| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResGraphicsFile.cpp | 43 for ( int i = 0; i < lutSetsNum; ++i ) in Setup() local 45 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup() 49 for ( int i = 0; i < lightNum; ++i ) in Setup() local 51 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup() 55 for ( int i = 0; i < fogNum; ++i ) in Setup() local 57 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup() 61 for ( int i = 0; i < shaderNum; ++i ) in Setup() local 63 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup() 67 for ( int i = 0; i < textureNum; ++i ) in Setup() local 69 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup() [all …]
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| D | gfx_ResModel.cpp | 43 for ( int i = 0; i < shapeNum; ++i ) in Setup() local 45 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup() 47 result |= this->GetShapes( i ).Setup(); in Setup() 52 for ( int i = 0; i < materialNum; ++i ) in Setup() local 54 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup() 63 for ( int i = 0; i < meshNum; ++ i ) in Setup() local 65 ResMesh mesh = this->GetMeshes( i ); in Setup() 79 for ( int i = 0; i < shapeNum; ++i ) in Cleanup() local 81 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup() 83 this->GetShapes( i ).Cleanup(); in Cleanup() [all …]
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| D | gfx_ResShape.cpp | 175 for ( s32 i = 0; i < primSetNum; ++i ) in ResShape_Setup() local 177 resShape.GetPrimitiveSets( i ).Setup(); in ResShape_Setup() 199 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in ResSeparateDataShape_Setup() local 201 resSeparateShape.GetVertexAttributes( i ).Setup(); in ResSeparateDataShape_Setup() 259 for ( uint i = 0; i < streamNum; ++i ) in Setup() local 261 ResIndexStream resStream = this->GetIndexStreams( u32(i) ); in Setup() 262 bufferObjects[ i ] = reinterpret_cast<u32>(resStream.ptr()); in Setup() 282 BufferData( bufferObjects[ i ], resStream, loadFlag ); in Setup() 318 for ( s32 i = 0; i < primSetNum; ++i ) in ResShape_Cleanup() local 320 resShape.GetPrimitiveSets( i ).Cleanup(); in ResShape_Cleanup() [all …]
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| D | gfx_ResShader.cpp | 142 for (int i = 0; i < resBinaryShader.GetShaderKindsCount(); i++) in ResBinaryShader_Setup() local 144 GLuint shader = glCreateShader(resBinaryShader.GetShaderKinds(i)); in ResBinaryShader_Setup() 145 resBinaryShader.SetShaderObjects(i, shader); in ResBinaryShader_Setup() 179 for (int i = 0; i < resBinaryShader.GetDescriptionsCount(); i++) in ResBinaryShader_Setup() local 181 ResShaderProgramDescription description = resBinaryShader.GetDescriptions(i); in ResBinaryShader_Setup() 183 s32 vertexIndex = resBinaryShader.GetDescriptions(i).GetVertexShaderIndex(); in ResBinaryShader_Setup() 188 s32 geometryIndex = resBinaryShader.GetDescriptions(i).GetGeometryShaderIndex(); in ResBinaryShader_Setup() 195 resBinaryShader.GetDescriptions(i).SetVertexShaderObject( vertexShader ); in ResBinaryShader_Setup() 196 resBinaryShader.GetDescriptions(i).SetGeometryShaderObject( geometryShader ); in ResBinaryShader_Setup() 197 resBinaryShader.GetDescriptions(i).Setup(allocator); in ResBinaryShader_Setup() [all …]
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmParticle.cpp | 29 for ( int i=0; i<ARRAY_COUNT; i++ ) in SmParticle() local 31 m_ParticleInstAttachedArray[i] = true; in SmParticle() 66 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in Reset() local 68 m_ParticleModelInstArray[i]->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in Reset() 69 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame(0); in Reset() 72 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) in Reset() local 74 m_ParticleEmitterInstArray[i]->Reset(); in Reset() 84 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetAnimationFrame() local 86 if (endFrame < m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame()) in SetAnimationFrame() 88 endFrame = m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame(); in SetAnimationFrame() [all …]
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| D | LytCtrl.cpp | 91 for (int i = 0; in LytCtrl() local 92 (resourcePath = m_GraphicsResource.GetResourcePath(i)) != NULL; in LytCtrl() 93 ++i) in LytCtrl() 101 m_GraphicsResource.SetResource(i, file.Buffer(), file.Size()); in LytCtrl() 118 uint i = 0; in ~LytCtrl() local 121 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl() 123 SM_SAFE_DELETE( m_SmLytInstanceArray[i] ); in ~LytCtrl() 127 for ( i=0; i<m_SmLytResourceArray.size(); i++ ) in ~LytCtrl() 129 SM_SAFE_DELETE( m_SmLytResourceArray[i] ); in ~LytCtrl() 133 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl() [all …]
