Lines Matching refs:ut

37     nw::ut::ResBool m_IsLightEnabled;
56 nw::ut::ResS32 m_LightKind;
57 nw::ut::ResFloatColor m_Ambient;
58 nw::ut::ResFloatColor m_Diffuse;
59 nw::ut::ResFloatColor m_Specular0;
60 nw::ut::ResFloatColor m_Specular1;
61 nw::ut::ResU32 m_AmbientU32;
62 nw::ut::ResU32 m_DiffuseU32;
63 nw::ut::ResU32 m_Specular0U32;
64 nw::ut::ResU32 m_Specular1U32;
65 nw::ut::ResVec3 m_Direction;
66 nw::ut::Offset toDistanceSampler;
67 nw::ut::Offset toAngleSampler;
68 nw::ut::ResF32 m_DistanceAttenuationStart; // アニメーション書き込み用バッファ
69 nw::ut::ResF32 m_DistanceAttenuationEnd; // アニメーション書き込み用バッファ
70 nw::ut::ResU32 m_DistanceAttenuationScale;
71 nw::ut::ResU32 m_DistanceAttenuationBias;
73 nw::ut::ResBool m_IsDirty;
80 nw::ut::ResFloatColor m_Ambient;
81 nw::ut::ResU32 m_AmbientU32;
83 nw::ut::ResBool m_IsDirty;
98 nw::ut::ResS32 m_LightKind;
99 nw::ut::ResFloatColor m_Ambient;
100 nw::ut::ResFloatColor m_Diffuse;
101 nw::ut::ResVec3 m_Direction;
102 nw::ut::ResVec3 m_DistanceAttenuation;
103 nw::ut::ResF32 m_IsDistanceAttenuationEnabled;
104 nw::ut::ResVec2 m_SpotFactor;
118 nw::ut::ResFloatColor m_GroundColor;
119 nw::ut::ResFloatColor m_SkyColor;
120 nw::ut::ResVec3 m_Direction;
121 nw::ut::ResF32 m_LerpFactor;
174 typedef nw::ut::ResArrayPatricia<ResLight>::type ResLightArray;
269 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Ambient ) // const FloatColor& GetAmbie… in NW_RES_CTOR_INHERIT()
270 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // const FloatColor& GetDiffu… in NW_RES_CTOR_INHERIT()
271 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular0 ) // const FloatColor& GetSpecu… in NW_RES_CTOR_INHERIT()
272 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular1 ) // const FloatColor& GetSpecu… in NW_RES_CTOR_INHERIT()
344 ref().m_DistanceAttenuationScale = ut::Float20::Float32ToBits20(1.0f / diff); in SetDistanceAttenuation()
345 ref().m_DistanceAttenuationBias = ut::Float20::Float32ToBits20(-start / diff); in SetDistanceAttenuation()
387 NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Ambient ) // FloatColor& GetAmbient()
450 … NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, Ambient ) // const FloatColor& GetAmbient() in NW_RES_CTOR_INHERIT()
451 … NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // const FloatColor& GetDiffuse() in NW_RES_CTOR_INHERIT()
537 NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, GroundColor ) // FloatColor& GetGroundColor() in NW_RES_CTOR_INHERIT()
538 NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, SkyColor ) // FloatColor& GetSkyColor() in NW_RES_CTOR_INHERIT()