| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 78 ResSceneObject resource, in BuildSceneObject() argument 87 if (!resource.IsValid()) { return 0; } in BuildSceneObject() 91 switch (resource.GetTypeInfo()) in BuildSceneObject() 106 … SceneNode::GetMemorySizeInternal(pSize, ResStaticCast<ResSceneNode>(resource), description); in BuildSceneObject() 110 …Node::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResSceneNode>(resource), description); in BuildSceneObject() 116 parent, resource, description, allocator); in BuildSceneObject() 135 …ransformNode::GetMemorySizeInternal(pSize, ResStaticCast<ResTransformNode>(resource), description); in BuildSceneObject() 139 …::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResTransformNode>(resource), description); in BuildSceneObject() 146 resource, in BuildSceneObject() 170 … Model::GetMemorySizeInternal(pSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject() [all …]
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| D | gfx_ParticleAnimationOption.cpp | 104 const ResParticleFrameLoopAnimationOption resource = in EvaluateAnimationFrame() local 112 if (resource.GetAnimationDuration() == 0 || resource.GetLoopDuration() == 0) in EvaluateAnimationFrame() 119 if (resource.GetRandomOffset()) in EvaluateAnimationFrame() 132 delta += (f32)(random % resource.GetLoopDuration()); in EvaluateAnimationFrame() 134 delta += (s32)(random % resource.GetLoopDuration()); in EvaluateAnimationFrame() 139 delta = nw::math::FMod(delta, (f32)resource.GetLoopDuration()); in EvaluateAnimationFrame() 140 delta /= resource.GetLoopDuration(); in EvaluateAnimationFrame() 142 return delta * resource.GetAnimationDuration(); in EvaluateAnimationFrame() 144 delta.FMod((int)resource.GetLoopDuration()); in EvaluateAnimationFrame() 145 … delta.Interp(ParticleTime((int)resource.GetLoopDuration()), resource.GetAnimationDuration()); in EvaluateAnimationFrame()
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| D | gfx_Camera.cpp | 389 ResSceneObject resource, in Create() argument 396 ResCamera resCamera = ResDynamicCast<ResCamera>(resource); in Create() 750 const ResPerspectiveProjectionUpdater resource = in GetPerspective() local 753 NW_ASSERTMSG(resource.IsValid(), "Projection updater isn't perspective"); in GetPerspective() 757 *fovy = resource.GetFovy(); in GetPerspective() 761 *aspectRatio = resource.GetAspectRatio(); in GetPerspective() 765 *nearClip = resource.GetNear(); in GetPerspective() 769 *farClip = resource.GetFar(); in GetPerspective() 782 ResPerspectiveProjectionUpdater resource = in SetPerspective() local 785 NW_ASSERTMSG(resource.IsValid(), "Projection updater isn't perspective"); in SetPerspective() [all …]
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| D | gfx_StandardSkeleton.cpp | 33 ResSkeleton resource, in Create() argument 41 NW_ASSERT(resource.IsValid()); in Create() 45 … Skeleton::TransformPose::TransformArray poseWorldTransforms(resource.GetBonesCount(), allocator); in Create() 46 Skeleton::MatrixPose::MatrixArray poseWorldMatrices(resource.GetBonesCount(), allocator); in Create() 47 Skeleton::MatrixPose::MatrixArray skiningMatrices(resource.GetBonesCount(), allocator); in Create() 49 for (int i = 0; i < resource.GetBonesCount(); ++i) in Create() 58 resource, in Create()
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| D | gfx_LightSet.cpp | 57 ResLightSet resource, in Create() argument 62 NW_ASSERT(resource.IsValid()); in Create() 68 description.maxVertexLights = resource.GetLightsCount(); in Create() 72 resource, in Create()
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| D | gfx_SceneEnvironmentSetting.cpp | 33 ResSceneObject resource, in Create() argument 40 ResSceneEnvironmentSetting resSetting = ResDynamicCast<ResSceneEnvironmentSetting>(resource); in Create() 230 ResSceneEnvironmentSetting resource, in GetMemorySizeInternal() argument 243 size += sizeof(LightSetBinder) * resource.GetLightSetsCount(); in GetMemorySizeInternal() 245 ResLightSetArray::iterator lightSetEnd = resource.GetLightSets().end(); in GetMemorySizeInternal() 247 for (ResLightSetArray::iterator iter = resource.GetLightSets().begin(); in GetMemorySizeInternal() 254 size += sizeof(CameraBinder) * resource.GetCamerasCount(); in GetMemorySizeInternal() 255 size += sizeof(FogBinder) * resource.GetFogsCount(); in GetMemorySizeInternal()
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| D | gfx_ParticleEmitter.cpp | 87 ResSceneObject resource, in Create() argument 94 ResParticleEmitter resNode = ResDynamicCast<ResParticleEmitter>(resource); in Create() 297 ResParticleEmitterParameter resource = this->GetResParticleEmitterParameterCopy(false); in GetEmissionCount() 298 if (!resource.IsValid()) in GetEmissionCount() 303 f32 cookedTime = time - resource.GetEmissionStart() - 1; in GetEmissionCount() 310 if (!resource.GetEmissionSpanInfinity() && cookedTime >= resource.GetEmissionSpan()) in GetEmissionCount() 317 f32 c = resource.GetEmissionRatio(); in GetEmissionCount() 318 c *= 1.0f + resource.GetEmissionRatioRandom() * this->m_ParticleRandom.NextFloatSignedOne(); in GetEmissionCount() 326 int t = resource.GetEmissionInterval(); in GetEmissionCount() 327 …t = (int)(t * (1.0f + resource.GetEmissionIntervalRandom() * this->m_ParticleRandom.NextFloatSigne… in GetEmissionCount() [all …]
