Lines Matching refs:resourceSet
300 ResourceSet resourceSet; in LoadResources() local
304 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()
306 if (!resourceSet.buffer) in LoadResources()
311 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
313 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
342 BuildResources(ResourceSet* resourceSet) in BuildResources() argument
344 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
345 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
346 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
348 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
354 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
366 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
464 ResourceSet* resourceSet = LoadResources(name); in InitializeScenes() local
465 BuildResources(resourceSet); in InitializeScenes()
466 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()