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/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
Dbuild.bat4 …e CalcHemisphereLighting.vsh -Oobjects\CalcHemisphereLighting.obj -I%NW4C_ROOT%\sources\shaders\gfx
5 …ertexShaderAssembler32.exe CalcColor.vsh -Oobjects\CalcColor.obj -I%NW4C_ROOT%\sources\shaders\gfx
6 … %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader0.vsh -Oobjects\gfx_DefaultShader0…
7 … %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader1.vsh -Oobjects\gfx_DefaultShader1…
8 … %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader2.vsh -Oobjects\gfx_DefaultShader2…
9 … %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader3.vsh -Oobjects\gfx_DefaultShader3…
10 …exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\TransformMatrix.vsh -Oobjects\TransformMatrix.ob…
11 …2.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord0.vsh -Oobjects\CalcTexcoord0.obj …
12 …2.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord1.vsh -Oobjects\CalcTexcoord1.obj …
13 …2.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord2.vsh -Oobjects\CalcTexcoord2.obj …
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
Dbuild.bat4 …erAssembler32.exe gfx_UserShader.vsh -Oobjects\gfx_UserShader.obj -I%NW4C_ROOT%\sources\shaders\gfx
5 …r32.exe UserTransformMatrix.vsh -Oobjects\UserTransformMatrix.obj -I%NW4C_ROOT%\sources\shaders\gfx
6 …aderAssembler32.exe UserCalcColor.vsh -Oobjects\UserCalcColor.obj -I%NW4C_ROOT%\sources\shaders\gfx
7 …2.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord0.vsh -Oobjects\CalcTexcoord0.obj …
8 …2.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord1.vsh -Oobjects\CalcTexcoord1.obj …
9 …2.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord2.vsh -Oobjects\CalcTexcoord2.obj …
10 ….exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcQuaternion.vsh -Oobjects\CalcQuaternion.obj…
11 …e %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\GetTexcoordSource.vsh -Oobjects\GetTexcoordSource.…
12 … %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcVertexLighting.vsh -Oobjects\CalcVertexLighting…
13 …4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcHemisphereLighting.vsh -Oobjects\CalcHemisphereLigh…
[all …]
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
DOMakefile29 GEOMETRY_SHADER_INCLUDES[] += $(ROOT)/shaders/nwgfx_ParticleGShader.obj
41 INSTALL_CSDR = $(NW4C_ROOT)/shaders/$(CSDR_TARGET)
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/
DOMakefile35 $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr
38 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
41 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/
DOMakefile36 $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr
39 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
42 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/
DOMakefile36 $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr
39 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
42 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/
DOMakefile36 $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr
39 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
42 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/
DOMakefile36 $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr
39 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
42 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/
DOMakefile38 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
41 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
44 SHADER_SHBIN_DIR = $(NW4C_ROOT)/shaders
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/
DOMakefile38 $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr
41 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
44 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/
DOMakefile40 $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr
43 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
46 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/ResourceDemo/
DOMakefile44 $(NW4C_ROOT)/shaders/nwgfx_DefaultShader.csdr
47 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
50 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/lyt/
DOMakefile39 SHADER_ROOT = $(NW4C_ROOT)/shaders/
43 OUTPUT = $(rootDir)/shaders/$(basename $(file))
/NW4C-2.0.3/demos/gfx/FastCreateDemo/
DOMakefile36 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
39 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/
DOMakefile37 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
40 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/SimpleDemo/
DOMakefile37 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
40 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/AnimationDemo/
DOMakefile38 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
41 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/ParticleDemo/
DOMakefile38 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
41 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/
DOMakefile38 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
41 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/
DOMakefile38 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
41 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/
DOMakefile38 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
41 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/
DOMakefile39 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
42 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/
DOMakefile39 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
42 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
/NW4C-2.0.3/demos/gfx/
DOMakefile20 SHADER_DIR = Common/shaders
26 GEOMETRY_SHADER_PATH = $(CTRSDK_ROOT)/resources/shaders
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/
DOMakefile40 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
43 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin

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