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| D | SmPerf.cpp | 151 uint i = 0; in Invoke() local 153 for ( i=0; i<m_CostArray[m_CostArrayFlip].size(); i++ ) in Invoke() 155 if ( m_CostArray[m_CostArrayFlip][i].gpuStart == id ) in Invoke() 157 m_CostArray[m_CostArrayFlip][i].costStart = this->GetTime(); in Invoke() 159 if ( m_CostArray[m_CostArrayFlip][i].gpuEnd == id ) in Invoke() 161 m_CostArray[m_CostArrayFlip][i].costEnd = this->GetTime(); in Invoke() 184 uint i = 0; in Reset() local 187 for ( i = 0; i < m_CostArray[m_CostArrayFlip].size(); i++ ) in Reset() 189 cost = m_CostArray[m_CostArrayFlip][i].costEnd - m_CostArray[m_CostArrayFlip][i].costStart; in Reset() 191 m_CostArray[m_CostArrayFlip][i].costMicro = cost; in Reset() [all …]
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_Material.cpp | 44 for (u32 i = 0; i < num; ++i) in InitTexSRT() local 46 texSRTs[i].translate = res::Vec2(0.f, 0.f); in InitTexSRT() 47 texSRTs[i].rotate = 0.f; in InitTexSRT() 48 texSRTs[i].scale = res::Vec2(1.f, 1.f); in InitTexSRT() 115 void SetTexEnv(GraphicsResource& gres, int i) const in SetTexEnv() 117 internal::GL::SetTevCombineRgb(gres, i, TevMode(m_ModeRgb)); in SetTexEnv() 118 internal::GL::SetTevCombineAlpha(gres, i, TevMode(m_ModeAlpha)); in SetTexEnv() 121 i, in SetTexEnv() 127 i, in SetTexEnv() 133 i, in SetTexEnv() [all …]
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| D | lyt_DrawerUniform.cpp | 80 for ( int i = 0; i < num; ++i ) in CalcTextureCoords() local 82 const int src = pMaterial->GetTexCoordGen( i ).GetTexGenSrc(); in CalcTextureCoords() 84 const TexMap& texMap = pMaterial->GetTexMap( i ); in CalcTextureCoords() 88 const TexSRT& texSRT = pMaterial->GetTexSRT( i ); in CalcTextureCoords() 106 nw::math::VEC4* pTexCoord = &texCoords[ i ]; in CalcTextureCoords() 123 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords() 144 nw::math::VEC4* pTexCoord = &texCoords[ i ]; in CalcTextureCoords() 153 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords() 164 for ( int i = 0; i < num; ++i ) in CalcTextureCoords() local 166 if ( texCoords[ i ].x != texCoords[ i + TexMapMax ].x || // 左辺がそろっているかを判定 in CalcTextureCoords() [all …]
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| D | lyt_Animation.cpp | 196 for (int i = 0; i < pAnimInfo->num; ++i) in AnimatePaneSRT() local 198 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimatePaneSRT() 216 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateVisibility() local 218 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateVisibility() 236 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateVertexColor() local 238 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateVertexColor() 259 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateMaterialColor() local 261 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateMaterialColor() 281 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateTextureSRT() local 283 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateTextureSRT() [all …]
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| D | lyt_GraphicsResource.cpp | 161 size_t i = 0; in StrCopy() local 162 for (; src[i] != L'\0'; ++i) in StrCopy() 164 dst[i] = src[i]; in StrCopy() 167 dst[i] = src[i]; in StrCopy() 169 return dst + i; in StrCopy() 230 for (int i = 0; i < RESOURCEFILEID_MAX; ++i) in GetResourcePath() local 232 wchar_t* buff = sResourcePaths[i]; in GetResourcePath() 234 buff = StrCopy(buff, sResourceFiles[i]); in GetResourcePath() 239 for (int i = 0; i < RESOURCEFILEID_MAX; ++i) in GetResourcePath() local 241 wchar_t* buff = sResourcePaths[i]; in GetResourcePath() [all …]
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| /NW4C-1.2.23/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetAnimRange.mel | 102 int $i; 105 for ($i = 0; $i < $no; ++$i) 107 $list[$i] = `getAttr ($animRange + "." + "nw4c_AnimRangeName" + "[" + $i + "]")`; 115 proc string GetDefaultAnimRangeTitle(int $i) 118 string $str = $i; 129 proc string GetUniqueAnimRangeTitle(string $animRange, int $i) 132 string $str = GetDefaultAnimRangeTitle($i); 133 if ($str == $list[$i]) 149 if ($i == $j) 171 int $i; [all …]