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_StandardSkeleton.h | 53 ResSkeleton resource, 67 ResSkeleton resource, 73 GetMemorySizeInternal(&size, resource, maxCallbacks); 81 ResSkeleton resource, in GetMemorySizeInternal() argument 89 …size.Add(sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(), Skeleton::Transfor… in GetMemorySizeInternal() 90 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal() 91 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal() 93 size += sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(); in GetMemorySizeInternal() 94 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal() 95 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal() [all …]
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| D | gfx_ParticleModel.h | 108 ResSceneObject resource, 119 ResParticleModel resource, 125 GetMemorySizeInternal(&size, resource, modelDescription); 133 ResParticleModel resource, 141 ResParticleModel resource, 147 GetDeviceMemorySizeInternal(&size, resource, modelDescription); 155 ResParticleModel resource, 339 ResParticleModel resource, 349 ResTransformNode resource, in ParticleModel() argument 353 resource, in ParticleModel()
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| D | gfx_AmbientLight.h | 119 ResSceneObject resource, 129 ResAmbientLight resource, 136 GetMemorySizeInternal(&size, resource, description); 144 ResAmbientLight resource, 213 ResPtr resource, in AmbientLight() argument 217 ResAmbientLight(resource.Get()), in AmbientLight() 219 m_Resource(resource) in AmbientLight()
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| D | gfx_HemiSphereLight.h | 120 ResSceneObject resource, 130 ResHemiSphereLight resource, 137 GetMemorySizeInternal(&size, resource, description); 145 ResHemiSphereLight resource, 214 ResPtr resource, in HemiSphereLight() argument 218 ResHemiSphereLight(resource.Get()), in HemiSphereLight() 220 m_Resource(resource) in HemiSphereLight()
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| D | gfx_ParticleEmitter.h | 66 ResSceneObject resource, 76 ResParticleEmitter resource, 82 GetMemorySizeInternal(&size, resource, description); 90 ResParticleEmitter resource, 273 … const ResParticleEmitterParameter resource = this->GetResParticleEmitterParameterCopy(false); in IsAlive() local 274 if (!resource.IsValid()) in IsAlive() 279 if (resource.GetEmissionRatio() == 0) in IsAlive() 284 if (resource.GetEmissionSpanInfinity()) in IsAlive() 290 f32 cookedTime = time - resource.GetEmissionStart() - 1; in IsAlive() 291 if (cookedTime >= resource.GetEmissionSpan()) in IsAlive()
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| D | gfx_VertexLight.h | 153 ResSceneObject resource, 163 ResVertexLight resource, 170 GetMemorySizeInternal(&size, resource, description); 178 ResVertexLight resource, 256 ResPtr resource, in VertexLight() argument 260 ResVertexLight(resource.Get()), in VertexLight() 262 m_Resource(resource) in VertexLight()
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| D | gfx_FragmentLight.h | 153 ResSceneObject resource, 163 ResFragmentLight resource, 170 GetMemorySizeInternal(&size, resource, description); 178 ResFragmentLight resource, 257 ResPtr resource, in FragmentLight() argument 261 ResFragmentLight(resource.Get()), in FragmentLight() 263 m_Resource(resource) in FragmentLight()
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| D | gfx_ParticleSet.h | 64 const ResParticleInitializerData *resource; //!< リソースへのポインタです。 member 76 const ResParticleUpdaterData *resource; //!< リソースへのポインタです。 member 122 ResSceneObject resource, 134 ResParticleSet resource, 140 GetMemorySizeInternal(&size, resource, description); 148 ResParticleSet resource, 156 ResParticleSet resource, 161 GetDeviceMemorySizeInternal(&size, resource); 169 ResParticleSet resource);
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| D | gfx_Fog.h | 142 ResSceneObject resource, 152 ResFog resource, 159 GetMemorySizeInternal(&size, resource, description); 167 ResFog resource, 288 ResPtr resource, in Fog() argument 292 ResFog(resource.Get()), in Fog() 294 m_Resource(resource), in Fog()
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| D | gfx_ParticleCollection.h | 77 ResParticleCollection resource, 87 ResParticleCollection resource, 92 GetMemorySizeInternal(&size, resource); 100 ResParticleCollection resource); 107 ResParticleCollection resource, 112 GetDeviceMemorySizeInternal(&size, resource); 120 ResParticleCollection resource);
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| D | gfx_SceneBuilder.h | 54 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource() argument 240 ResSceneObject resource, 263 ResSceneObject resource,
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| D | gfx_SceneEnvironmentSetting.h | 103 ResSceneObject resource, 113 ResSceneEnvironmentSetting resource, 120 GetMemorySizeInternal(&size, resource, description); 128 ResSceneEnvironmentSetting resource,
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 44 resourceSet->resource = nw::gfx::ResGraphicsFile(&(resourceSet->buffer.front())); in LoadResources() 49 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(vramType | GL_NO_COPY_FCRA… in LoadResources() 50 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(vramType | GL_NO_C… in LoadResources() 51 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(vramType | GL_NO… in LoadResources() 55 nw::gfx::Result result = resourceSet->resource.Setup(allocator); in LoadResources() 206 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateModel() 247 uint resAnimNum = resSet.resource.GetSkeletalAnimsCount(); in CreateModel() 251 nw::anim::ResAnim resAnim = resSet.resource.GetSkeletalAnims(i); in CreateModel() 277 int materialAnimCount = resSet.resource.GetMaterialAnimsCount(); in CreateModel() 280 nw::anim::ResAnim resAnim = resSet.resource.GetMaterialAnims(0); in CreateModel() [all …]
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 113 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() argument 116 …resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRAM_DMP)… in Setup() 121 resource.ForeachModelMaterial(nw::gfx::ParticleMaterialFlagSetter()); in Setup() 127 nw::gfx::Result result = resource.Setup(m_DeviceAllocator); in Setup() 134 result = resource.Setup(m_DeviceAllocator, m_ShaderResource->resource); in Setup() 146 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register() argument 148 nw::gfx::ResModelArray models = resource.GetModels(); in Register() 173 nw::gfx::ResEmitterArray emitters = resource.GetEmitters(); in Register() 201 ParticleEffect::Register(gfx::ResGraphicsFile resource) in Register() argument 203 nw::gfx::ResModelArray models = resource.GetModels(); in Register() [all …]
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 170 s_ShaderResource->resource = nw::gfx::ResGraphicsFile(&(s_ShaderResource->buffer.front())); in InitializeGraphics() 258 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in InitializeScenes() 270 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in InitializeScenes() 271 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in InitializeScenes() 272 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in InitializeScenes() 274 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes() 280 … result = resourceSet->resource.Setup(&s_DeviceAllocator, s_ShaderResource->resource); in InitializeScenes() 286 …result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResources[resourceData.lutIndex].res… in InitializeScenes() 295 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in InitializeScenes() 318 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes() [all …]
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 288 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 289 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 290 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 292 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 298 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource.resource); in BuildResources() 309 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 374 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 397 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources() 423 s_LutResource.resource = nw::gfx::ResGraphicsFile(&(s_LutResource.buffer.front())); in InitializeScenes() 424 s_LutResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes() [all …]
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 175 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 176 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 177 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 188 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 197 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 212 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 239 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 179 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator() 183 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() 320 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources() 321 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources() 322 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources() 324 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 350 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 373 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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