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Searched refs:resource (Results 1 – 25 of 112) sorted by relevance

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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleAnimationOption.cpp104 const ResParticleFrameLoopAnimationOption resource = in EvaluateAnimationFrame() local
112 if (resource.GetAnimationDuration() == 0 || resource.GetLoopDuration() == 0) in EvaluateAnimationFrame()
119 if (resource.GetRandomOffset()) in EvaluateAnimationFrame()
132 delta += (f32)(random % resource.GetLoopDuration()); in EvaluateAnimationFrame()
134 delta += (s32)(random % resource.GetLoopDuration()); in EvaluateAnimationFrame()
139 delta = nw::math::FMod(delta, (f32)resource.GetLoopDuration()); in EvaluateAnimationFrame()
140 delta /= resource.GetLoopDuration(); in EvaluateAnimationFrame()
142 return delta * resource.GetAnimationDuration(); in EvaluateAnimationFrame()
144 delta.FMod((int)resource.GetLoopDuration()); in EvaluateAnimationFrame()
145 … delta.Interp(ParticleTime((int)resource.GetLoopDuration()), resource.GetAnimationDuration()); in EvaluateAnimationFrame()
Dgfx_Camera.cpp283 ResSceneObject resource, in Create() argument
290 ResCamera resCamera = ResDynamicCast<ResCamera>(resource); in Create()
552 const ResPerspectiveProjectionUpdater resource = in GetPerspective() local
555 NW_ASSERTMSG(resource.IsValid(), "Projection updater isn't perspective"); in GetPerspective()
559 *fovy = resource.GetFovy(); in GetPerspective()
563 *aspectRatio = resource.GetAspectRatio(); in GetPerspective()
567 *nearClip = resource.GetNear(); in GetPerspective()
571 *farClip = resource.GetFar(); in GetPerspective()
584 ResPerspectiveProjectionUpdater resource = in SetPerspective() local
587 NW_ASSERTMSG(resource.IsValid(), "Projection updater isn't perspective"); in SetPerspective()
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Dgfx_SceneBuilder.cpp76 ResSceneObject resource, in BuildSceneObject() argument
83 if (!resource.IsValid()) { return 0; } in BuildSceneObject()
87 switch (resource.GetTypeInfo()) in BuildSceneObject()
99 parent, resource, description, allocator); in BuildSceneObject()
115 resource, in BuildSceneObject()
136 resource, in BuildSceneObject()
153 .Create(parent, resource, allocator); in BuildSceneObject()
160 ResParticleModel resNode = ResDynamicCast<ResParticleModel>(resource); in BuildSceneObject()
177 resource, in BuildSceneObject()
195 resource, in BuildSceneObject()
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Dgfx_StandardSkeleton.cpp33 ResSkeleton resource, in Create() argument
41 NW_ASSERT(resource.IsValid()); in Create()
45 … Skeleton::TransformPose::TransformArray poseWorldTransforms(resource.GetBonesCount(), allocator); in Create()
46 Skeleton::MatrixPose::MatrixArray poseWorldMatrices(resource.GetBonesCount(), allocator); in Create()
47 Skeleton::MatrixPose::MatrixArray skiningMatrices(resource.GetBonesCount(), allocator); in Create()
49 for (int i = 0; i < resource.GetBonesCount(); ++i) in Create()
58 resource, in Create()
Dgfx_LightSet.cpp47 ResLightSet resource, in Create() argument
52 NW_ASSERT(resource.IsValid()); in Create()
58 description.maxVertexLights = resource.GetLightsCount(); in Create()
62 resource, in Create()
Dgfx_ParticleEmitter.cpp87 ResSceneObject resource, in Create() argument
94 ResParticleEmitter resNode = ResDynamicCast<ResParticleEmitter>(resource); in Create()
297 ResParticleEmitterParameter resource = this->GetResParticleEmitterParameterCopy(false); in GetEmissionCount()
298 if (!resource.IsValid()) in GetEmissionCount()
303 f32 cookedTime = time - resource.GetEmissionStart() - 1; in GetEmissionCount()
310 if (!resource.GetEmissionSpanInfinity() && cookedTime >= resource.GetEmissionSpan()) in GetEmissionCount()
317 f32 c = resource.GetEmissionRatio(); in GetEmissionCount()
318 c *= 1.0f + resource.GetEmissionRatioRandom() * this->m_ParticleRandom.NextFloatSignedOne(); in GetEmissionCount()
326 int t = resource.GetEmissionInterval(); in GetEmissionCount()
327 …t = (int)(t * (1.0f + resource.GetEmissionIntervalRandom() * this->m_ParticleRandom.NextFloatSigne… in GetEmissionCount()
