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/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetForceExportKey.mel16 proc int IsSceneAnimObject(string $node)
18 string $type = nodeType($node);
19 string $childs[] = `listRelatives -pa -s $node`;
31 return node size
38 for ($node in $nodes)
40 if (!IsSceneAnimObject($node))
42 $xforms[size($xforms)] = $node;
52 global proc int nw4cSetForceExportKey_Get_ForceExportTranslateKey(string $node)
54 return (`attributeQuery -n $node -ex "nw4cForceExportTranslateKey"`) ?
55 `getAttr ($node + ".nw4cForceExportTranslateKey")` : 0;
[all …]
DNW4C_SetMaterialAttr.mel74 global proc int nw4cSetMaterialAttr_Get_FaceCulling(string $node)
76 return (`attributeQuery -n $node -ex "nw4cFaceCulling"`) ?
77 `getAttr ($node + ".nw4cFaceCulling")` : 1;
80 global proc nw4cSetMaterialAttr_Add_FaceCulling(string $node)
82 if (!`attributeQuery -n $node -ex "nw4cFaceCulling"`)
85 -en "Front Face=0:Back Face=1:Always=2:Never=3" -dv 1 -h 1 $node;
89 global proc nw4cSetMaterialAttr_Set_FaceCulling(string $node, int $val)
91 nw4cSetMaterialAttr_Add_FaceCulling($node);
92 setAttr ($node + ".nw4cFaceCulling") $val;
95 proc SetJob_FaceCulling(string $node)
[all …]
DNW4C_SetNoCompressNode.mel5 Description: set no compress node
16 proc int IsSceneAnimObject(string $node)
18 string $type = nodeType($node);
19 string $childs[] = `listRelatives -pa -s $node`;
31 return node size
38 for ($node in $nodes)
40 if (!IsSceneAnimObject($node))
42 $xforms[size($xforms)] = $node;
52 global proc int nw4cSetNoCompressNode_Get_NoCompress(string $node)
54 return (`attributeQuery -n $node -ex "nw4cNoCompressNode"`) ?
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DNW4C_SetBillboard.mel16 proc int IsSceneAnimObject(string $node)
18 string $type = nodeType($node);
19 string $childs[] = `listRelatives -pa -s $node`;
31 return node size
38 for ($node in $nodes)
40 if (!IsSceneAnimObject($node))
42 $xforms[size($xforms)] = $node;
52 global proc int nw4cSetBillboard_Get_Billboard(string $node)
54 return (`attributeQuery -n $node -ex "nw4cBillboard"`) ?
55 `getAttr ($node + ".nw4cBillboard")` : 0;
[all …]
DNW4C_SetUserData.mel17 global proc int nw4cSetUserData_Get_UserDataSize(string $node)
19 return (`attributeQuery -n $node -ex "nw4cUserDataSize"`) ?
20 `getAttr ($node + ".nw4cUserDataSize")` : 0;
23 global proc nw4cSetUserData_Add_UserDataSize(string $node)
25 if (!`attributeQuery -n $node -ex "nw4cUserDataSize"`)
27 addAttr -ln "nw4cUserDataSize" -at "short" -dv 0 -h 1 $node;
31 global proc nw4cSetUserData_Set_UserDataSize(string $node, int $val)
33 nw4cSetUserData_Add_UserDataSize($node);
34 setAttr ($node + ".nw4cUserDataSize") $val;
40 global proc string nw4cSetUserData_Get_UserDataValue(string $node, int $index)
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DNW4C_SetCombineGroup.mel16 proc int IsSceneAnimObject(string $node)
18 string $type = nodeType($node);
19 string $childs[] = `listRelatives -pa -s $node`;
31 return node size
38 for ($node in $nodes)
40 if (!IsSceneAnimObject($node))
42 $xforms[size($xforms)] = $node;
52 global proc int nw4cSetCombineGroup_Get_UseCombineGroup(string $node)
54 return (`attributeQuery -n $node -ex "nw4cUseCombineGroup"`) ?
55 `getAttr ($node + ".nw4cUseCombineGroup")` : 0;
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DNW4C_SetFrameExtensionList.mel5 Description: set frame extension list to file node
14 global proc string nw4cSetFrameExtensionList_Get_FrameExtensionList(string $node)
16 string $val = (`attributeQuery -n $node -ex "nw4cFeList"`) ?
