Searched refs:shaders (Results 1 – 25 of 49) sorted by relevance
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4 …e CalcHemisphereLighting.vsh -Oobjects\CalcHemisphereLighting.obj -I%NW4C_ROOT%\sources\shaders\gfx5 …ertexShaderAssembler32.exe CalcColor.vsh -Oobjects\CalcColor.obj -I%NW4C_ROOT%\sources\shaders\gfx6 … %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader0.vsh -Oobjects\gfx_DefaultShader0…7 … %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader1.vsh -Oobjects\gfx_DefaultShader1…8 … %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader2.vsh -Oobjects\gfx_DefaultShader2…9 … %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader3.vsh -Oobjects\gfx_DefaultShader3…10 …exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\TransformMatrix.vsh -Oobjects\TransformMatrix.ob…11 …2.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord0.vsh -Oobjects\CalcTexcoord0.obj …12 …2.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord1.vsh -Oobjects\CalcTexcoord1.obj …13 …2.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord2.vsh -Oobjects\CalcTexcoord2.obj …[all …]
4 …erAssembler32.exe gfx_UserShader.vsh -Oobjects\gfx_UserShader.obj -I%NW4C_ROOT%\sources\shaders\gfx5 …r32.exe UserTransformMatrix.vsh -Oobjects\UserTransformMatrix.obj -I%NW4C_ROOT%\sources\shaders\gfx6 …aderAssembler32.exe UserCalcColor.vsh -Oobjects\UserCalcColor.obj -I%NW4C_ROOT%\sources\shaders\gfx7 …2.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord0.vsh -Oobjects\CalcTexcoord0.obj …8 …2.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord1.vsh -Oobjects\CalcTexcoord1.obj …9 …2.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord2.vsh -Oobjects\CalcTexcoord2.obj …10 ….exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcQuaternion.vsh -Oobjects\CalcQuaternion.obj…11 …e %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\GetTexcoordSource.vsh -Oobjects\GetTexcoordSource.…12 … %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcVertexLighting.vsh -Oobjects\CalcVertexLighting…13 …4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcHemisphereLighting.vsh -Oobjects\CalcHemisphereLigh…[all …]
29 GEOMETRY_SHADER_INCLUDES[] += $(ROOT)/shaders/nwgfx_ParticleGShader.obj41 INSTALL_CSDR = $(NW4C_ROOT)/shaders/$(CSDR_TARGET)
35 $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr38 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin41 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
36 $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr39 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin42 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
38 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin41 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin44 SHADER_SHBIN_DIR = $(NW4C_ROOT)/shaders
38 $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr41 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin44 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
40 $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr43 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin46 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
44 $(NW4C_ROOT)/shaders/nwgfx_DefaultShader.csdr47 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin50 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
39 SHADER_ROOT = $(NW4C_ROOT)/shaders/43 OUTPUT = $(rootDir)/shaders/$(basename $(file))
36 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin39 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
37 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin40 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
38 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin41 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
39 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin42 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
20 SHADER_DIR = Common/shaders26 GEOMETRY_SHADER_PATH = $(CTRSDK_ROOT)/resources/shaders
40 FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin43 SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin