Lines Matching refs:node
58 ParticleHandle* node = new(memory) ParticleHandle( in Create() local
64 gfx::Result result = node->Initialize(allocator); in Create()
67 SafeDestroy(node); in Create()
72 return node; in Create()
246 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local
247 sceneNodeArray.PushBack(node); in Allocate()
249 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in Allocate()
260 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local
261 sceneNodeArray.PushBack(node); in Allocate()
263 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in Allocate()
274 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in Allocate()
276 if (node->GetParent() == NULL) in Allocate()
278 top->AttachChild(node); in Allocate()
286 ParticleEffect::DestroyParticleHandle(ParticleNode* node) in DestroyParticleHandle() argument
288 NW_NULL_ASSERT(node); in DestroyParticleHandle()
290 nw::gfx::SafeDestroyBranch(node); in DestroyParticleHandle()
318 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() local
319 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
321 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in CreateMultiEmitterParticleHandle()
335 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() local
336 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
338 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in CreateMultiEmitterParticleHandle()
350 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in CreateMultiEmitterParticleHandle()
352 if (node->GetParent() == NULL) in CreateMultiEmitterParticleHandle()
354 top->AttachChild(node); in CreateMultiEmitterParticleHandle()