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Searched refs:ut (Results 1 – 25 of 417) sorted by relevance

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/NW4C-2.0.3/include/nw/lyt/
Dlyt_Resources.h238 ut::BinaryFileHeader fileHeader;
255 ut::BinaryBlockHeader blockHeader;
259 ut::ResU8 originType;
262 ut::ResU8 padding[3];
307 ut::BinaryBlockHeader blockHeader;
310 ut::ResU16 fontNum;
313 ut::ResU8 padding[2];
360 ut::BinaryBlockHeader blockHeader;
363 ut::ResU16 texNum;
366 ut::ResU8 padding[2];
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/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnimCurve.h88 ut::ResF32 m_Frame;
89 ut::ResF32 m_Value;
99 ut::ResU32 m_FrameValue; // u12 m_Frame; u20 m_Value * scale + offset;
109 ut::ResF32 m_Frame;
110 ut::ResF32 m_Value;
111 ut::ResF32 m_InSlope;
112 ut::ResF32 m_OutSlope;
124 ut::ResU32 m_FrameValue; // u12 m_Frame; u20 m_Value * scale + offset;
125 ut::ResS16 m_InSlope; // fx7.8
126 ut::ResS16 m_OutSlope; // fx7.8
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Danim_ResAnim.h67 ut::BinaryRevisionHeader m_Header;
68 ut::BinString toName;
69 ut::BinString toTargetAnimGroupName;
70 ut::ResU8 m_LoopMode;
72 ut::ResF32 m_FrameSize;
73 ut::ResS32 m_MemberAnimSetDicCount;
74 ut::Offset toMemberAnimSetDic;
75 ut::ResS32 m_UserDataDicCount;
76 ut::Offset toUserDataDic;
91 ut::ResU32 m_LightKind;
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/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSkeleton.h48 nw::ut::BinString toName;
49 nw::ut::ResU32 m_Flags;
50 nw::ut::ResS32 m_Index;
51 nw::ut::ResS32 m_ParentBoneIndex;
52 nw::ut::Offset toParentBone;
53 nw::ut::Offset toChildBone;
54 nw::ut::Offset toPrevSibling;
55 nw::ut::Offset toNextSibling;
56 nw::ut::ResTransform3 m_Transform;
57 nw::ut::ResMtx34 m_LocalMatrix;
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Dgfx_ResLight.h37 nw::ut::ResBool m_IsLightEnabled;
56 nw::ut::ResS32 m_LightKind;
57 nw::ut::ResFloatColor m_Ambient;
58 nw::ut::ResFloatColor m_Diffuse;
59 nw::ut::ResFloatColor m_Specular0;
60 nw::ut::ResFloatColor m_Specular1;
61 nw::ut::ResU32 m_AmbientU32;
62 nw::ut::ResU32 m_DiffuseU32;
63 nw::ut::ResU32 m_Specular0U32;
64 nw::ut::ResU32 m_Specular1U32;
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Dgfx_ResParticleSet.h34 typedef ut::ResArrayClass<ResParticleInitializer>::type::iterator ResParticleInitializerArrayIterat…
35 typedef ut::ResArrayClass<const ResParticleInitializer>::type::const_iterator ResParticleInitialize…
36 typedef ut::ResArrayClass<ResParticleInitializer>::type ResParticleInitializerArray;
37 typedef ut::ResArrayClass<const ResParticleInitializer>::type ResParticleInitializerArrayConst;
39 typedef ut::ResArrayClass<ResParticleUpdater>::type::iterator ResParticleUpdaterArrayIterator;
40 typedef ut::ResArrayClass<const ResParticleUpdater>::type::const_iterator ResParticleUpdaterArrayCo…
41 typedef ut::ResArrayClass<ResParticleUpdater>::type ResParticleUpdaterArray;
42 typedef ut::ResArrayClass<const ResParticleUpdater>::type ResParticleUpdaterArrayConst;
47 nw::ut::Offset toParticleCollection;
