| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 255 nw::demo::ResourceSet resourceSet; in InitializeScenes() local 256 resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , name); in InitializeScenes() 258 NW_NULL_ASSERT(resourceSet.buffer); in InitializeScenes() 260 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in InitializeScenes() 262 s_LutResources.push_back(resourceSet); in InitializeScenes() 270 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.mo… in InitializeScenes() local 272 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in InitializeScenes() 273 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in InitializeScenes() 274 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in InitializeScenes() 276 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes() [all …]
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 300 ResourceSet resourceSet; in LoadResources() local 304 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources() 306 if (!resourceSet.buffer) in LoadResources() 311 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources() 313 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() 342 BuildResources(ResourceSet* resourceSet) in BuildResources() argument 344 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 345 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 346 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 348 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() [all …]
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 190 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local 191 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator() 196 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() 237 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateMaterialAnimEvaluator() local 238 if (resourceSet->resource.GetMaterialAnimsCount() == 0) in CreateMaterialAnimEvaluator() 243 nw::anim::ResAnim resAnim = resourceSet->resource.GetMaterialAnims(0); in CreateMaterialAnimEvaluator() 525 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 527 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 528 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 529 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() [all …]
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 180 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local 181 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator() 185 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() 320 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 322 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 323 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 324 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 326 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 334 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 352 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() [all …]
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 170 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 177 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 178 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 179 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 190 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 199 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 214 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 241 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 278 ResourceSet resourceSet; in LoadResources() local 282 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources() 284 if (!resourceSet.buffer) in LoadResources() 289 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources() 291 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() 320 BuildResources(ResourceSet* resourceSet) in BuildResources() argument 322 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 323 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 324 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 326 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() [all …]
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 175 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in BuildTransformAnimResource() local 176 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in BuildTransformAnimResource() 180 return resourceSet->resource.GetSkeletalAnims(0); in BuildTransformAnimResource() 350 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 352 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 353 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 354 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 356 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 364 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 378 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() [all …]
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 311 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 313 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 314 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 315 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 317 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 320 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource->resource); in BuildResources() 329 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 344 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 359 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources() 384 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 292 ResourceSet resourceSet; in LoadResources() local 296 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources() 298 if (!resourceSet.buffer) in LoadResources() 303 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources() 305 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() 334 BuildResources(ResourceSet* resourceSet) in BuildResources() argument 336 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 337 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 338 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 340 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() [all …]
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 318 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 320 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 321 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 322 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 324 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 347 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 370 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources() 395 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_R… in BuildAnimModelTemplate() local 396 NW_ASSERT (resourceSet->resource.GetSkeletalAnimsCount() != 0); in BuildAnimModelTemplate() [all …]
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 285 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 287 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 288 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 289 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 291 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 299 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 316 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 338 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 204 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 206 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 207 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 208 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 210 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 219 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 237 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources() 254 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 278 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 532 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 534 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 535 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 536 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 538 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 546 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 567 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 584 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources() 598 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources() 623 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources() [all …]
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 36 LoadResources( GfxCtrl::GfxResourceSet* resourceSet, const wchar_t* resourcePath, in LoadResources() argument 41 …resourceSet->buffer = nw::demo::Utility::LoadFile( deviceAllocator , resourcePath, RESOURCE_ALIGNM… in LoadResources() 42 if (!resourceSet->buffer) in LoadResources() 46 resourceSet->resource = nw::gfx::ResGraphicsFile(&(resourceSet->buffer.front())); in LoadResources() 51 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(vramType | GL_NO_COPY_FCRA… in LoadResources() 52 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(vramType | GL_NO_C… in LoadResources() 53 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(vramType | GL_NO… in LoadResources() 57 nw::gfx::Result result = resourceSet->resource.Setup(allocator); in LoadResources()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 376 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 378 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 379 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 380 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 382 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 391 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 406 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources() 420 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 446 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 450 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local 451 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator() 455 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() 651 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 653 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 654 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 655 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 657 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 665 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 698 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() [all …]
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 238 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 240 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 241 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 242 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 244 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 252 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 259 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 282 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 288 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 290 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 291 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 292 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 294 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 300 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource.resource); in BuildResources() 311 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 399 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 457 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local 458 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator() 462 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() 703 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 705 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 706 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 707 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 709 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 717 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 757 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 235 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 238 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 241 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 252 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 269 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 242 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 245 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 248 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 261 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 278 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 308 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 310 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 311 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 312 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 314 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 323 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 177 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local 178 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator() 183 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() 358 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 360 nw::gfx::ResGraphicsFile resFile = resourceSet->resource; in BuildResources()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 64 ResourceSet resourceSet; in LoadResources() local 68 resourceSet.buffer = nw::demo::Utility::LoadFile(allocator, resourcePath, resourceAlignment); in LoadResources() 70 if (!resourceSet.buffer) in LoadResources() 75 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources() 77 bool isPushed = resourceArray.push_back(resourceSet); in LoadResources()
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| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 318 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleRecycleDemo() local 322 s_ParticleEffect->Setup(resourceSet->resource, false); in InitializeParticleRecycleDemo() 325 s_ParticleEffect->Register(resourceSet->resource); in InitializeParticleRecycleDemo()
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