Lines Matching refs:node
113 void UpdateNode(nw::gfx::TransformNode* node);
356 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local
357 NW_NULL_ASSERT(node); in BuildResources()
359 sceneNodeArray.push_back(node); in BuildResources()
361 if (nw::ut::IsTypeOf<nw::gfx::ParticleModel>(node)) in BuildResources()
363 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources()
366 static_cast<nw::gfx::ParticleModel*>(node); in BuildResources()
379 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources() local
380 NW_NULL_ASSERT(node); in BuildResources()
382 sceneNodeArray.push_back(node); in BuildResources()
384 if (nw::ut::IsTypeOf<nw::gfx::ParticleEmitter>(node)) in BuildResources()
386 s_ParticleEmitters.push_back(static_cast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
498 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode() argument
502 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()
505 &node->WorldMatrix(), in UpdateNode()
506 &node->WorldTransform(), in UpdateNode()
507 node->Transform(), in UpdateNode()
511 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
558 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes() local
560 UpdateNode(*node); in UpdateNodes()
561 (*node)->UpdateParticleFrame(); in UpdateNodes()
565 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes() local
567 UpdateNode(*node); in UpdateNodes()
568 (*node)->UpdateParticleFrame(); in UpdateNodes()
569 (*node)->Emission(s_ParticleContext); in UpdateNodes()
573 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes() local
575 (*node)->UpdateParticles(s_ParticleContext); in UpdateNodes()
612 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView() local
614 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView()
620 (*node)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), false); in SubmitView()