48 nw::ut::ResS32 m_ParticleInitializersTableCount;
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Dgfx_ResShape.h39 nw::ut::ResTypeInfo typeInfo;
40 nw::ut::ResS32 m_VertexAttributesTableCount;
41 nw::ut::Offset toVertexAttributesTable;
47 nw::ut::ResTypeInfo typeInfo;
48 nw::ut::ResS32 m_TargetShapesTableCount;
49 nw::ut::Offset toTargetShapesTable;
50 nw::ut::ResS32 m_UsageTableTableCount;
51 nw::ut::Offset toUsageTableTable;
58 class ResTargetShape : public nw::ut::ResCommon<ResTargetShapeData>
70 class ResBlendShape : public nw::ut::ResCommon<ResBlendShapeData>
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Dgfx_ResParticleEmitter.h35 nw::ut::ResU32 m_Id;
36 nw::ut::BinString toParticleSetPath;
37 nw::ut::Offset toParticleForm;
38 nw::ut::ResBool m_IsResourceCopyEnabled;
40 nw::ut::ResF32 m_EmissionRatio;
41 nw::ut::ResF32 m_EmissionRatioRandom;
42 nw::ut::ResS32 m_EmissionInterval;
43 nw::ut::ResF32 m_EmissionIntervalRandom;
44 nw::ut::ResBool m_EmissionSpanInfinity;
46 nw::ut::ResS32 m_EmissionSpan;
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Dgfx_ResParticleForm.h33 nw::ut::ResTypeInfo typeInfo;
34 nw::ut::ResBool m_IsResourceCopyEnabled;
42 class ResParticleForm : public nw::ut::ResCommon< ResParticleFormData >
57 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_FIELD_PRIMITIVE_DECL()
64 nw::ut::ResF32 m_Inner;
65 nw::ut::ResVec3 m_Scale;
66 nw::ut::ResBool m_EvenInterval;
92 nw::ut::ResF32 m_Inner;
93 nw::ut::ResF32 m_AngleWidth;
94 nw::ut::ResF32 m_AngleOffset;
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Dgfx_ResVertex.h42 nw::ut::ResTypeInfo typeInfo;
43 nw::ut::ResS32 m_Usage;
44 nw::ut::ResU32 m_Flags;
53 class ResVertexAttribute : public nw::ut::ResCommon< ResVertexAttributeData >
142 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in GetTypeInfo()
144 typedef nw::ut::ResArrayClass<ResVertexAttribute>::type ResVertexAttributeArray;
150 nw::ut::ResU32 m_FormatType;
151 nw::ut::ResU8 m_Dimension;
153 nw::ut::ResF32 m_Scale;
154 nw::ut::Offset m_AttributeTableCount;
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Dgfx_ResSceneObject.h37 nw::ut::ResTypeInfo typeInfo;
38 nw::ut::BinaryRevisionHeader m_Header;
39 nw::ut::BinString toName;
40 nw::ut::ResS32 m_UserDataDicCount;
41 nw::ut::Offset toUserDataDic;
56 nw::ut::ResU32 m_Flags;
57 nw::ut::ResBool m_IsBranchVisible;
59 nw::ut::ResS32 m_ChildrenTableCount;
60 nw::ut::Offset toChildrenTable;
61 nw::ut::ResS32 m_AnimGroupsDicCount;
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Dgfx_ResMaterial.h46 nw::ut::ResFloatColor m_Emission;
47 nw::ut::ResFloatColor m_AmbientAndVertexColorScale;
48 nw::ut::ResFloatColor m_Diffuse;
49 nw::ut::ResFloatColor m_Specular0;
50 nw::ut::ResFloatColor m_Specular1;
51 nw::ut::ResFloatColor m_Constant0;
52 nw::ut::ResFloatColor m_Constant1;
53 nw::ut::ResFloatColor m_Constant2;
54 nw::ut::ResFloatColor m_Constant3;
55 nw::ut::ResFloatColor m_Constant4;
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Dgfx_ResSceneEnvironmentSetting.h40 nw::ut::ResS32 m_Index;
41 nw::ut::BinString toPath;
42 nw::ut::Offset toTarget;
49 nw::ut::ResS32 m_Index;
