Lines Matching refs:resourceSet
532 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
534 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
535 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
536 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
538 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
546 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
567 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
584 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
598 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()
623 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
757 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes() local
758 BuildResources(resourceSet); in InitializeScenes()
759 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()