| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetForceExportKey.mel | 16 proc int IsSceneAnimObject(string $node) 18 string $type = nodeType($node); 19 string $childs[] = `listRelatives -pa -s $node`; 31 return node size 38 for ($node in $nodes) 40 if (!IsSceneAnimObject($node)) 42 $xforms[size($xforms)] = $node; 52 global proc int nw4cSetForceExportKey_Get_ForceExportTranslateKey(string $node) 54 return (`attributeQuery -n $node -ex "nw4cForceExportTranslateKey"`) ? 55 `getAttr ($node + ".nw4cForceExportTranslateKey")` : 0; [all …]
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| D | NW4C_SetMaterialAttr.mel | 74 global proc int nw4cSetMaterialAttr_Get_FaceCulling(string $node) 76 return (`attributeQuery -n $node -ex "nw4cFaceCulling"`) ? 77 `getAttr ($node + ".nw4cFaceCulling")` : 1; 80 global proc nw4cSetMaterialAttr_Add_FaceCulling(string $node) 82 if (!`attributeQuery -n $node -ex "nw4cFaceCulling"`) 85 -en "Front Face=0:Back Face=1:Always=2:Never=3" -dv 1 -h 1 $node; 89 global proc nw4cSetMaterialAttr_Set_FaceCulling(string $node, int $val) 91 nw4cSetMaterialAttr_Add_FaceCulling($node); 92 setAttr ($node + ".nw4cFaceCulling") $val; 95 proc SetJob_FaceCulling(string $node) [all …]
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| D | NW4C_SetNoCompressNode.mel | 5 Description: set no compress node 16 proc int IsSceneAnimObject(string $node) 18 string $type = nodeType($node); 19 string $childs[] = `listRelatives -pa -s $node`; 31 return node size 38 for ($node in $nodes) 40 if (!IsSceneAnimObject($node)) 42 $xforms[size($xforms)] = $node; 52 global proc int nw4cSetNoCompressNode_Get_NoCompress(string $node) 54 return (`attributeQuery -n $node -ex "nw4cNoCompressNode"`) ? [all …]
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| D | NW4C_SetBillboard.mel | 16 proc int IsSceneAnimObject(string $node) 18 string $type = nodeType($node); 19 string $childs[] = `listRelatives -pa -s $node`; 31 return node size 38 for ($node in $nodes) 40 if (!IsSceneAnimObject($node)) 42 $xforms[size($xforms)] = $node; 52 global proc int nw4cSetBillboard_Get_Billboard(string $node) 54 return (`attributeQuery -n $node -ex "nw4cBillboard"`) ? 55 `getAttr ($node + ".nw4cBillboard")` : 0; [all …]
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| D | NW4C_SetUserData.mel | 17 global proc int nw4cSetUserData_Get_UserDataSize(string $node) 19 return (`attributeQuery -n $node -ex "nw4cUserDataSize"`) ? 20 `getAttr ($node + ".nw4cUserDataSize")` : 0; 23 global proc nw4cSetUserData_Add_UserDataSize(string $node) 25 if (!`attributeQuery -n $node -ex "nw4cUserDataSize"`) 27 addAttr -ln "nw4cUserDataSize" -at "short" -dv 0 -h 1 $node; 31 global proc nw4cSetUserData_Set_UserDataSize(string $node, int $val) 33 nw4cSetUserData_Add_UserDataSize($node); 34 setAttr ($node + ".nw4cUserDataSize") $val; 40 global proc string nw4cSetUserData_Get_UserDataValue(string $node, int $index) [all …]
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| D | NW4C_SetCombineGroup.mel | 16 proc int IsSceneAnimObject(string $node) 18 string $type = nodeType($node); 19 string $childs[] = `listRelatives -pa -s $node`; 31 return node size 38 for ($node in $nodes) 40 if (!IsSceneAnimObject($node)) 42 $xforms[size($xforms)] = $node; 52 global proc int nw4cSetCombineGroup_Get_UseCombineGroup(string $node) 54 return (`attributeQuery -n $node -ex "nw4cUseCombineGroup"`) ? 55 `getAttr ($node + ".nw4cUseCombineGroup")` : 0; [all …]
