Lines Matching refs:resource
177 s_ShaderResource->resource = nw::gfx::ResGraphicsFile(&(s_ShaderResource->buffer.front())); in InitializeGraphics()
265 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in InitializeScenes()
277 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in InitializeScenes()
278 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in InitializeScenes()
279 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in InitializeScenes()
281 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
287 … result = resourceSet->resource.Setup(&s_DeviceAllocator, s_ShaderResource->resource); in InitializeScenes()
293 …result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResources[resourceData.lutIndex].res… in InitializeScenes()
302 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in InitializeScenes()
325 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
331 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in InitializeScenes()
344 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in InitializeScenes()
357 nw::gfx::ResFogArray fogs = resourceSet->resource.GetFogs(); in InitializeScenes()
370 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in InitializeScenes()
425 nw::ut::SafeCleanup(s_ShaderResource->resource); in TerminateScenes()