Lines Matching refs:resource
296 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
297 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
298 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
300 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
306 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource.resource); in BuildResources()
317 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
382 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
405 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
431 s_LutResource.resource = nw::gfx::ResGraphicsFile(&(s_LutResource.buffer.front())); in InitializeScenes()
432 s_LutResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()
433 s_ChangedLut = s_LutResource.resource.GetLutSets(0).GetSamplers("toon_reflectance"); in InitializeScenes()
437 s_TextureResource.resource = nw::gfx::ResGraphicsFile(&(s_TextureResource.buffer.front())); in InitializeScenes()
438 …s_TextureResource.resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_… in InitializeScenes()
439 s_TextureResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()
440 s_ChangedTexture = s_TextureResource.resource.GetTextures(0); in InitializeScenes()
500 nw::ut::SafeCleanup(s_TextureResource.resource); in TerminateScenes()
501 nw::ut::SafeCleanup(s_LutResource.resource); in TerminateScenes()