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| D | NW4C_SetFrameExtensionList.mel | 5 Description: set frame extension list to file node 14 global proc string nw4cSetFrameExtensionList_Get_FrameExtensionList(string $node) 16 string $val = (`attributeQuery -n $node -ex "nw4cFeList"`) ? 17 (string)`getAttr ($node + ".nw4cFeList")` : ""; 21 global proc nw4cSetFrameExtensionList_Add_FrameExtensionList(string $node) 23 if (!`attributeQuery -n $node -ex "nw4cFeList"`) 25 addAttr -ln "nw4cFeList" -dt "string" -h 1 $node; 29 global proc nw4cSetFrameExtensionList_Set_FrameExtensionList(string $node, string $val) 31 nw4cSetFrameExtensionList_Add_FrameExtensionList($node); 32 setAttr ($node + ".nw4cFeList") -typ "string" $val; [all …]
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| D | NW4C_SetCameraFovy.mel | 16 proc int IsCameraTransform(string $node) 18 string $childs[] = `listRelatives -pa -s $node`; 23 get selected camera node 25 return node size 58 proc SetJob_Fovy(string $node) 60 string $cmd = "floatSliderGrp -e -v `camera -q -vfv " + $node + 63 scriptJob -p nw4cSetCameraFovy_Fovy -rp -ac ($node + ".focalLength") $cmd; 64 scriptJob -p nw4cSetCameraFovy_ApertureV -rp -ac ($node + ".verticalFilmAperture") $cmd; 76 for ($node in $cams) 78 camera -e -vfv $val $node; [all …]
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| D | NW4C_CreateMenu.mel | 83 -ann "Set material attributes of selected shadingEngine (material) node" 89 -ann "Set render priority of selected shadingEngine (material) node" 95 // -ann "Set normal mapping attributes of selected file node" 101 // no compress node 103 -ann "Set no compress flag of selected transform node" 109 -ann "Set billboard mode of selected transform node" 115 -ann "Set combine group of selected transform node" 121 -ann "Set force export key of selected transform node" 141 // -ann "Set shape anim attributes of selected blendShape (transform) node" 149 -ann "Set camera fovy of selected camera (transform) node" [all …]
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| D | NW4C_SetRenderPriority.mel | 57 global proc int nw4cSetRenderPriority_Get_UseRenderPriority(string $node) 59 return (`attributeQuery -n $node -ex "nw4cUseRenderPriority"`) ? 60 `getAttr ($node + ".nw4cUseRenderPriority")` : 0; 63 global proc nw4cSetRenderPriority_Add_UseRenderPriority(string $node) 65 if (!`attributeQuery -n $node -ex "nw4cUseRenderPriority"`) 67 addAttr -ln "nw4cUseRenderPriority" -at "bool" -dv 0 -h 1 $node; 71 global proc nw4cSetRenderPriority_Set_UseRenderPriority(string $node, int $val) 73 nw4cSetRenderPriority_Add_UseRenderPriority($node); 74 setAttr ($node + ".nw4cUseRenderPriority") $val; 77 proc SetJob_UseRenderPriority(string $node) [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ParticleCollection.cpp | 559 ParticleCollection* node = new(nodeMemory) ParticleCollection( in Create() local 567 node->m_Capacity = capacity; in Create() 569 node->m_ParticleShape = shape; in Create() 576 node->m_IsStream[usage] = true; in Create() 579 node->m_StreamPtr[usage][i] = shape->GetPrimitiveStreamPtr((ParticleBuffer)i); in Create() 580 node->m_StreamStride[usage] = 2; in Create() 591 … &node->m_ParticleAttribute[usage], static_cast<ParticleUsage>(usage), capacity, &nodeMemory); in Create() 593 node->m_IsStream[usage] = true; in Create() 596 node->m_StreamPtr[usage][i] = node->m_ParticleAttribute[usage].m_Stream; in Create() 597 node->m_StreamStride[usage] = 2; in Create() [all …]
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| D | gfx_SceneBuilder.cpp | 117 SceneNode* node = SceneNode::Create( in BuildSceneObject() local 119 object = node; in BuildSceneObject() 146 TransformNode* node = TransformNode::Create( in BuildSceneObject() local 151 object = node; in BuildSceneObject() 181 Model* node = Model::Create( in BuildSceneObject() local 186 object = node; in BuildSceneObject() 215 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject() local 216 object = node; in BuildSceneObject() 251 ParticleModel* node = ParticleModel::Create( in BuildSceneObject() local 257 object = node; in BuildSceneObject() [all …]
