Lines Matching refs:i

43     for ( int i = 0; i < lutSetsNum; ++i )  in Setup()  local
45 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup()
49 for ( int i = 0; i < lightNum; ++i ) in Setup() local
51 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup()
55 for ( int i = 0; i < fogNum; ++i ) in Setup() local
57 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup()
61 for ( int i = 0; i < shaderNum; ++i ) in Setup() local
63 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup()
67 for ( int i = 0; i < textureNum; ++i ) in Setup() local
69 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup()
73 for ( int i = 0; i < skeletalAnimNum; ++i ) in Setup() local
75 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup()
79 for ( int i = 0; i < materialAnimNum; ++i ) in Setup() local
81 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup()
85 for ( int i = 0; i < visibilityAnimNum; ++i ) in Setup() local
87 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup()
91 for ( int i = 0; i < cameraAnimNum; ++i ) in Setup() local
93 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup()
97 for ( int i = 0; i < lightAnimNum; ++i ) in Setup() local
99 result |= this->GetLightAnims( i ).Setup(allocator, graphicsFile); in Setup()
103 for ( int i = 0; i < modelNum; ++i ) in Setup() local
105 result |= this->GetModels( i ).Setup(allocator, graphicsFile); in Setup()