Searched refs:ut (Results 1 – 25 of 417) sorted by relevance
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238 ut::BinaryFileHeader fileHeader;255 ut::BinaryBlockHeader blockHeader;259 ut::ResU8 originType;262 ut::ResU8 padding[3];307 ut::BinaryBlockHeader blockHeader;310 ut::ResU16 fontNum;313 ut::ResU8 padding[2];360 ut::BinaryBlockHeader blockHeader;363 ut::ResU16 texNum;366 ut::ResU8 padding[2];[all …]
88 ut::ResF32 m_Frame;89 ut::ResF32 m_Value;99 ut::ResU32 m_FrameValue; // u12 m_Frame; u20 m_Value * scale + offset;109 ut::ResF32 m_Frame;110 ut::ResF32 m_Value;111 ut::ResF32 m_InSlope;112 ut::ResF32 m_OutSlope;124 ut::ResU32 m_FrameValue; // u12 m_Frame; u20 m_Value * scale + offset;125 ut::ResS16 m_InSlope; // fx7.8126 ut::ResS16 m_OutSlope; // fx7.8[all …]
67 ut::BinaryRevisionHeader m_Header;68 ut::BinString toName;69 ut::BinString toTargetAnimGroupName;70 ut::ResU8 m_LoopMode;72 ut::ResF32 m_FrameSize;73 ut::ResS32 m_MemberAnimSetDicCount;74 ut::Offset toMemberAnimSetDic;75 ut::ResS32 m_UserDataDicCount;76 ut::Offset toUserDataDic;91 ut::ResU32 m_LightKind;[all …]
48 nw::ut::BinString toName;49 nw::ut::ResU32 m_Flags;50 nw::ut::ResS32 m_Index;51 nw::ut::ResS32 m_ParentBoneIndex;52 nw::ut::Offset toParentBone;53 nw::ut::Offset toChildBone;54 nw::ut::Offset toPrevSibling;55 nw::ut::Offset toNextSibling;56 nw::ut::ResTransform3 m_Transform;57 nw::ut::ResMtx34 m_LocalMatrix;[all …]
37 nw::ut::ResBool m_IsLightEnabled;56 nw::ut::ResS32 m_LightKind;57 nw::ut::ResFloatColor m_Ambient;58 nw::ut::ResFloatColor m_Diffuse;59 nw::ut::ResFloatColor m_Specular0;60 nw::ut::ResFloatColor m_Specular1;61 nw::ut::ResU32 m_AmbientU32;62 nw::ut::ResU32 m_DiffuseU32;63 nw::ut::ResU32 m_Specular0U32;64 nw::ut::ResU32 m_Specular1U32;[all …]
34 typedef ut::ResArrayClass<ResParticleInitializer>::type::iterator ResParticleInitializerArrayIterat…35 typedef ut::ResArrayClass<const ResParticleInitializer>::type::const_iterator ResParticleInitialize…36 typedef ut::ResArrayClass<ResParticleInitializer>::type ResParticleInitializerArray;37 typedef ut::ResArrayClass<const ResParticleInitializer>::type ResParticleInitializerArrayConst;39 typedef ut::ResArrayClass<ResParticleUpdater>::type::iterator ResParticleUpdaterArrayIterator;40 typedef ut::ResArrayClass<const ResParticleUpdater>::type::const_iterator ResParticleUpdaterArrayCo…41 typedef ut::ResArrayClass<ResParticleUpdater>::type ResParticleUpdaterArray;42 typedef ut::ResArrayClass<const ResParticleUpdater>::type ResParticleUpdaterArrayConst;47 nw::ut::Offset toParticleCollection;48 nw::ut::ResS32 m_ParticleInitializersTableCount;[all …]
39 nw::ut::ResTypeInfo typeInfo;40 nw::ut::ResS32 m_VertexAttributesTableCount;41 nw::ut::Offset toVertexAttributesTable;47 nw::ut::ResTypeInfo typeInfo;48 nw::ut::ResS32 m_TargetShapesTableCount;49 nw::ut::Offset toTargetShapesTable;50 nw::ut::ResS32 m_UsageTableTableCount;51 nw::ut::Offset toUsageTableTable;58 class ResTargetShape : public nw::ut::ResCommon<ResTargetShapeData>70 class ResBlendShape : public nw::ut::ResCommon<ResBlendShapeData>[all …]
35 nw::ut::ResU32 m_Id;36 nw::ut::BinString toParticleSetPath;37 nw::ut::Offset toParticleForm;38 nw::ut::ResBool m_IsResourceCopyEnabled;40 nw::ut::ResF32 m_EmissionRatio;41 nw::ut::ResF32 m_EmissionRatioRandom;42 nw::ut::ResS32 m_EmissionInterval;43 nw::ut::ResF32 m_EmissionIntervalRandom;44 nw::ut::ResBool m_EmissionSpanInfinity;46 nw::ut::ResS32 m_EmissionSpan;[all …]
