1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain proprietary 9# information of Nintendo and/or its licensed developers and are protected by 10# national and international copyright laws. They may not be disclosed to third 11# parties or copied or duplicated in any form, in whole or in part, without the 12# prior written consent of Nintendo. 13# 14# The content herein is highly confidential and should be handled accordingly. 15# 16# $Revision: $ 17#---------------------------------------------------------------------------- 18 19# �v���Z�X���T�|�[�g����^�[�Q�b�g���L�q���܂��B 20# �V�X�e�����͕K�� Process �ɂȂ�͂��ł��B 21SUPPORTED_TARGETS = CTR-*.Process.MPCore.* 22 23# ���f���Z�b�g���w�肵�܂��B 24MODEL_SET_NAME = missile_particle.bcptl 25MODEL_SET[] = 26 $(NW4C_ROOT)/SampleData/Effect/Intermediate/ProgramResource/Missile_Partcile/Missile.cptl 27 $(NW4C_ROOT)/SampleData/Effect/Intermediate/ProgramResource/Missile_Partcile/Default.ctex 28 $(NW4C_ROOT)/SampleData/Effect/Intermediate/ProgramResource/Missile_Partcile/Mirror.ctex 29 $(NW4C_ROOT)/SampleData/Effect/Intermediate/ProgramResource/Missile_Partcile/Missile_Bom_Ring.ctex 30 $(NW4C_ROOT)/SampleData/Effect/Intermediate/ProgramResource/Missile_Partcile/Missile_Flash.ctex 31 $(NW4C_ROOT)/SampleData/Effect/Intermediate/ProgramResource/Missile_Partcile/Missile_Smoke.ctex 32 $(NW4C_ROOT)/SampleData/Effect/Intermediate/ProgramResource/Missile_Partcile/Smoke.ctex 33 34SKY_MODEL = $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SkySphere.cmdl 35 36# ���̑��̃��\�[�X�t�@�C�����w�肵�܂��B 37RESOURCE_FILES[] = 38 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SceneEnvironmentSetting.cenv 39 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv 40 $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr 41 42# �t�H���g�`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B 43FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin 44 45# 2D �̐}�`�̕`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B 46SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin 47 48# �v���O���������w�肵�܂��B 49TARGET_PROGRAM = ParticleMissileDemo 50 51# �r���h����\�[�X�R�[�h���w�肵�܂��B 52SOURCES[] = sources/$(TARGET_PROGRAM).cpp 53 54# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B 55# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B 56ROMFS_ROOT = romfiles 57 58# �o�C�i���R���o�[�g�̃I�v�V�������w�肵�܂��B 59MODEL_OPTION = --auto_create_shader=off 60 61SKY_MODEL_OPTION = --auto_create_shader=on 62 63RESOURCE_OPTION = --auto_create_shader=off 64 65MODEL_TARGET = $(GfxBinaryObject $(ROMFS_ROOT)/$(MODEL_SET_NAME), $(MODEL_SET), $(MODEL_OPTION)) 66 67SKY_MODEL_TARGET = $(GfxBinaryObjects $(ROMFS_ROOT), $(SKY_MODEL), $(SKY_MODEL_OPTION)) 68 69RESOUCE_TARGETS = $(GfxBinaryObjects $(ROMFS_ROOT), $(RESOURCE_FILES), $(RESOURCE_OPTION)) 70 71FONT_SHADER_TARGETS = $(ROMFS_ROOT)/$(basename $(FONT_SHADER_SHBIN)) 72 73$(FONT_SHADER_TARGETS): $(FONT_SHADER_SHBIN) 74 mkdir -p $(dirname $@) 75 cp $< $@ 76 77SHAPE_2D_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(SHAPE_2D_SHADER_SHBIN)) 78 79$(SHAPE_2D_SHADER_TARGET): $(SHAPE_2D_SHADER_SHBIN) 80 mkdir -p $(dirname $@) 81 cp $< $@ 82 83ROMFS_DEPENDENCIES = $(MODEL_TARGET) $(SKY_MODEL_TARGET) $(RESOUCE_TARGETS) $(FONT_SHADER_TARGETS) $(SHAPE_2D_SHADER_TARGET) 84 85include $(NW4C_ROOT)/build/omake/modulerules 86 87build: $(DEFAULT_TARGETS) 88 89resource: $(ROMFS_DEPENDENCIES)