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| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_RomSoundArchive.cpp | 85 for ( int i = static_cast<int>( len ) - 1; i >= 0; i-- ) in Open() local 87 const char ch = path[ i ] ; in Open() 91 NW_ASSERT( i < FILE_PATH_MAX ); in Open() 92 if ( i >= FILE_PATH_MAX ) in Open() 97 ut::strncpy( dirBuffer, FILE_PATH_MAX, path, static_cast<u32>( i ) ); in Open() 98 dirBuffer[ i ] = '\0'; in Open() 284 for ( u32 i = 0; i < m_ArchiveReader.GetSoundCount(); i++ ) in LoadHeader() local 287 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() 360 for ( u32 i = 0; i < m_ArchiveReader.GetBankCount(); i++ ) in LoadHeader() local 362 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader() [all …]
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| D | snd_SoundActor.cpp | 67 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in Initialize() local 69 const int playableSoundCount = ( i == 0 ) ? INT_MAX : 1; in Initialize() 70 m_ActorPlayer[i].SetPlayableSoundCount( playableSoundCount ); in Initialize() 80 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in Finalize() local 82 m_ActorPlayer[i].StopAllSound( 0 ); in Finalize() 83 m_ActorPlayer[i].DetachSoundActorAll( this ); in Finalize() 84 m_ActorPlayer[i].~ExternalSoundPlayer(); in Finalize() 104 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in StopAllSound() local 106 m_ActorPlayer[ i ].StopAllSound( fadeFrames ); in StopAllSound() 122 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in PauseAllSound() local [all …]
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| D | snd_MidiSequencePlayer.cpp | 42 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in MidiSequencePlayer() local 43 m_NoteInfo[i].channel = NULL; in MidiSequencePlayer() 454 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in NoteOffAll() local 455 if ( m_NoteInfo[i].channel != NULL ) in NoteOffAll() 457 m_NoteInfo[i].channel->Release(); in NoteOffAll() 458 m_NoteInfo[i].channel = NULL; in NoteOffAll() 465 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in StopAllSound() local 466 if ( m_NoteInfo[i].channel != NULL ) in StopAllSound() 468 m_NoteInfo[i].channel = NULL; in StopAllSound() 492 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in Reset() local [all …]
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| D | snd_HioSoundArchive.cpp | 60 for ( int i = static_cast<int>( len ) - 1; i >= 0; i-- ) in Open() local 62 const char ch = path[i]; in Open() 66 NW_ASSERT( i < FILE_PATH_MAX ); in Open() 67 if ( i >= FILE_PATH_MAX ) in Open() 72 ut::strncpy( dirBuffer, FILE_PATH_MAX, path, static_cast<u32>( i ) ); in Open() 73 dirBuffer[i] = '\0'; in Open() 171 for ( u32 i = 0; i < m_ArchiveReader.GetSoundCount(); i++ ) in LoadHeader() local 174 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() 247 for ( u32 i = 0; i < m_ArchiveReader.GetBankCount(); i++ ) in LoadHeader() local 249 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader() [all …]
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Particle.h | 156 for (u32 i = 0; i < emitterNum; ++i) in SetStepFrame() local 158 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetStepFrame() 164 for (u32 i = 0; i < modelNum; ++i) in SetStepFrame() local 166 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetStepFrame() 177 for (u32 i = 0; i < emitterNum; ++i) in SetFrame() local 179 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetFrame() 185 for (u32 i = 0; i < modelNum; ++i) in SetFrame() local 187 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetFrame() 199 for (u32 i = 0; i < emitterNum; ++i) in Reset() local 201 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in Reset() [all …]
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ParticleModel.cpp | 69 for (int i = 0; i < setCount; ++i) in GetMemorySizeInternal() local 71 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetMemorySizeInternal() 74 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in GetMemorySizeInternal() 103 for (int i = 0; i < setCount; ++i) in GetDeviceMemorySizeInternal() local 105 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetDeviceMemorySizeInternal() 108 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in GetDeviceMemorySizeInternal() 158 for (int i = 0; i < setCount; ++i) in Create() local 160 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in Create() 163 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in Create() 204 for (int i = 0; i < node->m_MaximumParticleSet; ++i) // TBD in Create() local [all …]
