1#!/usr/bin/env omake
2#----------------------------------------------------------------------------
3# Project:  NintendoWare
4# File:     OMakefile
5#
6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
7#
8# These coded instructions, statements, and computer programs contain proprietary
9# information of Nintendo and/or its licensed developers and are protected by
10# national and international copyright laws. They may not be disclosed to third
11# parties or copied or duplicated in any form, in whole or in part, without the
12# prior written consent of Nintendo.
13#
14# The content herein is highly confidential and should be handled accordingly.
15#
16# $Revision: $
17#----------------------------------------------------------------------------
18
19# �v���Z�X���T�|�[�g����^�[�Q�b�g���L�q���܂��B
20# �V�X�e�����͕K�� Process �ɂȂ�͂��ł��B
21SUPPORTED_TARGETS   =   CTR-*.Process.MPCore.*
22
23# ���f���Z�b�g���w�肵�܂��B
24MODEL_SET_NAME = Male.bcmdl
25
26MODEL_SET[] =
27            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Male/Male.cmdl
28            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Male/Male.ctex
29
30SKY_MODEL = $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SkySphere.cmdl
31
32# ���̑��̃��\�[�X�t�@�C�����w�肵�܂��B
33RESOURCE_FILES[] =
34            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SceneEnvironmentSetting.cenv
35            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
36
37# �t�H���g�`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B
38FONT_SHADER_SHBIN =  $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
39
40# 2D �̐}�`�̕`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B
41SHAPE_2D_SHADER_SHBIN =  $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
42
43# GR �ł̃v���~�e�B�u�`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B
44SHADER_SHBIN_DIR                 = $(NW4C_ROOT)/shaders
45USER_RENDER_COMMAND_SHADER_NAME  = UserRenderCommandShader
46USER_RENDER_COMMAND_SHADER       = $(NW4C_ROOT)/SampleData/Graphics/Shader/DemoShader/$(USER_RENDER_COMMAND_SHADER_NAME).vsh
47USER_RENDER_COMMAND_SHADER_SHBIN = $(SHADER_SHBIN_DIR)/$(USER_RENDER_COMMAND_SHADER_NAME).shbin
48
49# �v���O���������w�肵�܂��B
50TARGET_PROGRAM      =   UserRenderNodeDemo
51
52# �r���h����\�[�X�R�[�h���w�肵�܂��B
53SOURCES[]           =
54                      sources/UserRenderNodeDemo.cpp
55                      sources/GrRenderer.cpp
56
57# SOURCES[]           = sources/$(TARGET_PROGRAM).cpp
58
59# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B
60# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B
61ROMFS_ROOT          =   romfiles
62
63# �o�C�i���R���o�[�g�̃I�v�V�������w�肵�܂��B
64MODEL_OPTION = --auto_create_shader=on
65
66SKY_MODEL_OPTION = --auto_create_shader=on
67
68RESOURCE_OPTION = --auto_create_shader=off
69
70MODEL_TARGET = $(GfxBinaryObject $(ROMFS_ROOT)/$(MODEL_SET_NAME), $(MODEL_SET), $(MODEL_OPTION))
71
72SKY_MODEL_TARGET = $(GfxBinaryObjects $(ROMFS_ROOT), $(SKY_MODEL), $(SKY_MODEL_OPTION))
73
74RESOUCE_TARGETS = $(GfxBinaryObjects $(ROMFS_ROOT), $(RESOURCE_FILES), $(RESOURCE_OPTION))
75
76FONT_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(FONT_SHADER_SHBIN))
77
78$(FONT_SHADER_TARGET): $(FONT_SHADER_SHBIN)
79    mkdir -p $(dirname $@)
80    cp $< $@
81
82SHAPE_2D_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(SHAPE_2D_SHADER_SHBIN))
83
84$(SHAPE_2D_SHADER_TARGET): $(SHAPE_2D_SHADER_SHBIN)
85    mkdir -p $(dirname $@)
86    cp $< $@
87
88USER_RENDER_COMMAND_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(USER_RENDER_COMMAND_SHADER_SHBIN))
89USER_RENDER_COMMAND_SHADER_SHBIN  = $(GfxVertexShader $(SHADER_SHBIN_DIR), $(USER_RENDER_COMMAND_SHADER_NAME), $(USER_RENDER_COMMAND_SHADER))
90
91$(USER_RENDER_COMMAND_SHADER_TARGET): $(USER_RENDER_COMMAND_SHADER_SHBIN)
92    mkdir -p $(dirname $@)
93    cp $< $@
94
95ROMFS_DEPENDENCIES = $(MODEL_TARGET) $(SKY_MODEL_TARGET) $(RESOUCE_TARGETS) $(FONT_SHADER_TARGET) $(SHAPE_2D_SHADER_TARGET) $(USER_RENDER_COMMAND_SHADER_TARGET)
96
97include $(NW4C_ROOT)/build/omake/modulerules
98
99build: $(DEFAULT_TARGETS)
100
101resource: $(ROMFS_DEPENDENCIES)