50 nw::ut::ResS32 m_LightsTableCount;
51 nw::ut::Offset toLightsTable;
57 nw::ut::ResS32 m_CamerasTableCount;
58 nw::ut::Offset toCamerasTable;
59 nw::ut::ResS32 m_LightSetsTableCount;
60 nw::ut::Offset toLightSetsTable;
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Dgfx_ResModel.h40 nw::ut::BinString toName;
41 nw::ut::ResBool m_IsVisible;
47 nw::ut::ResS32 m_MeshesTableCount;
48 nw::ut::Offset toMeshesTable;
49 nw::ut::ResS32 m_MaterialsDicCount;
50 nw::ut::Offset toMaterialsDic;
51 nw::ut::ResS32 m_ShapesTableCount;
52 nw::ut::Offset toShapesTable;
53 nw::ut::ResS32 m_MeshNodeVisibilitiesDicCount;
54 nw::ut::Offset toMeshNodeVisibilitiesDic;
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Dgfx_ResProceduralTexture.h38 nw::ut::ResBool m_IsNoiseEnabled;
40 nw::ut::ResVec3 m_NoiseU;
41 nw::ut::ResVec3 m_NoiseV;
42 nw::ut::Offset toNoiseTable;
48 nw::ut::ResU32 m_ClampU;
49 nw::ut::ResU32 m_ClampV;
50 nw::ut::ResU32 m_ShiftU;
51 nw::ut::ResU32 m_ShiftV;
57 nw::ut::ResBool m_IsAlphaSeparate;
59 nw::ut::ResU32 m_MappingFunction;
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Dgfx_ResShader.h43 typedef ut::ResArrayClass<ResShaderSymbol>::type::iterator ResShaderSymbolArrayIterator;
44 typedef ut::ResArrayClass<const ResShaderSymbol>::type::const_iterator ResShaderSymbolArrayConstIte…
45 typedef ut::ResArrayClass<ResShaderSymbol>::type ResShaderSymbolArray;
46 typedef ut::ResArrayClass<const ResShaderSymbol>::type ResShaderSymbolArrayConst;
51 nw::ut::ResS32 m_UniformType;
52 nw::ut::ResF32 m_Value[1]; // UniformType によってこの後に可変長のデータが続きます。
58 nw::ut::BinString toName;
59 nw::ut::ResBool m_IsEnabled;
60 nw::ut::ResBool m_IsGeometryUniform;
62 nw::ut::ResS32 m_Location;
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Dgfx_ResParticleUpdater.h74 nw::ut::ResTypeInfo typeInfo;
75 nw::ut::ResBool m_IsResourceCopyEnabled;
76 nw::ut::ResBool m_UpdaterEnabled;
78 nw::ut::ResS32 m_TargetStream;
79 nw::ut::Offset toParticleAnimation;
86 class ResParticleUpdater : public nw::ut::ResCommon< ResParticleUpdaterData >
104 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_FIELD_PRIMITIVE_DECL()
110 nw::ut::ResF32 m_Factor;
131 nw::ut::ResF32 m_DefaultValue;
171 nw::ut::ResU32 m_InTime;
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Dgfx_ResCamera.h37 nw::ut::ResS32 m_ViewType;
38 nw::ut::ResS32 m_ProjectionType;
39 nw::ut::Offset toViewUpdater;
40 nw::ut::Offset toProjectionUpdater;
41 nw::ut::ResF32 m_WScale;
47 nw::ut::ResTypeInfo typeInfo;
53 nw::ut::ResTypeInfo typeInfo;
54 nw::ut::ResF32 m_Near;
55 nw::ut::ResF32 m_Far;
68 nw::ut::ResU32 m_Flags;
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Dgfx_ResGraphicsFile.h44 nw::ut::ResU32 m_Signature;
45 nw::ut::ResU16 m_ByteOrder;
46 nw::ut::ResU16 m_HeaderSize;
47 nw::ut::ResU32 m_Revision;
48 nw::ut::ResU32 m_FileSize;
49 nw::ut::ResU16 m_NumBlocks;
51 nw::ut::BinaryBlockHeader m_BlockHeader;
58 nw::ut::ResS32 m_ModelsDicCount;
59 nw::ut::Offset toModelsDic;
60 nw::ut::ResS32 m_TexturesDicCount;
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Dgfx_ResParticleAnimation.h33 nw::ut::ResTypeInfo typeInfo;
