Lines Matching refs:resourceSet
278 ResourceSet resourceSet; in LoadResources() local
282 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()
284 if (!resourceSet.buffer) in LoadResources()
289 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
291 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
320 BuildResources(ResourceSet* resourceSet) in BuildResources() argument
322 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
323 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
324 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
326 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
343 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()