Lines Matching refs:resourceSet
450 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local
451 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator()
455 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
651 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
653 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
654 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
655 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
657 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
665 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
698 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
727 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
778 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SHADOW_MATERIAL… in InitializeScenes() local
779 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()
780 nw::gfx::Result result = resShadowModel.Setup(&s_DeviceAllocator, resourceSet->resource); in InitializeScenes()