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| D | gfx_ParticleModel.cpp | 150 ParticleModel* node = new(memory) ParticleModel( in Create() local 156 Result result = node->Initialize(mainAllocator); in Create() 159 SafeDestroy(node); in Create() 188 node->AttachParticleShape(shapeNode); in Create() 196 node, in Create() 209 node->AttachParticleSet(setNode); in Create() 214 for (int i = 0; i < node->m_MaximumParticleSet; ++i) // TBD in Create() 216 if (node->m_ParticleSets[i] != NULL) in Create() 218 SafeDestroy(node->m_ParticleSets[i]); in Create() 219 node->m_ParticleSets[i] = NULL; in Create() [all …]
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| D | gfx_SceneNode.cpp | 45 SceneNode* node = new(memory) SceneNode( in Create() local 48 Result result = node->Initialize(allocator); in Create() 52 return node; in Create() 72 SceneNode* node = new(memory) SceneNode( in Create() local 75 Result result = node->Initialize(allocator); in Create() 81 bool isAttached = parent->AttachChild(node); in Create() 84 return node; in Create()
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| D | gfx_TransformNode.cpp | 67 TransformNode* node = new(memory) TransformNode( in Create() local 72 Result result = node->Initialize(allocator); in Create() 76 return node; in Create() 95 TransformNode* node = new(memory) TransformNode( in Create() local 100 Result result = node->Initialize(allocator); in Create() 106 bool isAttached = parent->AttachChild(node); in Create() 109 return node; in Create()
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| D | gfx_SceneUpdater.cpp | 165 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode() local 167 (*node)->PreUpdateSignal()(*node, sceneContext); in UpdateTransformNode() 170 (*node)->InheritTraversalResults(); in UpdateTransformNode() 172 (*node)->UpdateTransform(this->m_WorldMatrixUpdater.Get(), sceneContext); in UpdateTransformNode()
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| D | gfx_SceneTraverser.cpp | 78 void SceneTraverser::VisitSceneNode(SceneNode* node) in VisitSceneNode() argument 81 this->m_SceneContext->PushSceneNode(node); in VisitSceneNode() 85 void SceneTraverser::VisitTransformNode(TransformNode* node) in VisitTransformNode() argument 88 this->m_SceneContext->PushSceneNode(node); in VisitTransformNode() 92 void SceneTraverser::VisitUserRenderNode(UserRenderNode* node) in VisitUserRenderNode() argument 95 this->m_SceneContext->PushSceneNode(node); in VisitUserRenderNode() 96 this->m_SceneContext->PushUserRenderNode(node); in VisitUserRenderNode()
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| D | gfx_UserRenderNode.cpp | 54 UserRenderNode* node = new(memory) UserRenderNode( in Create() local 58 Result result = node->Initialize(allocator); in Create() 62 return node; in Create()
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| /NW4C-2.0.3/include/nw/font/ |
| D | font_PackedFont.h | 317 const OrderNode& node = GetNode(index); in IsLocked() local 318 return IsLockedNode(node); in IsLocked() 324 bool IsLockedNode(const OrderNode& node) const in IsLockedNode() argument 326 NN_ASSERT( ! (node.prevIndex == LOCKED_INDEX) ^ (node.nextIndex == LOCKED_INDEX) ); in IsLockedNode() 327 return (node.prevIndex == LOCKED_INDEX); in IsLockedNode() 330 void MarkLocked(OrderNode& node) const in MarkLocked() argument 332 node.prevIndex = LOCKED_INDEX; in MarkLocked() 333 node.nextIndex = LOCKED_INDEX; in MarkLocked() 336 void Unlink(OrderNode& node) in Unlink() argument 338 OrderNode& prev = GetNode(node.prevIndex); in Unlink() [all …]
