1#!/usr/bin/env omake
2#----------------------------------------------------------------------------
3# Project:  NintendoWare
4# File:     OMakefile
5#
6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
7#
8# These coded instructions, statements, and computer programs contain proprietary
9# information of Nintendo and/or its licensed developers and are protected by
10# national and international copyright laws. They may not be disclosed to third
11# parties or copied or duplicated in any form, in whole or in part, without the
12# prior written consent of Nintendo.
13#
14# The content herein is highly confidential and should be handled accordingly.
15#
16# $Revision: $
17#----------------------------------------------------------------------------
18
19# �v���Z�X���T�|�[�g����^�[�Q�b�g���L�q���܂��B
20# �V�X�e�����͕K�� Process �ɂȂ�͂��ł��B
21SUPPORTED_TARGETS   =   CTR-*.Process.MPCore.*
22
23# ���f���Z�b�g���w�肵�܂��B
24MODEL_SET_NAME = fountain_particle_all.bcptl
25MODEL_SET[] =
26            $(NW4C_ROOT)/SampleData/Effect/Intermediate/ProgramResource/Fountain_Particle/Fountain_Particle.cptl
27            $(NW4C_ROOT)/SampleData/Effect/Intermediate/ProgramResource/Fountain_Particle/Fountain_Drop.ctex
28            $(NW4C_ROOT)/SampleData/Effect/Intermediate/ProgramResource/Fountain_Particle/Fountain_Ripple.ctex
29
30SKY_MODEL = $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SkySphere.cmdl
31
32# ���̑��̃��\�[�X�t�@�C�����w�肵�܂��B
33RESOURCE_FILES[] =
34            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SceneEnvironmentSetting.cenv
35            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
36            $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr
37
38# �t�H���g�`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B
39FONT_SHADER_SHBIN =  $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
40
41# 2D �̐}�`�̕`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B
42SHAPE_2D_SHADER_SHBIN =  $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
43
44# �v���O���������w�肵�܂��B
45TARGET_PROGRAM      =   ParticleCtrlEmissionDemo
46
47# �r���h����\�[�X�R�[�h���w�肵�܂��B
48SOURCES[]           =   sources/$(TARGET_PROGRAM).cpp
49
50# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B
51# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B
52ROMFS_ROOT          =   romfiles
53
54# �o�C�i���R���o�[�g�̃I�v�V�������w�肵�܂��B
55MODEL_OPTION = --auto_create_shader=off
56
57SKY_MODEL_OPTION = --auto_create_shader=on
58
59RESOURCE_OPTION = --auto_create_shader=off
60
61MODEL_TARGET = $(GfxBinaryObject $(ROMFS_ROOT)/$(MODEL_SET_NAME), $(MODEL_SET), $(MODEL_OPTION))
62
63SKY_MODEL_TARGET = $(GfxBinaryObjects $(ROMFS_ROOT), $(SKY_MODEL), $(SKY_MODEL_OPTION))
64
65RESOUCE_TARGETS = $(GfxBinaryObjects $(ROMFS_ROOT), $(RESOURCE_FILES), $(RESOURCE_OPTION))
66
67FONT_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(FONT_SHADER_SHBIN))
68
69$(FONT_SHADER_TARGET): $(FONT_SHADER_SHBIN)
70    mkdir -p $(dirname $@)
71    cp $< $@
72
73SHAPE_2D_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(SHAPE_2D_SHADER_SHBIN))
74
75$(SHAPE_2D_SHADER_TARGET): $(SHAPE_2D_SHADER_SHBIN)
76    mkdir -p $(dirname $@)
77    cp $< $@
78
79ROMFS_DEPENDENCIES = $(MODEL_TARGET) $(SKY_MODEL_TARGET) $(RESOUCE_TARGETS) $(FONT_SHADER_TARGET) $(SHAPE_2D_SHADER_TARGET)
80
81include $(NW4C_ROOT)/build/omake/modulerules
82
83build: $(DEFAULT_TARGETS)
84
85resource: $(ROMFS_DEPENDENCIES)