Lines Matching refs:node
117 SceneNode* node = SceneNode::Create( in BuildSceneObject() local
119 object = node; in BuildSceneObject()
146 TransformNode* node = TransformNode::Create( in BuildSceneObject() local
151 object = node; in BuildSceneObject()
181 Model* node = Model::Create( in BuildSceneObject() local
186 object = node; in BuildSceneObject()
215 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject() local
216 object = node; in BuildSceneObject()
251 ParticleModel* node = ParticleModel::Create( in BuildSceneObject() local
257 object = node; in BuildSceneObject()
283 ParticleEmitter* node = ParticleEmitter::Create( in BuildSceneObject() local
288 object = node; in BuildSceneObject()
315 FragmentLight* node = FragmentLight::Create( in BuildSceneObject() local
320 object = node; in BuildSceneObject()
348 VertexLight* node = VertexLight::Create( in BuildSceneObject() local
353 object = node; in BuildSceneObject()
380 AmbientLight* node = AmbientLight::Create( in BuildSceneObject() local
385 object = node; in BuildSceneObject()
412 HemiSphereLight* node = HemiSphereLight::Create( in BuildSceneObject() local
417 object = node; in BuildSceneObject()
443 Fog* node = Fog::Create( in BuildSceneObject() local
448 object = node; in BuildSceneObject()
475 Camera* node = Camera::Create( in BuildSceneObject() local
480 object = node; in BuildSceneObject()
502 SceneEnvironmentSetting* node = SceneEnvironmentSetting::Create( in BuildSceneObject() local
506 object = node; in BuildSceneObject()