1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain proprietary 9# information of Nintendo and/or its licensed developers and are protected by 10# national and international copyright laws. They may not be disclosed to third 11# parties or copied or duplicated in any form, in whole or in part, without the 12# prior written consent of Nintendo. 13# 14# The content herein is highly confidential and should be handled accordingly. 15# 16# $Revision: $ 17#---------------------------------------------------------------------------- 18 19# �v���Z�X���T�|�[�g����^�[�Q�b�g���L�q���܂��B 20# �V�X�e�����͕K�� Process �ɂȂ�͂��ł��B 21SUPPORTED_TARGETS = CTR-*.Process.MPCore.* 22 23 24 25SKY_MODEL = $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SkySphere.cmdl 26 27# ���̑��̃��\�[�X�t�@�C�����w�肵�܂��B 28RESOURCE_FILES[] = 29 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ResourceDemo/CarPaint.cmdl 30 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ResourceDemo/Sss.cmdl 31 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ResourceDemo/ThinFilm.cmdl 32 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ResourceDemo/Toon.cmdl 33 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ResourceDemo/Phong.cmdl 34 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ResourceDemo/Blinn.cmdl 35 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ResourceDemo/VertexLight.cmdl 36 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ResourceDemo/SampleLutset.clts 37 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SceneEnvironmentSetting.cenv 38 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv 39 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/HemisphereLight.cenv 40 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/VertexLight.cenv 41 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/Camera.cenv 42 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/Fog.cenv 43 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/Lutset.clts 44 $(NW4C_ROOT)/shaders/nwgfx_DefaultShader.csdr 45 46# �t�H���g�`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B 47FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin 48 49# 2D �̐}�`�̕`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B 50SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin 51 52# �v���O���������w�肵�܂��B 53TARGET_PROGRAM = ResourceDemo 54 55# �r���h����\�[�X�R�[�h���w�肵�܂��B 56SOURCES[] = sources/$(TARGET_PROGRAM).cpp 57 58# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B 59# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B 60ROMFS_ROOT = romfiles 61 62# �o�C�i���R���o�[�g�̃I�v�V�������w�肵�܂��B 63 64SKY_MODEL_OPTION = --auto_create_shader=on 65RESOURCE_OPTION = --auto_create_shader=off 66 67SKY_MODEL_TARGET = $(GfxBinaryObjects $(ROMFS_ROOT), $(SKY_MODEL), $(SKY_MODEL_OPTION)) 68 69RESOUCE_TARGETS = $(GfxBinaryObjects $(ROMFS_ROOT), $(RESOURCE_FILES), $(RESOURCE_OPTION)) 70 71FONT_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(FONT_SHADER_SHBIN)) 72 73$(FONT_SHADER_TARGET): $(FONT_SHADER_SHBIN) 74 mkdir -p $(dirname $@) 75 cp $< $@ 76 77SHAPE_2D_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(SHAPE_2D_SHADER_SHBIN)) 78 79$(SHAPE_2D_SHADER_TARGET): $(SHAPE_2D_SHADER_SHBIN) 80 mkdir -p $(dirname $@) 81 cp $< $@ 82 83ROMFS_DEPENDENCIES = $(SKY_MODEL_TARGET) $(RESOUCE_TARGETS) $(FONT_SHADER_TARGET) $(SHAPE_2D_SHADER_TARGET) 84 85include $(NW4C_ROOT)/build/omake/modulerules 86 87build: $(DEFAULT_TARGETS) 88 89resource: $(ROMFS_DEPENDENCIES)