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Dgfx_AmbientLight.cpp38 ResPtr resource( in Create() local
46 resource, in Create()
59 ResSceneObject resource, in Create() argument
66 ResAmbientLight resNode = ResDynamicCast<ResAmbientLight>(resource); in Create()
Dgfx_HemiSphereLight.cpp40 ResPtr resource( in Create() local
48 resource, in Create()
61 ResSceneObject resource, in Create() argument
68 ResHemiSphereLight resNode = ResDynamicCast<ResHemiSphereLight>(resource); in Create()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_StandardSkeleton.h53 ResSkeleton resource,
66 ResSkeleton resource,
72 GetMemorySizeInternal(&size, resource, maxCallbacks);
80 ResSkeleton resource, in GetMemorySizeInternal() argument
88 …size.Add(sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(), Skeleton::Transfor… in GetMemorySizeInternal()
89 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()
90 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()
92 size += sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(); in GetMemorySizeInternal()
93 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
94 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
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Dgfx_ParticleModel.h108 ResSceneObject resource,
119 ResParticleModel resource,
125 GetMemorySizeInternal(&size, resource, modelDescription);
133 ResParticleModel resource,
141 ResParticleModel resource,
146 GetDeviceMemorySizeInternal(&size, resource);
154 ResParticleModel resource);
337 ResParticleModel resource,
347 ResTransformNode resource, in ParticleModel() argument
351 resource, in ParticleModel()
Dgfx_ParticleSet.h64 const ResParticleInitializerData *resource; //!< リソースへのポインタです。 member
76 const ResParticleUpdaterData *resource; //!< リソースへのポインタです。 member
122 ResSceneObject resource,
134 ResParticleSet resource,
140 GetMemorySizeInternal(&size, resource, description);
148 ResParticleSet resource,
156 ResParticleSet resource,
161 GetDeviceMemorySizeInternal(&size, resource);
169 ResParticleSet resource);
Dgfx_ParticleEmitter.h66 ResSceneObject resource,
76 ResParticleEmitter resource,
82 GetMemorySizeInternal(&size, resource, description);
90 ResParticleEmitter resource,
273 … const ResParticleEmitterParameter resource = this->GetResParticleEmitterParameterCopy(false); in IsAlive() local
274 if (!resource.IsValid()) in IsAlive()
279 if (resource.GetEmissionRatio() == 0) in IsAlive()
284 if (resource.GetEmissionSpanInfinity()) in IsAlive()
290 f32 cookedTime = time - resource.GetEmissionStart() - 1; in IsAlive()
291 if (cookedTime >= resource.GetEmissionSpan()) in IsAlive()
Dgfx_SceneBuilder.h54 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource() argument
166 ResSceneObject resource,
180 ResSceneObject resource,
Dgfx_AmbientLight.h111 ResSceneObject resource,
181 ResPtr resource, in AmbientLight() argument
185 ResAmbientLight(resource.Get()), in AmbientLight()
187 m_Resource(resource) in AmbientLight()
Dgfx_HemiSphereLight.h112 ResSceneObject resource,
182 ResPtr resource, in HemiSphereLight() argument
186 ResHemiSphereLight(resource.Get()), in HemiSphereLight()
188 m_Resource(resource) in HemiSphereLight()
Dgfx_ParticleCollection.h77 ResParticleCollection resource,
87 ResParticleCollection resource,
92 GetMemorySizeInternal(&size, resource);
100 ResParticleCollection resource);
107 ResParticleCollection resource,
112 GetDeviceMemorySizeInternal(&size, resource);
120 ResParticleCollection resource);
Dgfx_FragmentLight.h145 ResSceneObject resource,
225 ResPtr resource, in FragmentLight() argument
229 ResFragmentLight(resource.Get()), in FragmentLight()
231 m_Resource(resource) in FragmentLight()
Dgfx_VertexLight.h145 ResSceneObject resource,
224 ResPtr resource, in VertexLight() argument
228 ResVertexLight(resource.Get()), in VertexLight()
230 m_Resource(resource) in VertexLight()
Dgfx_Fog.h134 ResSceneObject resource,
232 ResPtr resource, in Fog() argument
236 ResFog(resource.Get()), in Fog()
238 m_Resource(resource), in Fog()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp44 resourceSet->resource = nw::gfx::ResGraphicsFile(&(resourceSet->buffer.front())); in LoadResources()
