Lines Matching refs:resource

44     resourceSet->resource = nw::gfx::ResGraphicsFile(&(resourceSet->buffer.front()));  in LoadResources()
49 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(vramType | GL_NO_COPY_FCRA… in LoadResources()
50 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(vramType | GL_NO_C… in LoadResources()
51 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(vramType | GL_NO… in LoadResources()
55 nw::gfx::Result result = resourceSet->resource.Setup(allocator); in LoadResources()
206 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateModel()
247 uint resAnimNum = resSet.resource.GetSkeletalAnimsCount(); in CreateModel()
251 nw::anim::ResAnim resAnim = resSet.resource.GetSkeletalAnims(i); in CreateModel()
277 int materialAnimCount = resSet.resource.GetMaterialAnimsCount(); in CreateModel()
280 nw::anim::ResAnim resAnim = resSet.resource.GetMaterialAnims(0); in CreateModel()
359 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateParticle()
384 nw::gfx::ResEmitterArray emitters = resSet.resource.GetEmitters(); in CreateParticle()
468 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment()
489 int lightAnimCount = resSet.resource.GetLightAnimsCount(); in CreateSceneEnvironment()
492 nw::anim::ResAnim resAnim = resSet.resource.GetLightAnims(0); in CreateSceneEnvironment()
531 nw::gfx::ResFogArray fogs = resSet.resource.GetFogs(); in CreateSceneEnvironment()
549 … nw::gfx::ResSceneEnvironmentSettingArray settings = resSet.resource.GetSceneEnvironmentSettings(); in CreateSceneEnvironment()
587 nw::gfx::ResCameraArray cameras = resSet.resource.GetCameras(); in CreateCamera()
620 int cameraAnimCount = resSet.resource.GetCameraAnimsCount(); in CreateCamera()
623 nw::anim::ResAnim resAnim = resSet.resource.GetCameraAnims(i); in CreateCamera()