34 nw::ut::Offset toParticleAnimationOption;
35 nw::ut::ResS32 m_AnimationLength;
36 nw::ut::ResS32 m_AnimationDimension;
37 nw::ut::ResS32 m_AnimationStride;
38 nw::ut::ResS32 m_AnimationEnabledTableCount;
39 nw::ut::Offset toAnimationEnabledTable;
40 nw::ut::ResS32 m_AnimationDataTableCount;
41 nw::ut::Offset toAnimationDataTable;
47 class ResParticleAnimation : public nw::ut::ResCommon< ResParticleAnimationData >
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Dgfx_ResParticleInitializer.h34 nw::ut::ResTypeInfo typeInfo;
35 nw::ut::ResBool m_IsResourceCopyEnabled;
36 nw::ut::ResBool m_InitializerEnabled;
38 nw::ut::ResS32 m_TargetStream;
45 class ResParticleInitializer : public nw::ut::ResCommon< ResParticleInitializerData >
62 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_FIELD_PRIMITIVE_DECL()
68 nw::ut::ResF32 m_Power;
69 nw::ut::ResVec3 m_Direction;
92 nw::ut::ResF32 m_Power;
93 nw::ut::ResVec3 m_Direction;
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Dgfx_ResParticleCollection.h32 nw::ut::ResTypeInfo typeInfo;
33 nw::ut::ResS32 m_Usage;
40 class ResParticleAttribute : public nw::ut::ResCommon< ResParticleAttributeData >
55 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_FIELD_PRIMITIVE_DECL()
58 typedef nw::ut::ResArrayClass<ResParticleAttribute>::type ResParticleAttributeArray;
81 nw::ut::ResS32 m_Dimension;
82 nw::ut::ResS32 m_DataTableCount;
83 nw::ut::Offset toDataTable;
106 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_CTOR_INHERIT()
112 nw::ut::ResS32 m_Capacity;
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/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchiveFile.h46 struct FileHeader : public ut::BinaryFileHeader
122 ut::ResU32 stringId; // 文字列 ID
123 ut::ResU32 itemId; // アイテム ID (サウンドID、バンクIDなど)
128 ut::ResU16 flags;
129 ut::ResU16 bit;
130 ut::ResU32 leftIdx;
131 ut::ResU32 rightIdx;
135 ut::ResU32 rootIdx;
168 ut::BinaryBlockHeader header;
181 ut::AddOffsetToPtr( this, table.item[ stringId ].offset ) ); in GetString()
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Dsnd_AnimSoundFile.h116 nw::ut::ResS32 startFrame; // イベント開始フレーム
117 nw::ut::ResS32 endFrame; // イベント終了フレーム (* の場合は 0xffffffff)
118 nw::ut::ResU8 frameFlag; // 参照: AnimSoundImpl::FrameFlag
119 nw::ut::ResS8 loopOffset; // 再生ループ数
120 nw::ut::ResU8 loopInterval; // loopCount 以降で再生するループ間隔
143 nw::ut::ResU32 optionFlag; // 参照: OptionFlag
144 nw::ut::ResU32 placeForSoundId; // バイナリには SoundArchive::INVALID_ID
149 nw::ut::ResU8 volume;
150 nw::ut::ResU8 playDirection; // 参照: PlayDirection
151 nw::ut::ResU8 sequenceVariableNo; // 0-15:ローカル変数、16-31:グローバル変数
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Dsnd_StreamSoundFile.h150 struct FileHeader : public ut::BinaryFileHeader
173 ut::AddOffsetToPtr( this, GetInfoBlockOffset() ) ); in GetInfoBlock()
200 ut::BinaryBlockHeader header;
210 ut::ResU32 sampleRate;
211 ut::ResU32 loopStart;
212 ut::ResU32 frameCount;
213 ut::ResU32 blockCount;
215 ut::ResU32 oneBlockBytes;
216 ut::ResU32 oneBlockSamples;
218 ut::ResU32 lastBlockBytes;
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