Lines Matching refs:node
620 ParticleHandle* node = this->m_FreeInstances.Back(); in LeaseInstance() local
622 this->m_ActiveInstances.PushBack(node); in LeaseInstance()
624 this->ResetParticle(node); in LeaseInstance()
626 return node; in LeaseInstance()
631 void ReleaseInstance(gfx::SceneNode* node) in ReleaseInstance() argument
633 ParticleHandle* topNode = ut::DynamicCast<ParticleHandle*>(node); in ReleaseInstance()
646 void DestroyParticleHandle(ParticleHandle* node);
647 void DestroyParticleNode(ParticleHandle* node) in DestroyParticleNode() argument
649 return DestroyParticleHandle(node); in DestroyParticleNode()
729 ParticleHandle* node = this->Allocate(); in AddPool() local
730 this->m_FreeInstances.push_back(node); in AddPool()
739 ParticleHandle* node = this->m_FreeInstances.Back(); in FreePool() local
741 DestroyParticleHandle(node); in FreePool()