17 (string)`getAttr ($node + ".nw4cFeList")` : "";
21 global proc nw4cSetFrameExtensionList_Add_FrameExtensionList(string $node)
23 if (!`attributeQuery -n $node -ex "nw4cFeList"`)
25 addAttr -ln "nw4cFeList" -dt "string" -h 1 $node;
29 global proc nw4cSetFrameExtensionList_Set_FrameExtensionList(string $node, string $val)
31 nw4cSetFrameExtensionList_Add_FrameExtensionList($node);
32 setAttr ($node + ".nw4cFeList") -typ "string" $val;
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DNW4C_SetCameraFovy.mel16 proc int IsCameraTransform(string $node)
18 string $childs[] = `listRelatives -pa -s $node`;
23 get selected camera node
25 return node size
58 proc SetJob_Fovy(string $node)
60 string $cmd = "floatSliderGrp -e -v `camera -q -vfv " + $node +
63 scriptJob -p nw4cSetCameraFovy_Fovy -rp -ac ($node + ".focalLength") $cmd;
64 scriptJob -p nw4cSetCameraFovy_ApertureV -rp -ac ($node + ".verticalFilmAperture") $cmd;
76 for ($node in $cams)
78 camera -e -vfv $val $node;
[all …]
DNW4C_CreateMenu.mel83 -ann "Set material attributes of selected shadingEngine (material) node"
89 -ann "Set render priority of selected shadingEngine (material) node"
95 // -ann "Set normal mapping attributes of selected file node"
101 // no compress node
103 -ann "Set no compress flag of selected transform node"
109 -ann "Set billboard mode of selected transform node"
115 -ann "Set combine group of selected transform node"
121 -ann "Set force export key of selected transform node"
141 // -ann "Set shape anim attributes of selected blendShape (transform) node"
149 -ann "Set camera fovy of selected camera (transform) node"
[all …]
DNW4C_SetRenderPriority.mel57 global proc int nw4cSetRenderPriority_Get_UseRenderPriority(string $node)
59 return (`attributeQuery -n $node -ex "nw4cUseRenderPriority"`) ?
60 `getAttr ($node + ".nw4cUseRenderPriority")` : 0;
63 global proc nw4cSetRenderPriority_Add_UseRenderPriority(string $node)
65 if (!`attributeQuery -n $node -ex "nw4cUseRenderPriority"`)
67 addAttr -ln "nw4cUseRenderPriority" -at "bool" -dv 0 -h 1 $node;
71 global proc nw4cSetRenderPriority_Set_UseRenderPriority(string $node, int $val)
73 nw4cSetRenderPriority_Add_UseRenderPriority($node);
74 setAttr ($node + ".nw4cUseRenderPriority") $val;
77 proc SetJob_UseRenderPriority(string $node)
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleCollection.cpp559 ParticleCollection* node = new(nodeMemory) ParticleCollection( in Create() local
567 node->m_Capacity = capacity; in Create()
569 node->m_ParticleShape = shape; in Create()
576 node->m_IsStream[usage] = true; in Create()
579 node->m_StreamPtr[usage][i] = shape->GetPrimitiveStreamPtr((ParticleBuffer)i); in Create()
580 node->m_StreamStride[usage] = 2; in Create()
591 … &node->m_ParticleAttribute[usage], static_cast<ParticleUsage>(usage), capacity, &nodeMemory); in Create()
593 node->m_IsStream[usage] = true; in Create()
596 node->m_StreamPtr[usage][i] = node->m_ParticleAttribute[usage].m_Stream; in Create()
597 node->m_StreamStride[usage] = 2; in Create()
[all …]
Dgfx_SceneBuilder.cpp117 SceneNode* node = SceneNode::Create( in BuildSceneObject() local
119 object = node; in BuildSceneObject()
146 TransformNode* node = TransformNode::Create( in BuildSceneObject() local
151 object = node; in BuildSceneObject()
181 Model* node = Model::Create( in BuildSceneObject() local
186 object = node; in BuildSceneObject()
215 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject() local
216 object = node; in BuildSceneObject()
251 ParticleModel* node = ParticleModel::Create( in BuildSceneObject() local
257 object = node; in BuildSceneObject()
[all …]
Dgfx_ParticleModel.cpp150 ParticleModel* node = new(memory) ParticleModel( in Create() local
156 Result result = node->Initialize(mainAllocator); in Create()
159 SafeDestroy(node); in Create()
188 node->AttachParticleShape(shapeNode); in Create()
196 node, in Create()
209 node->AttachParticleSet(setNode); in Create()
214 for (int i = 0; i < node->m_MaximumParticleSet; ++i) // TBD in Create()
216 if (node->m_ParticleSets[i] != NULL) in Create()
218 SafeDestroy(node->m_ParticleSets[i]); in Create()
219 node->m_ParticleSets[i] = NULL; in Create()
[all …]
Dgfx_SceneNode.cpp45 SceneNode* node = new(memory) SceneNode( in Create() local
48 Result result = node->Initialize(allocator); in Create()
52 return node; in Create()
72 SceneNode* node = new(memory) SceneNode( in Create() local
75 Result result = node->Initialize(allocator); in Create()
81 bool isAttached = parent->AttachChild(node); in Create()
84 return node; in Create()
Dgfx_TransformNode.cpp67 TransformNode* node = new(memory) TransformNode( in Create() local
72 Result result = node->Initialize(allocator); in Create()
76 return node; in Create()
95 TransformNode* node = new(memory) TransformNode( in Create() local
100 Result result = node->Initialize(allocator); in Create()
106 bool isAttached = parent->AttachChild(node); in Create()
109 return node; in Create()
Dgfx_SceneUpdater.cpp165 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode() local
167 (*node)->PreUpdateSignal()(*node, sceneContext); in UpdateTransformNode()
170 (*node)->InheritTraversalResults(); in UpdateTransformNode()
172 (*node)->UpdateTransform(this->m_WorldMatrixUpdater.Get(), sceneContext); in UpdateTransformNode()