33 nw::ut::ResTypeInfo typeInfo;34 nw::ut::ResBool m_IsResourceCopyEnabled;42 class ResParticleForm : public nw::ut::ResCommon< ResParticleFormData >57 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_FIELD_PRIMITIVE_DECL()64 nw::ut::ResF32 m_Inner;65 nw::ut::ResVec3 m_Scale;66 nw::ut::ResBool m_EvenInterval;92 nw::ut::ResF32 m_Inner;93 nw::ut::ResF32 m_AngleWidth;94 nw::ut::ResF32 m_AngleOffset;[all …]
42 nw::ut::ResTypeInfo typeInfo;43 nw::ut::ResS32 m_Usage;44 nw::ut::ResU32 m_Flags;53 class ResVertexAttribute : public nw::ut::ResCommon< ResVertexAttributeData >142 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in GetTypeInfo()144 typedef nw::ut::ResArrayClass<ResVertexAttribute>::type ResVertexAttributeArray;150 nw::ut::ResU32 m_FormatType;151 nw::ut::ResU8 m_Dimension;153 nw::ut::ResF32 m_Scale;154 nw::ut::Offset m_AttributeTableCount;[all …]
37 nw::ut::ResTypeInfo typeInfo;38 nw::ut::BinaryRevisionHeader m_Header;39 nw::ut::BinString toName;40 nw::ut::ResS32 m_UserDataDicCount;41 nw::ut::Offset toUserDataDic;56 nw::ut::ResU32 m_Flags;57 nw::ut::ResBool m_IsBranchVisible;59 nw::ut::ResS32 m_ChildrenTableCount;60 nw::ut::Offset toChildrenTable;61 nw::ut::ResS32 m_AnimGroupsDicCount;[all …]
46 nw::ut::ResFloatColor m_Emission;47 nw::ut::ResFloatColor m_AmbientAndVertexColorScale;48 nw::ut::ResFloatColor m_Diffuse;49 nw::ut::ResFloatColor m_Specular0;50 nw::ut::ResFloatColor m_Specular1;51 nw::ut::ResFloatColor m_Constant0;52 nw::ut::ResFloatColor m_Constant1;53 nw::ut::ResFloatColor m_Constant2;54 nw::ut::ResFloatColor m_Constant3;55 nw::ut::ResFloatColor m_Constant4;[all …]
40 nw::ut::ResS32 m_Index;41 nw::ut::BinString toPath;42 nw::ut::Offset toTarget;49 nw::ut::ResS32 m_Index;50 nw::ut::ResS32 m_LightsTableCount;51 nw::ut::Offset toLightsTable;57 nw::ut::ResS32 m_CamerasTableCount;58 nw::ut::Offset toCamerasTable;59 nw::ut::ResS32 m_LightSetsTableCount;60 nw::ut::Offset toLightSetsTable;[all …]
40 nw::ut::BinString toName;41 nw::ut::ResBool m_IsVisible;47 nw::ut::ResS32 m_MeshesTableCount;48 nw::ut::Offset toMeshesTable;49 nw::ut::ResS32 m_MaterialsDicCount;50 nw::ut::Offset toMaterialsDic;51 nw::ut::ResS32 m_ShapesTableCount;52 nw::ut::Offset toShapesTable;53 nw::ut::ResS32 m_MeshNodeVisibilitiesDicCount;54 nw::ut::Offset toMeshNodeVisibilitiesDic;[all …]
38 nw::ut::ResBool m_IsNoiseEnabled;40 nw::ut::ResVec3 m_NoiseU;41 nw::ut::ResVec3 m_NoiseV;42 nw::ut::Offset toNoiseTable;48 nw::ut::ResU32 m_ClampU;49 nw::ut::ResU32 m_ClampV;50 nw::ut::ResU32 m_ShiftU;51 nw::ut::ResU32 m_ShiftV;57 nw::ut::ResBool m_IsAlphaSeparate;59 nw::ut::ResU32 m_MappingFunction;[all …]
43 typedef ut::ResArrayClass<ResShaderSymbol>::type::iterator ResShaderSymbolArrayIterator;44 typedef ut::ResArrayClass<const ResShaderSymbol>::type::const_iterator ResShaderSymbolArrayConstIte…45 typedef ut::ResArrayClass<ResShaderSymbol>::type ResShaderSymbolArray;46 typedef ut::ResArrayClass<const ResShaderSymbol>::type ResShaderSymbolArrayConst;51 nw::ut::ResS32 m_UniformType;52 nw::ut::ResF32 m_Value[1]; // UniformType によってこの後に可変長のデータが続きます。58 nw::ut::BinString toName;59 nw::ut::ResBool m_IsEnabled;60 nw::ut::ResBool m_IsGeometryUniform;62 nw::ut::ResS32 m_Location;[all …]
74 nw::ut::ResTypeInfo typeInfo;75 nw::ut::ResBool m_IsResourceCopyEnabled;76 nw::ut::ResBool m_UpdaterEnabled;78 nw::ut::ResS32 m_TargetStream;79 nw::ut::Offset toParticleAnimation;86 class ResParticleUpdater : public nw::ut::ResCommon< ResParticleUpdaterData >104 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_FIELD_PRIMITIVE_DECL()110 nw::ut::ResF32 m_Factor;131 nw::ut::ResF32 m_DefaultValue;171 nw::ut::ResU32 m_InTime;[all …]
