1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain proprietary 9# information of Nintendo and/or its licensed developers and are protected by 10# national and international copyright laws. They may not be disclosed to third 11# parties or copied or duplicated in any form, in whole or in part, without the 12# prior written consent of Nintendo. 13# 14# The content herein is highly confidential and should be handled accordingly. 15# 16# $Revision: $ 17#---------------------------------------------------------------------------- 18 19# �v���Z�X���T�|�[�g����^�[�Q�b�g���L�q���܂��B 20# �V�X�e�����͕K�� Process �ɂȂ�͂��ł��B 21SUPPORTED_TARGETS = CTR-*.Process.MPCore.* 22 23# ���f���Z�b�g���w�肵�܂��B 24MODEL_SET_NAME = Male.bcmdl 25 26MODEL_SET[] = 27 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Male/Male.cmdl 28 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Male/Male.ctex 29 30SKY_MODEL = $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SkySphere.cmdl 31 32# ���̑��̃��\�[�X�t�@�C�����w�肵�܂��B 33RESOURCE_FILES[] = 34 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SceneEnvironmentSetting.cenv 35 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv 36 37# �t�H���g�`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B 38FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin 39 40# 2D �̐}�`�̕`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B 41SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin 42 43# GR �ł̃v���~�e�B�u�`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B 44SHADER_SHBIN_DIR = $(NW4C_ROOT)/shaders 45USER_RENDER_COMMAND_SHADER_NAME = UserRenderCommandShader 46USER_RENDER_COMMAND_SHADER = $(NW4C_ROOT)/SampleData/Graphics/Shader/DemoShader/$(USER_RENDER_COMMAND_SHADER_NAME).vsh 47USER_RENDER_COMMAND_SHADER_SHBIN = $(SHADER_SHBIN_DIR)/$(USER_RENDER_COMMAND_SHADER_NAME).shbin 48 49# �v���O���������w�肵�܂��B 50TARGET_PROGRAM = UserRenderNodeDemo 51 52# �r���h����\�[�X�R�[�h���w�肵�܂��B 53SOURCES[] = 54 sources/UserRenderNodeDemo.cpp 55 sources/GrRenderer.cpp 56 57# SOURCES[] = sources/$(TARGET_PROGRAM).cpp 58 59# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B 60# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B 61ROMFS_ROOT = romfiles 62 63# �o�C�i���R���o�[�g�̃I�v�V�������w�肵�܂��B 64MODEL_OPTION = --auto_create_shader=on 65 66SKY_MODEL_OPTION = --auto_create_shader=on 67 68RESOURCE_OPTION = --auto_create_shader=off 69 70MODEL_TARGET = $(GfxBinaryObject $(ROMFS_ROOT)/$(MODEL_SET_NAME), $(MODEL_SET), $(MODEL_OPTION)) 71 72SKY_MODEL_TARGET = $(GfxBinaryObjects $(ROMFS_ROOT), $(SKY_MODEL), $(SKY_MODEL_OPTION)) 73 74RESOUCE_TARGETS = $(GfxBinaryObjects $(ROMFS_ROOT), $(RESOURCE_FILES), $(RESOURCE_OPTION)) 75 76FONT_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(FONT_SHADER_SHBIN)) 77 78$(FONT_SHADER_TARGET): $(FONT_SHADER_SHBIN) 79 mkdir -p $(dirname $@) 80 cp $< $@ 81 82SHAPE_2D_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(SHAPE_2D_SHADER_SHBIN)) 83 84$(SHAPE_2D_SHADER_TARGET): $(SHAPE_2D_SHADER_SHBIN) 85 mkdir -p $(dirname $@) 86 cp $< $@ 87 88USER_RENDER_COMMAND_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(USER_RENDER_COMMAND_SHADER_SHBIN)) 89USER_RENDER_COMMAND_SHADER_SHBIN = $(GfxVertexShader $(SHADER_SHBIN_DIR), $(USER_RENDER_COMMAND_SHADER_NAME), $(USER_RENDER_COMMAND_SHADER)) 90 91$(USER_RENDER_COMMAND_SHADER_TARGET): $(USER_RENDER_COMMAND_SHADER_SHBIN) 92 mkdir -p $(dirname $@) 93 cp $< $@ 94 95ROMFS_DEPENDENCIES = $(MODEL_TARGET) $(SKY_MODEL_TARGET) $(RESOUCE_TARGETS) $(FONT_SHADER_TARGET) $(SHAPE_2D_SHADER_TARGET) $(USER_RENDER_COMMAND_SHADER_TARGET) 96 97include $(NW4C_ROOT)/build/omake/modulerules 98 99build: $(DEFAULT_TARGETS) 100 101resource: $(ROMFS_DEPENDENCIES)