1#!/usr/bin/env omake
2#----------------------------------------------------------------------------
3# Project:  NintendoWare
4# File:     OMakefile
5#
6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
7#
8# These coded instructions, statements, and computer programs contain proprietary
9# information of Nintendo and/or its licensed developers and are protected by
10# national and international copyright laws. They may not be disclosed to third
11# parties or copied or duplicated in any form, in whole or in part, without the
12# prior written consent of Nintendo.
13#
14# The content herein is highly confidential and should be handled accordingly.
15#
16# $Revision: $
17#----------------------------------------------------------------------------
18
19# �V�F�[�_�[�t�@�C�����w�肵�܂��B
20SOURCES[] =
21         gfx_ParticleVShader.vsh
22
23GEOMETRY_SHADER_INCLUDES[] =
24
25if $(defined NW_USE_GEOMETRYSHADER_ASM)
26    SOURCES[] += gfx_ParticleGShader.gsh
27    export
28else
29    GEOMETRY_SHADER_INCLUDES[] += $(ROOT)/shaders/nwgfx_ParticleGShader.obj
30    export
31
32
33# �V�F�[�_�[�̈ˑ��t�@�C�����܂��t�H���_���w�肵�܂��B
34VERTEX_SHADER_INCLUDES[] = ../
35
36TARGET_LIBRARY_SHADER  =  nwgfx_ParticleDefaultShader
37CSDR_TARGET = nwgfx_ParticleDefaultShader.csdr
38
39include $(ROOT)/build/omake/modulerules
40
41INSTALL_CSDR = $(NW4C_ROOT)/shaders/$(CSDR_TARGET)
42
43build: $(DEFAULT_TARGETS)
44
45DefineDefaultRules()
46