Lines Matching refs:ut
44 nw::ut::ResU32 m_Signature;
45 nw::ut::ResU16 m_ByteOrder;
46 nw::ut::ResU16 m_HeaderSize;
47 nw::ut::ResU32 m_Revision;
48 nw::ut::ResU32 m_FileSize;
49 nw::ut::ResU16 m_NumBlocks;
51 nw::ut::BinaryBlockHeader m_BlockHeader;
58 nw::ut::ResS32 m_ModelsDicCount;
59 nw::ut::Offset toModelsDic;
60 nw::ut::ResS32 m_TexturesDicCount;
61 nw::ut::Offset toTexturesDic;
62 nw::ut::ResS32 m_LutSetsDicCount;
63 nw::ut::Offset toLutSetsDic;
64 nw::ut::ResS32 m_MaterialsDicCount;
65 nw::ut::Offset toMaterialsDic;
66 nw::ut::ResS32 m_ShadersDicCount;
67 nw::ut::Offset toShadersDic;
68 nw::ut::ResS32 m_CamerasDicCount;
69 nw::ut::Offset toCamerasDic;
70 nw::ut::ResS32 m_LightsDicCount;
71 nw::ut::Offset toLightsDic;
72 nw::ut::ResS32 m_FogsDicCount;
73 nw::ut::Offset toFogsDic;
74 nw::ut::ResS32 m_SceneEnvironmentSettingsDicCount;
75 nw::ut::Offset toSceneEnvironmentSettingsDic;
76 nw::ut::ResS32 m_SkeletalAnimsDicCount;
77 nw::ut::Offset toSkeletalAnimsDic;
78 nw::ut::ResS32 m_MaterialAnimsDicCount;
79 nw::ut::Offset toMaterialAnimsDic;
80 nw::ut::ResS32 m_VisibilityAnimsDicCount;
81 nw::ut::Offset toVisibilityAnimsDic;
82 nw::ut::ResS32 m_CameraAnimsDicCount;
83 nw::ut::Offset toCameraAnimsDic;
84 nw::ut::ResS32 m_LightAnimsDicCount;
85 nw::ut::Offset toLightAnimsDic;
86 nw::ut::ResS32 m_FogAnimsDicCount;
87 nw::ut::Offset toFogAnimsDic;
88 nw::ut::ResS32 m_EmittersDicCount;
89 nw::ut::Offset toEmittersDic;
96 class ResFileHeader : public nw::ut::ResCommon< ResFileHeaderData >
167 const nw::ut::BinaryFileHeader& GetFileHeader() const in NW_RES_CTOR()
169 return *reinterpret_cast<const nw::ut::BinaryFileHeader*>( this->ptr() ); in NW_RES_CTOR()
186 const nw::ut::BinaryBlockHeader& GetFirstBlockHeader() const in GetFirstBlockHeader()
220 …const nw::ut::BinaryFileHeader& header = *reinterpret_cast<const nw::ut::BinaryFileHeader*>( this-… in GetImageBlockDataSize()
221 const nw::ut::BinaryBlockHeader* block = &ref().m_BlockHeader; in GetImageBlockDataSize()
225 if (block->kind == nw::ut::ReverseEndian('IMAG')) in GetImageBlockDataSize()
227 return block->size - sizeof(nw::ut::BinaryBlockHeader); in GetImageBlockDataSize()
230 block = nw::ut::GetNextBinaryBlockHeader( &header, block ); in GetImageBlockDataSize()
244 …const nw::ut::BinaryFileHeader& header = *reinterpret_cast<const nw::ut::BinaryFileHeader*>( this-… in GetImageBlockDataImpl()
245 const nw::ut::BinaryBlockHeader* block = &ref().m_BlockHeader; in GetImageBlockDataImpl()
249 if (block->kind == nw::ut::ReverseEndian('IMAG')) in GetImageBlockDataImpl()
251 return nw::ut::AddOffsetToPtr(block, sizeof(nw::ut::BinaryBlockHeader)); in GetImageBlockDataImpl()
254 block = nw::ut::GetNextBinaryBlockHeader( &header, block ); in GetImageBlockDataImpl()
443 …NW_RES_FIELD_CLASS_DIC_DECL( ResModel, Models, nw::ut::ResDicPatricia ) // GetMode…
444 …NW_RES_FIELD_CLASS_DIC_DECL( ResTexture, Textures, nw::ut::ResDicPatricia ) // GetText…
445 …NW_RES_FIELD_CLASS_DIC_DECL( ResLookupTableSet, LutSets, nw::ut::ResDicPatricia ) // GetLutS…
446 …NW_RES_FIELD_CLASS_DIC_DECL( ResShader, Shaders, nw::ut::ResDicPatricia ) // GetShad…
447 …NW_RES_FIELD_CLASS_DIC_DECL( ResCamera, Cameras, nw::ut::ResDicPatricia ) // GetCame…
448 …NW_RES_FIELD_CLASS_DIC_DECL( ResLight, Lights, nw::ut::ResDicPatricia ) // GetLigh…
449 …NW_RES_FIELD_CLASS_DIC_DECL( ResFog, Fogs, nw::ut::ResDicPatricia ) // GetFogs…
450 …NW_RES_FIELD_CLASS_DIC_DECL( ResSceneEnvironmentSetting, SceneEnvironmentSettings, nw::ut::ResDicP…
451 …NW_RES_FIELD_CLASS_DIC_DECL( anim::res::ResAnim, SkeletalAnims, nw::ut::ResDicPatricia ) // Ge…
452 …NW_RES_FIELD_CLASS_DIC_DECL( anim::res::ResAnim, MaterialAnims, nw::ut::ResDicPatricia ) // Ge…
453 …NW_RES_FIELD_CLASS_DIC_DECL( anim::res::ResAnim, VisibilityAnims, nw::ut::ResDicPatricia ) // Ge…
454 …NW_RES_FIELD_CLASS_DIC_DECL( anim::res::ResCameraAnim, CameraAnims, nw::ut::ResDicPatricia ) …
455 …NW_RES_FIELD_CLASS_DIC_DECL( anim::res::ResLightAnim, LightAnims, nw::ut::ResDicPatricia ) …
456 …NW_RES_FIELD_CLASS_DIC_DECL( anim::res::ResAnim, FogAnims, nw::ut::ResDicPatricia ) // GetF…
457 …NW_RES_FIELD_CLASS_DIC_DECL( ResParticleEmitter, Emitters, nw::ut::ResDicPatricia ) // GetEmit…
1188 u32 addressOffset = nw::ut::GetOffsetFromPtr( m_FcramImageAddress, fcramLocation ); in GetVramLocation()
1189 return nw::ut::AddOffsetToPtr( m_VramImageAddress, addressOffset ); in GetVramLocation()
1288 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator()
1291 …resMaterial.SetFlags(ut::EnableFlag(resMaterial.GetFlags(), nw::gfx::ResMaterialData::FLAG_PARTICL… in operator()
1308 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator()