Lines Matching refs:resourceSet
175 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in BuildTransformAnimResource() local
176 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in BuildTransformAnimResource()
180 return resourceSet->resource.GetSkeletalAnims(0); in BuildTransformAnimResource()
350 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
352 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
353 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
354 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
356 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
364 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
378 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
401 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()