizeInternal()
74 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in GetMemorySizeInternal()
103 for (int i = 0; i < setCount; ++i) in GetDeviceMemorySizeInternal() local
105 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetDeviceMemorySizeInternal()
108 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in GetDeviceMemorySizeInternal()
158 for (int i = 0; i < setCount; ++i) in Create() local
160 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in Create()
163 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in Create()
204 for (int i = 0; i < node->m_MaximumParticleSet; ++i) // TBD in Create() local
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Dgfx_ParticleShape.cpp97 for (s32 i = 0; i < shape->GetVertexAttributesCount(); ++i) in SetupParticleVertexAttributeCommand() local
99 if (shape->IsVertexStream(i)) in SetupParticleVertexAttributeCommand()
101 s32 usage = shape->GetVertexAttributeUsage(i); in SetupParticleVertexAttributeCommand()
106 u32 format = shape->GetVertexAttributeFormatType(i); in SetupParticleVertexAttributeCommand()
107 u32 dimension = shape->GetVertexAttributeDimension(i); in SetupParticleVertexAttributeCommand()
112 u8* streamPtr = shape->GetVertexStreamPtr(i, bufferSide); in SetupParticleVertexAttributeCommand()
116 shape->SetVertexAttributeCommandPtr(i, bufferSide, &command[commandIndex]); in SetupParticleVertexAttributeCommand()
129 for (s32 i = inputIndex; i < vtxAttrNum; ++i) in SetupParticleVertexAttributeCommand() local
143 for (s32 i = 0; i < shape->GetVertexAttributesCount(); ++i) in SetupParticleVertexAttributeCommand() local
145 if (!shape->IsVertexStream(i)) in SetupParticleVertexAttributeCommand()
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Dgfx_ParticleSceneUpdater.cpp70 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode() local
72 ParticleModel* model = *i++; in UpdateNode()
81 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode() local
83 ParticleEmitter* emitter = *i++; in UpdateNode()
93 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode() local
95 ParticleSet* particleSet = *i++; in UpdateNode()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_PadButton.cpp48 for ( int i = 0; i < BUTTON_COUNT_MAX; ++i, mask <<= 1 ) in Update() local
52 --m_RepeatCounter[ i ]; in Update()
53 --m_RepeatCounterFast[ i ]; in Update()
55 if ( m_RepeatCounter[ i ] == 0 ) in Update()
58 m_RepeatCounter[ i ] = REPEAT_SPAN; in Update()
60 if ( m_RepeatCounterFast[ i ] == 0 ) in Update()
63 m_RepeatCounterFast[ i ] = 1; in Update()
68 m_RepeatCounter[ i ] = REPEAT_START; in Update()
69 m_RepeatCounterFast[ i ] = REPEAT_START; in Update()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmParticle.h72 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetVisible() local
77 if( m_ParticleInstAttachedArray[i] ) in SetVisible()
79 attach( i ); in SetVisible()
85 detach( i ); in SetVisible()
101 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetLayerId() local
103 m_ParticleModelInstArray[i]->SetLayerId( id ); in SetLayerId()
120 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) variable
122 m_ParticleEmitterInstArray[i]->Reset();
/NW4C-1.2.23/sources/libraries/snd/platform/
Dsnd_HardwareManagerDSP.cppi49 for ( int i = 0; i < LOG_BUF_SIZE; i++ )
52 str, m_Ticks[i].ToTimeSpan().GetMicroSeconds() );
83 for ( int i=0; i<AUX_BUS_NUM; i++ )
85 m_AuxFadeVolume[ i ].InitValue( 1.0f );
86 m_AuxUserVolume[ i ].InitValue( 1.0f );
87 m_AuxCallback[ i ] = NULL;
88 m_AuxCallbackContext[ i ] = NULL;
89 m_EffectProcessTick[ i ] = nn::os::Tick( 0 );
110 for ( int i = 0; i < BIQUAD_FILTER_TYPE_USER_MAX + 1; i++ )
112 m_BiquadFilterCallbackTable[i] = NULL;
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/NW4C-1.2.23/sources/libraries/dev/
Ddev_CallbackChain.cpp90 int i = 0; in Begin() local
94 for ( i = m_StartReqCount; i < m_EndReqCount; ++i ) in Begin()
96 if ( m_MicroSecArray[i+1] != 0 && m_MicroSecArray[i] != 0 ) in Begin()
98 costMicro += m_MicroSecArray[i+1] - m_MicroSecArray[i]; in Begin()
104 for ( i = 0; i<m_MaxRequestCount; ++i ) { m_MicroSecArray[i] = 0; } in Begin()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h65 for (int i = 0; i < EXE_IMAGE_MAX; ++i) in ShaderBinaryInfo() local
67 m_ExeImageInfo[ i ] = NULL; in ShaderBinaryInfo()
72 for (int i = 0; i < SWIZZLE_PATTERN_MAX; ++i) in ShaderBinaryInfo() local
74 m_Swizzle[ i ] = 0; in ShaderBinaryInfo()
178 for (int i = 0; i < static_cast<int>(exeInfo->bindSymbolCount); ++i) in SearchUniformIndex() local
180 const BindSymbolInfo& info = bindSymbolInfoTable[ i ]; in SearchUniformIndex()
239 for (int i = 0; i < static_cast<int>(exeInfo->bindSymbolCount); ++i) in SearchUniformIndex() local
241 const BindSymbolInfo& info = bindSymbolInfoTable[ i ]; in SearchUniformIndex()
289 for (int i = 0; i < static_cast<int>(exeInfo->bindSymbolCount); ++i) in SearchBinadSymbolCount() local
291 const BindSymbolInfo& info = bindSymbolInfoTable[ i ]; in SearchBinadSymbolCount()
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