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| D | gfx_ParticleShape.cpp | 97 for (s32 i = 0; i < shape->GetVertexAttributesCount(); ++i) in SetupParticleVertexAttributeCommand() local 99 if (shape->IsVertexStream(i)) in SetupParticleVertexAttributeCommand() 101 s32 usage = shape->GetVertexAttributeUsage(i); in SetupParticleVertexAttributeCommand() 106 u32 format = shape->GetVertexAttributeFormatType(i); in SetupParticleVertexAttributeCommand() 107 u32 dimension = shape->GetVertexAttributeDimension(i); in SetupParticleVertexAttributeCommand() 112 u8* streamPtr = shape->GetVertexStreamPtr(i, bufferSide); in SetupParticleVertexAttributeCommand() 116 shape->SetVertexAttributeCommandPtr(i, bufferSide, &command[commandIndex]); in SetupParticleVertexAttributeCommand() 129 for (s32 i = inputIndex; i < vtxAttrNum; ++i) in SetupParticleVertexAttributeCommand() local 143 for (s32 i = 0; i < shape->GetVertexAttributesCount(); ++i) in SetupParticleVertexAttributeCommand() local 145 if (!shape->IsVertexStream(i)) in SetupParticleVertexAttributeCommand() [all …]
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| D | gfx_ParticleSceneUpdater.cpp | 70 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode() local 72 ParticleModel* model = *i++; in UpdateNode() 81 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode() local 83 ParticleEmitter* emitter = *i++; in UpdateNode() 93 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode() local 95 ParticleSet* particleSet = *i++; in UpdateNode()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_PadButton.cpp | 48 for ( int i = 0; i < BUTTON_COUNT_MAX; ++i, mask <<= 1 ) in Update() local 52 --m_RepeatCounter[ i ]; in Update() 53 --m_RepeatCounterFast[ i ]; in Update() 55 if ( m_RepeatCounter[ i ] == 0 ) in Update() 58 m_RepeatCounter[ i ] = REPEAT_SPAN; in Update() 60 if ( m_RepeatCounterFast[ i ] == 0 ) in Update() 63 m_RepeatCounterFast[ i ] = 1; in Update() 68 m_RepeatCounter[ i ] = REPEAT_START; in Update() 69 m_RepeatCounterFast[ i ] = REPEAT_START; in Update()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmParticle.h | 72 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetVisible() local 77 if( m_ParticleInstAttachedArray[i] ) in SetVisible() 79 attach( i ); in SetVisible() 85 detach( i ); in SetVisible() 101 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetLayerId() local 103 m_ParticleModelInstArray[i]->SetLayerId( id ); in SetLayerId() 120 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) variable 122 m_ParticleEmitterInstArray[i]->Reset();
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| /NW4C-1.2.23/sources/libraries/snd/platform/ |
| D | snd_HardwareManagerDSP.cppi | 49 for ( int i = 0; i < LOG_BUF_SIZE; i++ ) 52 str, m_Ticks[i].ToTimeSpan().GetMicroSeconds() ); 83 for ( int i=0; i<AUX_BUS_NUM; i++ ) 85 m_AuxFadeVolume[ i ].InitValue( 1.0f ); 86 m_AuxUserVolume[ i ].InitValue( 1.0f ); 87 m_AuxCallback[ i ] = NULL; 88 m_AuxCallbackContext[ i ] = NULL; 89 m_EffectProcessTick[ i ] = nn::os::Tick( 0 ); 110 for ( int i = 0; i < BIQUAD_FILTER_TYPE_USER_MAX + 1; i++ ) 112 m_BiquadFilterCallbackTable[i] = NULL; [all …]
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| /NW4C-1.2.23/sources/libraries/dev/ |
| D | dev_CallbackChain.cpp | 90 int i = 0; in Begin() local 94 for ( i = m_StartReqCount; i < m_EndReqCount; ++i ) in Begin() 96 if ( m_MicroSecArray[i+1] != 0 && m_MicroSecArray[i] != 0 ) in Begin() 98 costMicro += m_MicroSecArray[i+1] - m_MicroSecArray[i]; in Begin() 104 for ( i = 0; i<m_MaxRequestCount; ++i ) { m_MicroSecArray[i] = 0; } in Begin()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ShaderBinaryInfo.h | 65 for (int i = 0; i < EXE_IMAGE_MAX; ++i) in ShaderBinaryInfo() local 67 m_ExeImageInfo[ i ] = NULL; in ShaderBinaryInfo() 72 for (int i = 0; i < SWIZZLE_PATTERN_MAX; ++i) in ShaderBinaryInfo() local 74 m_Swizzle[ i ] = 0; in ShaderBinaryInfo() 178 for (int i = 0; i < static_cast<int>(exeInfo->bindSymbolCount); ++i) in SearchUniformIndex() local 180 const BindSymbolInfo& info = bindSymbolInfoTable[ i ]; in SearchUniformIndex() 239 for (int i = 0; i < static_cast<int>(exeInfo->bindSymbolCount); ++i) in SearchUniformIndex() local 241 const BindSymbolInfo& info = bindSymbolInfoTable[ i ]; in SearchUniformIndex() 289 for (int i = 0; i < static_cast<int>(exeInfo->bindSymbolCount); ++i) in SearchBinadSymbolCount() local 291 const BindSymbolInfo& info = bindSymbolInfoTable[ i ]; in SearchBinadSymbolCount() [all …]
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