1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain proprietary 9# information of Nintendo and/or its licensed developers and are protected by 10# national and international copyright laws. They may not be disclosed to third 11# parties or copied or duplicated in any form, in whole or in part, without the 12# prior written consent of Nintendo. 13# 14# The content herein is highly confidential and should be handled accordingly. 15# 16# $Revision: $ 17#---------------------------------------------------------------------------- 18 19# �V�F�[�_�[�t�@�C�����w�肵�܂��B 20SOURCES[] = 21 gfx_ParticleVShader.vsh 22 23GEOMETRY_SHADER_INCLUDES[] = 24 25if $(defined NW_USE_GEOMETRYSHADER_ASM) 26 SOURCES[] += gfx_ParticleGShader.gsh 27 export 28else 29 GEOMETRY_SHADER_INCLUDES[] += $(ROOT)/shaders/nwgfx_ParticleGShader.obj 30 export 31 32 33# �V�F�[�_�[�̈ˑ��t�@�C�����܂t�H���_���w�肵�܂��B 34VERTEX_SHADER_INCLUDES[] = ../ 35 36TARGET_LIBRARY_SHADER = nwgfx_ParticleDefaultShader 37CSDR_TARGET = nwgfx_ParticleDefaultShader.csdr 38 39include $(ROOT)/build/omake/modulerules 40 41INSTALL_CSDR = $(NW4C_ROOT)/shaders/$(CSDR_TARGET) 42 43build: $(DEFAULT_TARGETS) 44 45DefineDefaultRules() 46