49 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(vramType | GL_NO_COPY_FCRA… in LoadResources()
50 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(vramType | GL_NO_C… in LoadResources()
51 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(vramType | GL_NO… in LoadResources()
55 nw::gfx::Result result = resourceSet->resource.Setup(allocator); in LoadResources()
206 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateModel()
247 uint resAnimNum = resSet.resource.GetSkeletalAnimsCount(); in CreateModel()
251 nw::anim::ResAnim resAnim = resSet.resource.GetSkeletalAnims(i); in CreateModel()
277 int materialAnimCount = resSet.resource.GetMaterialAnimsCount(); in CreateModel()
280 nw::anim::ResAnim resAnim = resSet.resource.GetMaterialAnims(0); in CreateModel()
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/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Particle.cpp107 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() argument
109resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRAM_DMP)… in Setup()
117 resource.ForeachModelMaterial(nw::gfx::ParticleMaterialFlagSetter()); in Setup()
120 nw::gfx::Result result = resource.Setup(m_DeviceAllocator); in Setup()
130 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register() argument
132 nw::gfx::ResModelArray models = resource.GetModels(); in Register()
157 nw::gfx::ResEmitterArray emitters = resource.GetEmitters(); in Register()
185 ParticleEffect::Register(gfx::ResGraphicsFile resource) in Register() argument
187 nw::gfx::ResModelArray models = resource.GetModels(); in Register()
199 nw::gfx::ResEmitterArray emitters = resource.GetEmitters(); in Register()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp177 s_ShaderResource->resource = nw::gfx::ResGraphicsFile(&(s_ShaderResource->buffer.front())); in InitializeGraphics()
265 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in InitializeScenes()
277 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in InitializeScenes()
278 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in InitializeScenes()
279 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in InitializeScenes()
281 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
287 … result = resourceSet->resource.Setup(&s_DeviceAllocator, s_ShaderResource->resource); in InitializeScenes()
293 …result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResources[resourceData.lutIndex].res… in InitializeScenes()
302 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in InitializeScenes()
325 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
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/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp296 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
297 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
298 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
300 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
306 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource.resource); in BuildResources()
317 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
382 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
405 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
431 s_LutResource.resource = nw::gfx::ResGraphicsFile(&(s_LutResource.buffer.front())); in InitializeScenes()
432 s_LutResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()
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/NW4C-1.2.23/demos/Nw4cDemo/
Dreadme.txt5 Nw4cDemo\resource\res_conv.bat
6 Nw4cDemo\resource\res_conv_lyt.bat
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp181 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
182 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
183 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
194 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
203 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
218 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
245 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()

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