Lines Matching refs:ut

46     nw::ut::ResFloatColor m_Emission;
47 nw::ut::ResFloatColor m_AmbientAndVertexColorScale;
48 nw::ut::ResFloatColor m_Diffuse;
49 nw::ut::ResFloatColor m_Specular0;
50 nw::ut::ResFloatColor m_Specular1;
51 nw::ut::ResFloatColor m_Constant0;
52 nw::ut::ResFloatColor m_Constant1;
53 nw::ut::ResFloatColor m_Constant2;
54 nw::ut::ResFloatColor m_Constant3;
55 nw::ut::ResFloatColor m_Constant4;
56 nw::ut::ResFloatColor m_Constant5;
57 nw::ut::ResU32 m_EmissionU32;
58 nw::ut::ResU32 m_AmbientU32;
59 nw::ut::ResU32 m_DiffuseU32;
60 nw::ut::ResU32 m_Specular0U32;
61 nw::ut::ResU32 m_Specular1U32;
62 nw::ut::ResU32 m_Constant0U32;
63 nw::ut::ResU32 m_Constant1U32;
64 nw::ut::ResU32 m_Constant2U32;
65 nw::ut::ResU32 m_Constant3U32;
66 nw::ut::ResU32 m_Constant4U32;
67 nw::ut::ResU32 m_Constant5U32;
84 nw::ut::ResU32 m_Flags;
85 nw::ut::ResU32 m_CullingMode;
86 nw::ut::ResF32 m_PolygonOffsetUnit;
88 nw::ut::ResU32 m_CommandBuffer[2];
102 nw::ut::ResS32 m_Mode;
103 nw::ut::ResFloatColor m_BlendColor;
105 nw::ut::ResU32 m_CommandBuffer[6];
123 nw::ut::ResU32 m_Flags;
125 nw::ut::ResU32 m_CommandBuffer[4];
137 nw::ut::ResU32 m_CommandBuffer[4];
151 nw::ut::ResS32 m_SourceCoordinate;
152 nw::ut::ResS32 m_MappingMethod;
153 nw::ut::ResS32 m_ReferenceCamera;
154 nw::ut::ResS32 m_MatrixMode;
155 nw::ut::ResVec2 m_Scale;
156 nw::ut::ResF32 m_Rotate;
157 nw::ut::ResVec2 m_Translate;
158 nw::ut::ResBool m_IsDirty;
159 nw::ut::ResBool m_IsEnabled;
161 nw::ut::ResMtx34 m_TextureMatrix;
182 nw::ut::ResU32 m_Flags;
183 nw::ut::ResS32 m_TextureCoordinateConfig;
184 nw::ut::ResS32 m_TranslucencyKind;
188 nw::ut::ResS32 m_ActiveTextureCoordinatorsCount;
190 nw::ut::Offset toTextureMappers[3];
191 nw::ut::Offset toProceduralTextureMapper;
192 nw::ut::Offset toShader;
193 nw::ut::Offset toFragmentShader;
194 nw::ut::ResS32 m_ShaderProgramDescriptionIndex;
195 nw::ut::ResS32 m_ShaderParametersTableCount;
196 nw::ut::Offset toShaderParametersTable;
197 nw::ut::ResS32 m_LightSetIndex;
198 nw::ut::ResS32 m_FogIndex;
199 nw::ut::ResU32 m_ShadingParameterHash;
200 nw::ut::ResU32 m_ShaderParametersHash;
201 nw::ut::ResU32 m_TextureCoordinatorsHash;
202 nw::ut::ResU32 m_TextureSamplersHash;
203 nw::ut::ResU32 m_TextureMappersHash;
204 nw::ut::ResU32 m_MaterialColorHash;
205 nw::ut::ResU32 m_RasterizationHash;
206 nw::ut::ResU32 m_FragmentLightingHash;
207 nw::ut::ResU32 m_FragmentLightingTableHash;
208 nw::ut::ResU32 m_FragmentLightingTableParametersHash;
209 nw::ut::ResU32 m_TextureCombinersHash;
210 nw::ut::ResU32 m_AlphaTestHash;
211 nw::ut::ResU32 m_FragmentOperationHash;
212 nw::ut::ResU32 m_MaterialId;
219 class ResMaterialColor : public nw::ut::ResCommon< ResMaterialColorData >
233 const nw::ut::FloatColor& GetAmbient() const { return ref().m_AmbientAndVertexColorScale; } in NW_RES_CTOR()
274 void SetAmbient( const nw::ut::FloatColor& value ) in SetAmbient()
291 NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Emission ) // GetEmission()
305 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // GetDiffuse(), SetDiffuse(r,g…
319 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular0 ) // GetSpecular0(), SetSpecular0…
333 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular1 ) // GetSpecular1(), SetSpecular1…
347 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant0 ) // GetConstant0(), SetConstant0…
361 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant1 ) // GetConstant1(), SetConstant1…
375 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant2 ) // GetConstant2(), SetConstant2…
389 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant3 ) // GetConstant3(), SetConstant3…
403 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant4 ) // GetConstant4(), SetConstant4…
417 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant5 ) // GetConstant5(), SetConstant5…
425 class ResRasterization : public nw::ut::ResCommon< ResRasterizationData >
512 class ResBlendOperation : public nw::ut::ResCommon< ResBlendOperationData >
650 const nw::ut::FloatColor& GetBlendColor() const in GetBlendColor()
660 void SetBlendColor(const nw::ut::FloatColor& value) in SetBlendColor()
847 class ResDepthOperation : public nw::ut::ResCommon< ResDepthOperationData >
941 class ResStencilOperation : public nw::ut::ResCommon< ResStencilOperationData >
1095 class ResFragmentOperation : public nw::ut::ResCommon< ResFragmentOperationData >
1164 class ResTextureCoordinator : public nw::ut::ResCommon< ResTextureCoordinatorData >
1700 typedef nw::ut::ResArrayPatricia<ResMaterial>::type ResMaterialArray;
1701 typedef nw::ut::ResArrayPatricia<const ResMaterial>::type ResMaterialArrayConst;