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 58 ParticleHandle* node = new(memory) ParticleHandle( in Create() local 64 gfx::Result result = node->Initialize(allocator); in Create() 67 SafeDestroy(node); in Create() 72 return node; in Create() 246 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local 247 sceneNodeArray.PushBack(node); in Allocate() 249 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in Allocate() 260 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local 261 sceneNodeArray.PushBack(node); in Allocate() 263 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in Allocate() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 113 void UpdateNode(nw::gfx::TransformNode* node); 356 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local 357 NW_NULL_ASSERT(node); in BuildResources() 359 sceneNodeArray.push_back(node); in BuildResources() 361 if (nw::ut::IsTypeOf<nw::gfx::ParticleModel>(node)) in BuildResources() 363 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources() 366 static_cast<nw::gfx::ParticleModel*>(node); in BuildResources() 379 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources() local 380 NW_NULL_ASSERT(node); in BuildResources() 382 sceneNodeArray.push_back(node); in BuildResources() [all …]
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_LinkList.h | 713 Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetPrev() local 714 node = node->GetPrev(); in GetPrev() 715 return ( node == baseNode )? NULL : GetPointerFromNode( node ); in GetPrev() 721 const Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetPrev() local 722 node = node->GetPrev(); in GetPrev() 723 return ( node == baseNode )? NULL : GetPointerFromNode( node ); in GetPrev() 736 Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetNext() local 737 node = node->GetNext(); in GetNext() 738 return ( node == baseNode )? NULL : GetPointerFromNode( node ); in GetNext() 744 const Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetNext() local [all …]
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 334 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 338 NW_NULL_ASSERT(node); in BuildResources() 339 sceneNodeArray.push_back(node); in BuildResources() 341 s_AnimTargets.push_back(node); in BuildResources() 349 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 353 NW_NULL_ASSERT(node); in BuildResources() 354 sceneNodeArray.push_back(node); in BuildResources() 356 s_AnimTargets.push_back(node); in BuildResources() 364 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 368 NW_NULL_ASSERT(node); in BuildResources() [all …]
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 620 ParticleHandle* node = this->m_FreeInstances.Back(); in LeaseInstance() local 622 this->m_ActiveInstances.PushBack(node); in LeaseInstance() 624 this->ResetParticle(node); in LeaseInstance() 626 return node; in LeaseInstance() 631 void ReleaseInstance(gfx::SceneNode* node) in ReleaseInstance() argument 633 ParticleHandle* topNode = ut::DynamicCast<ParticleHandle*>(node); in ReleaseInstance() 646 void DestroyParticleHandle(ParticleHandle* node); 647 void DestroyParticleNode(ParticleHandle* node) in DestroyParticleNode() argument 649 return DestroyParticleHandle(node); in DestroyParticleNode() 729 ParticleHandle* node = this->Allocate(); in AddPool() local [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneTraverser.h | 69 virtual void VisitSceneNode(SceneNode* node); 70 virtual void VisitTransformNode(TransformNode* node); 71 virtual void VisitUserRenderNode(UserRenderNode* node);
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