37 nw::ut::ResS32 m_ViewType;38 nw::ut::ResS32 m_ProjectionType;39 nw::ut::Offset toViewUpdater;40 nw::ut::Offset toProjectionUpdater;41 nw::ut::ResF32 m_WScale;47 nw::ut::ResTypeInfo typeInfo;53 nw::ut::ResTypeInfo typeInfo;54 nw::ut::ResF32 m_Near;55 nw::ut::ResF32 m_Far;68 nw::ut::ResU32 m_Flags;[all …]
44 nw::ut::ResU32 m_Signature;45 nw::ut::ResU16 m_ByteOrder;46 nw::ut::ResU16 m_HeaderSize;47 nw::ut::ResU32 m_Revision;48 nw::ut::ResU32 m_FileSize;49 nw::ut::ResU16 m_NumBlocks;51 nw::ut::BinaryBlockHeader m_BlockHeader;58 nw::ut::ResS32 m_ModelsDicCount;59 nw::ut::Offset toModelsDic;60 nw::ut::ResS32 m_TexturesDicCount;[all …]
33 nw::ut::ResTypeInfo typeInfo;34 nw::ut::Offset toParticleAnimationOption;35 nw::ut::ResS32 m_AnimationLength;36 nw::ut::ResS32 m_AnimationDimension;37 nw::ut::ResS32 m_AnimationStride;38 nw::ut::ResS32 m_AnimationEnabledTableCount;39 nw::ut::Offset toAnimationEnabledTable;40 nw::ut::ResS32 m_AnimationDataTableCount;41 nw::ut::Offset toAnimationDataTable;47 class ResParticleAnimation : public nw::ut::ResCommon< ResParticleAnimationData >[all …]
34 nw::ut::ResTypeInfo typeInfo;35 nw::ut::ResBool m_IsResourceCopyEnabled;36 nw::ut::ResBool m_InitializerEnabled;38 nw::ut::ResS32 m_TargetStream;45 class ResParticleInitializer : public nw::ut::ResCommon< ResParticleInitializerData >62 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_FIELD_PRIMITIVE_DECL()68 nw::ut::ResF32 m_Power;69 nw::ut::ResVec3 m_Direction;92 nw::ut::ResF32 m_Power;93 nw::ut::ResVec3 m_Direction;[all …]
32 nw::ut::ResTypeInfo typeInfo;33 nw::ut::ResS32 m_Usage;40 class ResParticleAttribute : public nw::ut::ResCommon< ResParticleAttributeData >55 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_FIELD_PRIMITIVE_DECL()58 typedef nw::ut::ResArrayClass<ResParticleAttribute>::type ResParticleAttributeArray;81 nw::ut::ResS32 m_Dimension;82 nw::ut::ResS32 m_DataTableCount;83 nw::ut::Offset toDataTable;106 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_CTOR_INHERIT()112 nw::ut::ResS32 m_Capacity;[all …]
46 struct FileHeader : public ut::BinaryFileHeader122 ut::ResU32 stringId; // 文字列 ID123 ut::ResU32 itemId; // アイテム ID (サウンドID、バンクIDなど)128 ut::ResU16 flags;129 ut::ResU16 bit;130 ut::ResU32 leftIdx;131 ut::ResU32 rightIdx;135 ut::ResU32 rootIdx;168 ut::BinaryBlockHeader header;181 ut::AddOffsetToPtr( this, table.item[ stringId ].offset ) ); in GetString()[all …]
116 nw::ut::ResS32 startFrame; // イベント開始フレーム117 nw::ut::ResS32 endFrame; // イベント終了フレーム (* の場合は 0xffffffff)118 nw::ut::ResU8 frameFlag; // 参照: AnimSoundImpl::FrameFlag119 nw::ut::ResS8 loopOffset; // 再生ループ数120 nw::ut::ResU8 loopInterval; // loopCount 以降で再生するループ間隔143 nw::ut::ResU32 optionFlag; // 参照: OptionFlag144 nw::ut::ResU32 placeForSoundId; // バイナリには SoundArchive::INVALID_ID 149 nw::ut::ResU8 volume;150 nw::ut::ResU8 playDirection; // 参照: PlayDirection151 nw::ut::ResU8 sequenceVariableNo; // 0-15:ローカル変数、16-31:グローバル変数[all …]
150 struct FileHeader : public ut::BinaryFileHeader173 ut::AddOffsetToPtr( this, GetInfoBlockOffset() ) ); in GetInfoBlock()200 ut::BinaryBlockHeader header;210 ut::ResU32 sampleRate;211 ut::ResU32 loopStart;212 ut::ResU32 frameCount;213 ut::ResU32 blockCount;215 ut::ResU32 oneBlockBytes;216 ut::ResU32 oneBlockSamples;218 ut::ResU32 lastBlockBytes;[all …]