Lines Matching refs:resource
76 ResSceneObject resource, in BuildSceneObject() argument
83 if (!resource.IsValid()) { return 0; } in BuildSceneObject()
87 switch (resource.GetTypeInfo()) in BuildSceneObject()
99 parent, resource, description, allocator); in BuildSceneObject()
115 resource, in BuildSceneObject()
136 resource, in BuildSceneObject()
153 .Create(parent, resource, allocator); in BuildSceneObject()
160 ResParticleModel resNode = ResDynamicCast<ResParticleModel>(resource); in BuildSceneObject()
177 resource, in BuildSceneObject()
195 resource, in BuildSceneObject()
213 resource, in BuildSceneObject()
232 resource, in BuildSceneObject()
250 resource, in BuildSceneObject()
268 resource, in BuildSceneObject()
285 resource, in BuildSceneObject()
303 resource, in BuildSceneObject()
315 resource, in BuildSceneObject()
330 BuildChildren(sceneNode, resource, allocator, deviceAllocator); in BuildSceneObject()
340 ResSceneObject resource, in BuildChildren() argument
347 ResSceneNode resNode = ResSceneNode(resource.ptr()); in BuildChildren()
348 if (!resource.IsValid()) { return; } in BuildChildren()