Lines Matching refs:resource
113 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() argument
116 …resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRAM_DMP)… in Setup()
121 resource.ForeachModelMaterial(nw::gfx::ParticleMaterialFlagSetter()); in Setup()
127 nw::gfx::Result result = resource.Setup(m_DeviceAllocator); in Setup()
134 result = resource.Setup(m_DeviceAllocator, m_ShaderResource->resource); in Setup()
146 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register() argument
148 nw::gfx::ResModelArray models = resource.GetModels(); in Register()
173 nw::gfx::ResEmitterArray emitters = resource.GetEmitters(); in Register()
201 ParticleEffect::Register(gfx::ResGraphicsFile resource) in Register() argument
203 nw::gfx::ResModelArray models = resource.GetModels(); in Register()
215 nw::gfx::ResEmitterArray emitters = resource.GetEmitters(); in Register()
377 m_ShaderResource->resource = nw::gfx::ResGraphicsFile(&(m_ShaderResource->buffer.front())); in InitializeShaderBinary()
383 nw::ut::SafeCleanup(m_ShaderResource->resource); in FinalizeShaderBinary()