Lines Matching refs:i
29 for ( int i=0; i<ARRAY_COUNT; i++ ) in SmParticle() local
31 m_ParticleInstAttachedArray[i] = true; in SmParticle()
66 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in Reset() local
68 m_ParticleModelInstArray[i]->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in Reset()
69 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame(0); in Reset()
72 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) in Reset() local
74 m_ParticleEmitterInstArray[i]->Reset(); in Reset()
84 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetAnimationFrame() local
86 if (endFrame < m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame()) in SetAnimationFrame()
88 endFrame = m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame(); in SetAnimationFrame()
101 for (int i=0; i<m_ParticleModelInstArray.size(); i++) in SetAnimationFrame() local
103 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame( setFrame ); in SetAnimationFrame()
125 for ( int i = 0; i < m_ParticleModelInstArray.size(); i++ ) in SetVisibleZone() local
127 if ( i < visibleNum ) in SetVisibleZone()
129 attach( i ); in SetVisibleZone()
130 m_ParticleInstAttachedArray[i] = true; in SetVisibleZone()
134 detach( i ); in SetVisibleZone()
135 m_ParticleInstAttachedArray[i] = false; in SetVisibleZone()