Dgfx_SceneTraverser.cpp78 void SceneTraverser::VisitSceneNode(SceneNode* node) in VisitSceneNode() argument
81 this->m_SceneContext->PushSceneNode(node); in VisitSceneNode()
85 void SceneTraverser::VisitTransformNode(TransformNode* node) in VisitTransformNode() argument
88 this->m_SceneContext->PushSceneNode(node); in VisitTransformNode()
92 void SceneTraverser::VisitUserRenderNode(UserRenderNode* node) in VisitUserRenderNode() argument
95 this->m_SceneContext->PushSceneNode(node); in VisitUserRenderNode()
96 this->m_SceneContext->PushUserRenderNode(node); in VisitUserRenderNode()
Dgfx_UserRenderNode.cpp54 UserRenderNode* node = new(memory) UserRenderNode( in Create() local
58 Result result = node->Initialize(allocator); in Create()
62 return node; in Create()
/NW4C-2.0.3/include/nw/font/
Dfont_PackedFont.h317 const OrderNode& node = GetNode(index); in IsLocked() local
318 return IsLockedNode(node); in IsLocked()
324 bool IsLockedNode(const OrderNode& node) const in IsLockedNode() argument
326 NN_ASSERT( ! (node.prevIndex == LOCKED_INDEX) ^ (node.nextIndex == LOCKED_INDEX) ); in IsLockedNode()
327 return (node.prevIndex == LOCKED_INDEX); in IsLockedNode()
330 void MarkLocked(OrderNode& node) const in MarkLocked() argument
332 node.prevIndex = LOCKED_INDEX; in MarkLocked()
333 node.nextIndex = LOCKED_INDEX; in MarkLocked()
336 void Unlink(OrderNode& node) in Unlink() argument
338 OrderNode& prev = GetNode(node.prevIndex); in Unlink()
[all …]
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp58 ParticleHandle* node = new(memory) ParticleHandle( in Create() local
64 gfx::Result result = node->Initialize(allocator); in Create()
67 SafeDestroy(node); in Create()
72 return node; in Create()
246 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local
247 sceneNodeArray.PushBack(node); in Allocate()
249 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in Allocate()
260 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local
261 sceneNodeArray.PushBack(node); in Allocate()
263 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in Allocate()
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/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp113 void UpdateNode(nw::gfx::TransformNode* node);
356 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local
357 NW_NULL_ASSERT(node); in BuildResources()
359 sceneNodeArray.push_back(node); in BuildResources()
361 if (nw::ut::IsTypeOf<nw::gfx::ParticleModel>(node)) in BuildResources()
363 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources()
366 static_cast<nw::gfx::ParticleModel*>(node); in BuildResources()
379 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources() local
380 NW_NULL_ASSERT(node); in BuildResources()
382 sceneNodeArray.push_back(node); in BuildResources()
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/NW4C-2.0.3/include/nw/ut/
Dut_LinkList.h713 Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetPrev() local
714 node = node->GetPrev(); in GetPrev()
715 return ( node == baseNode )? NULL : GetPointerFromNode( node ); in GetPrev()
721 const Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetPrev() local
722 node = node->GetPrev(); in GetPrev()
723 return ( node == baseNode )? NULL : GetPointerFromNode( node ); in GetPrev()
736 Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetNext() local
737 node = node->GetNext(); in GetNext()
738 return ( node == baseNode )? NULL : GetPointerFromNode( node ); in GetNext()
744 const Node* node = ( p == NULL )? baseNode : GetNodeFromPointer( p ); in GetNext() local
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/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp334 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
338 NW_NULL_ASSERT(node); in BuildResources()
339 sceneNodeArray.push_back(node); in BuildResources()
341 s_AnimTargets.push_back(node); in BuildResources()
349 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
353 NW_NULL_ASSERT(node); in BuildResources()
354 sceneNodeArray.push_back(node); in BuildResources()
356 s_AnimTargets.push_back(node); in BuildResources()
364 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
368 NW_NULL_ASSERT(node); in BuildResources()
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/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h620 ParticleHandle* node = this->m_FreeInstances.Back(); in LeaseInstance() local
622 this->m_ActiveInstances.PushBack(node); in LeaseInstance()
624 this->ResetParticle(node); in LeaseInstance()
626 return node; in LeaseInstance()
631 void ReleaseInstance(gfx::SceneNode* node) in ReleaseInstance() argument
633 ParticleHandle* topNode = ut::DynamicCast<ParticleHandle*>(node); in ReleaseInstance()
646 void DestroyParticleHandle(ParticleHandle* node);
647 void DestroyParticleNode(ParticleHandle* node) in DestroyParticleNode() argument
649 return DestroyParticleHandle(node); in DestroyParticleNode()
729 ParticleHandle* node = this->Allocate(); in AddPool() local
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneTraverser.h69 virtual void VisitSceneNode(SceneNode* node);
70 virtual void VisitTransformNode(TransformNode* node);
71 virtual void VisitUserRenderNode(UserRenderNode* node);

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